199,294 Commits over 4,140 Days - 2.01cph!
Switched GiftItem action to a CommandGenerator so the player gets specific options ("Gift Stone Axe") instead of the vague Gift Item (Gift Item) option they had before
Gang clothing visuals fully working
update menu ui, friend list UI
update icon font, update hat material
tweak item UI
tweak hat size/icon
added cancel button to friends list challenge
more wip vs friends
customisation button now says Cusotmise, added new item highlight to button
walk look animation simplification
Better animal rotation when fleeing.
Fists and phone don't get dropped on death
GoalPlan/GPV description keywords support, editor display
Added active behaviour keyword
Keywords util improvements, cleanup tool
Cleaned a bunch of descriptions to use new keyword syntax
Fixed ItemSpawner NRE
Rebaked testbox_hunting navmesh
Barbeque can no longer be placed in monuments
Barbeque no longer clip through walls
GPV now holds a description
gang textures updated w/ mats
Fixed deferred mesh decal perf in editor
More behaviour description stuff
AI modules can specify role parameters, DSE will apply role scoring for modules
garage door prefab and item definition
LODs, Gibs, Textures
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added lock socket, skinnable asset
Roles cleanup, UI WIP
UnitView.LateUpdate simplified return conditions
Minor UnitView update tweaks, removed debug logs
Disabled layer weight stuff in UnitView.LateUpdate
UI bits
Post processing on preview cameras (portraits, crafting/building previews)
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fix for units sliding at start of game
Post fixes, overlay rendering improvements