199,294 Commits over 4,140 Days - 2.01cph!
wip avatar hat previewing/editing
Fixed shadow cascades option ignored sometimes after changing quality mode
Fixed AiManager and DynamicNavMesh serialization fuckups
hat rotation offset is now applied from the definition
Added INFRA mounting support ( No map support )
Disable fog of war in cutscenes, tribe creation
fixed IK foot looking weird when player is crouched against high ledges.
skin approval
bbq has less protection
Fixed vm bias hack scale to consider actual feet position + no layer condition
Fixed bug with phone and voice bugs
Rolled back SSAO near view settings; again
Working hunger, which affects EXP gain.
Fixed monument info label displaying on hud.
Item stats properties editor fix for number caps on armor.
AttackerCriticalDamageRating and DefenderResilience defaults to 0
Added requirement to spend all available TP before xp clock continues after each level up.
Avatar plays the emote animation when equipping a hat in customisation editor
Merge in the latest from Main
EAC SDK update (outdated Linux 64bit)
voice chat fixes, disabled for now
added Default.Hat (none) to default CustomisationProfile
Updated the Talent system to work properly with respect to Client/Server.
A few switch fixes.
unit explosion preview now cycles a mortar unit, hiding it for 1.5 seconds after explosion then showing it again.
changed to 1 second delay
added CustomisationProfile entry to protocol defines.
hat definition SetActive() now workis
Can now unlock more than just one talent icon.
Talent tooltip improvements.
One talent tree.
TalentDefinition calls base.DoPrepare because that seems like a good idea
Removed EasyRoads from repo.
Gang missions working pretty well. Merge them into Main.
Simplified Session, got rid of interface and abstract types
Brought mission highlights back and added them to gang missions but: Duplicate code, and the old bug isn't fixed yet.