199,233 Commits over 4,140 Days - 2.01cph!

8 Years Ago
Ragdolls had lost their AutoDestroy scripts. Brought them back
8 Years Ago
fixed foot IK floating through the waist when spawned
8 Years Ago
Fixed testmap lot that was 40cm out.
8 Years Ago
Made the player icon on the map also indicate which way the player is facing, because I had no idea where I was going half the time
8 Years Ago
Remove debug print
8 Years Ago
Loot work.
8 Years Ago
Fix door interaction NRE issues
8 Years Ago
Refactored how characters and NetworkUsers link. Should remove issues with networking order.
8 Years Ago
8 Years Ago
Fixed issue where disabling nav wouldn't completely disable it. Added nav_grid_agents_expand_domain_enabled convar. Disabling it should help on performance, enabling it should let npcs roam the entire island (each npc unlocks 9 navmesh grid cells around them on spawn).
8 Years Ago
Only use a single navmesh layer (until navmesh baking performance is resolved).
8 Years Ago
Various
8 Years Ago
tweak item icon outline wip hat
8 Years Ago
merge-added icons and materials for UI and a few fixes
8 Years Ago
removed bat menu sound added thai's wip halloween hat definition, icon
8 Years Ago
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8 Years Ago
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8 Years Ago
ui mods
8 Years Ago
Make the mission screen not show missions that aren't active. It was confusing people
8 Years Ago
adding category header and currency icon
8 Years Ago
flattened CE demo map
8 Years Ago
what's new tweak
8 Years Ago
NPC Player should use same area mask as Animals for now.
8 Years Ago
update header text
8 Years Ago
Some gc optimizations in NPC Player.
8 Years Ago
update font material on menu button
8 Years Ago
NPC Players samples less positions around them for better optimization.
8 Years Ago
More strict disabling of AI when nav_disable is true.
8 Years Ago
EAC SDK update
8 Years Ago
Merging in global+water reflection fixes and optimizations
8 Years Ago
Removed Role scoring from DM. Added a Consideration for it.
8 Years Ago
A bit of optimization with respect to navmesh obstacles when nav_disable is true.
8 Years Ago
version++
8 Years Ago
Code cleanup
8 Years Ago
merging to release
8 Years Ago
Subtracted 23551... you win, unity
8 Years Ago
Icesheet prefab backup
8 Years Ago
EntityManager update gate
8 Years Ago
Compile fix
8 Years Ago
8 Years Ago
added tutorial screen for Find A Friend
8 Years Ago
Hide unit path widget when UI in modal state
8 Years Ago
Skill definitions can specify attribute gain params in data Added Role preferences to personality defs, which give different people randomised base weights for certain roles Attributes have a calculated soft cap Nixed a load of shitty placeholder beliefs and added some new personality types Roles refactoring and cleanup
8 Years Ago
Data
8 Years Ago
UnitIsCollectionMember data fix
8 Years Ago
Or Condition drawer fix
8 Years Ago
Misc cleanup
8 Years Ago
Fixed party members not actually getting their combat targets set to the leader's one
8 Years Ago
Eliminated some GC from logging player deaths
8 Years Ago
guntrap perf fix