199,233 Commits over 4,140 Days - 2.01cph!
Ragdolls had lost their AutoDestroy scripts. Brought them back
fixed foot IK floating through the waist when spawned
Fixed testmap lot that was 40cm out.
Made the player icon on the map also indicate which way the player is facing, because I had no idea where I was going half the time
Fix door interaction NRE issues
Refactored how characters and NetworkUsers link. Should remove issues with networking order.
Fixed issue where disabling nav wouldn't completely disable it.
Added nav_grid_agents_expand_domain_enabled convar. Disabling it should help on performance, enabling it should let npcs roam the entire island (each npc unlocks 9 navmesh grid cells around them on spawn).
Only use a single navmesh layer (until navmesh baking performance is resolved).
tweak item icon outline
wip hat
merge-added icons and materials for UI and a few fixes
removed bat menu sound
added thai's wip halloween hat definition, icon
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Make the mission screen not show missions that aren't active. It was confusing people
adding category header and currency icon
NPC Player should use same area mask as Animals for now.
Some gc optimizations in NPC Player.
update font material on menu button
NPC Players samples less positions around them for better optimization.
More strict disabling of AI when nav_disable is true.
Merging in global+water reflection fixes and optimizations
Removed Role scoring from DM.
Added a Consideration for it.
A bit of optimization with respect to navmesh obstacles when nav_disable is true.
Subtracted
23551... you win, unity
EntityManager update gate
added tutorial screen for Find A Friend
Hide unit path widget when UI in modal state
Skill definitions can specify attribute gain params in data
Added Role preferences to personality defs, which give different people randomised base weights for certain roles
Attributes have a calculated soft cap
Nixed a load of shitty placeholder beliefs and added some new personality types
Roles refactoring and cleanup
UnitIsCollectionMember data fix
Fixed party members not actually getting their combat targets set to the leader's one
Eliminated some GC from logging player deaths