199,259 Commits over 4,140 Days - 2.01cph!
Another little tweak wrt navmesh link traversal.
added candy explosion debris for adam to test
explosion effect icon render test
Removed NetworkQueueList.Add profiler sample (profiling test)
explosion debris script now null checks individual renderer array items
Added stuck prevention improvements to ai.
Role score is now at the Module level.
Removed redundant gbuffer code
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adding currency display to menu
can now specify an explosion sound definition per unit explosion customisation
set up current ones to use the existing sound
Rusty stuff part 1
Manifest
fix for gliding characters?
Voice recorder null check
Role scoring moved to the Goal level
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menu screen cash display now updates, listens for playerrecord/cash updates
Updated iceberg prefab/scene
Added snowy versions of boat materials
Fixed LS roof colider again
reverted bradley LOS change
double shotgun has quicker deploy duration
wall netting is cheaper and default blueprint
skin approval
halloween content
Adjusted ambient lighting a bit. Fixed ragdoll bug.
phrases again
schema again
Test halloween skybox (not assigned)
manifest
lower AI convar
missing files
Mission working clarification + other mission stuff
re align currency
adding what's new screen
reverted navmesh tear fix (performance reasons).
Item & NPC protection stuff
Added Explosion_Debris bats and candy to effects branch. Added front end bats particle effect
added front_end_bats particle effect to particle prefabs.
reduced size of eyeballs
fixed team value in candy effect
reduced candy gibs texture res