199,198 Commits over 4,140 Days - 2.00cph!
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Fixed fog not always being disabled in caves
skin approval
added tooltip to loot panel showing number of blocks and upkeep rate
removed upkeep from garlands (lol)
time for blocks to decay increased by 30% (good)
decay tiers increased by 50 blocks (cheaper decay)
Adjusted navmesh obstacles on foundations and high walls.
fixed clipping on flashlight attack animations
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added throwable flares
NRE checks for TC
added worldmodels for flare/flashlight
flare/flashlight loot tables
Fixed Blackboard not getting passed down to failed goals and causing NREs in activity descriptions.
Fixed NRE when adding a new failure activity generator.
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Fixed door garland collider (blocking movement on the floor above it)
Fixed door garland entity bounds
Fixed ladder hatch culling bounds
Culling.env convar update
flare viewmodel with new hand rig
Douglas fir progress / 3 new tree variants
Potential fix for false culling negatives at certain resolutions
added animations for holding the flare while its lit
Added vertex occlusion (vaalpha) control to core/foliage
added shield blocking to the rusty_sword viewmodel
rebuilt light data for unity 2017.3
fix debris trail/tweak explosion generic
fixed missile FX particle glitch
Warrens & other older stuff.
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Added core/generic SRM packing variant
Fixed culling frame delay in fov changes