199,178 Commits over 4,140 Days - 2.00cph!
Clear buffer in IsRequiredForBlackboardCraftDesire
Fixed entity bounds on high external stone gate (RUST-1772)
Fixed lastAttackedTime / lastDealtDamageTime serialization on BaseEntity (no longer saved on prefab / visible in inspector)
Time controls blocked when skipping to morning
Fixed ResourceView fucking up all the materials ever
Fixed roof conditional models in various scenarios
Standardised periodical dispensable changes (auto-dispense, replenishment)
Added missing "add interaction" button in SmartObject editor
MachineParameters.OnValidate no longer adds null interactions to the SmartObject
MachineProcess settings holds a list of interactions, validation migrates old data
nospawns spawner isn't underground
Data save, removed old field + migration code
MachineProcessSettingsEditor now adds interactions to the list and not machine processes
Fixed broken renderer construction mappings for all 4 wooden huts & upgrades
item vertex colours blackness
All trees auto dispense and replenish sticks
Quarrys auto dispense small rocks
Fixed auto dispense being insane
Fixed node graph editors eating events when they shouldn't (fixes sidebar scroll)
crafting table has slot transforms
exposed MaxAutoDispensedItems in dispenser editor
Reduced max dispensed items for all trees and the quarry
Don't actually need INetworkedUser now that I decided to recombine the human and AI user classes back into a single NetworkUser. Just reference the class
Subtracting
24560 because it looks like ass
Fog darkening test for diogo
Added "FogDarknessDistance" to climate
Crafting stations are now a Machine with a MachineProcess.
Separate AI Goal for crafting at building.
Fixed potential bad handling of writing components to Blackboard.
Merging in PersistentPerson branch
increased miner hat light size
added notifications on hud for building decay
merge upkeep notify into main
protocol++
Door frame decor / moved pivot up by 1m
more ui tweak, adding missing material