199,201 Commits over 4,140 Days - 2.00cph!
CreatePhysCollidesFromModel
Fixed animals turning like Slowpoke (lerp regression)
Fixed lerp timestamp sometimes being incorrect when enabling lerp
Fixed lerp server timestamp correction sometimes getting corrupt
Added lerp.debug convar
Animation logs now use Debug bool instead of IsSelected
Changed lerp.debug to false by default
Fixed Emotes.ChangeClip fucking with Animation's stationary state property (cache, reset after rebinding and forcing animator update)
Animation state backup no longer allocations, Unit/Animations stores a backup instance that we re-use
FuelToEffect defines a min fuel required to start
actually fixed animation logging
changed global UI message sorting
Fixed ore bonus have sync position flag set
Dropping corpses now correctly sets animation to isBeingRoasted
fixed NRE in IsRequiredToCraftBlackboardItem
Optimized PositionLerp.SnapTo / SnapToEnd
Removed UnitStationaryState behaviour from human animator/interactions sub-state machine root node
fixed up fuzz on hairstyle 1, added wip hairstyle 4
Increased Unit.Navigation's min sample radius
Fixed buildings that no Ownable component adding default values to the housing supply
FX on frozen
Tweaked frozen stats
Spell updates & descriptions for minor fireball & frostbolt
Fixed walk/run speed not adding status effect modifiers
Added Possessions reason filtering to target filters.
Fixed people not being able to craft at the crafting table.
portal/moongate vis tweaks, craggy noodling
added new hazy weather type
Hooked up resistance rating fields in the inventory
Fix items without armor properties not counting stats/resistances (was stopping trinket resistances from being counted)
Flagged a bunch of assets to improve indoor navmeshes.
Spawn work.
NPC tweaks.