199,201 Commits over 4,140 Days - 2.00cph!
Partial work on getting crimes/cops working again for Bill
Made the inventory stat tooltips behave nicer.
Elemental resist widgets on inventory screen.
update logo generator, adding image border check
Team rating now correctly calculated based on sum of all it's unit's ratings.
fixed GraphMaker shitness (divide by zero error)
fixed the 144 tooltip errors when shutting the game down :D
Unit info widget inspect button, layout improvements
Primary slot Emote behaviour now gated by resting and sheltered flags (must be false, to prevent people randomly standing up to emote when doing something else)
Added secondary slot additive idle & social module for Humans (for emotes, and conversations etc once they support secondary slot)
Prevent popupEditor create button press when asset name is null
Updated native dlls from Rust.Native (now on github, being built by jenkins)
Included pdb's for native dlls (!!)
Moved fire making behaviours into new Human-FireMaking module that is on the work DM
IsBusy condition no longer tests for the warmth module (checks for FireMaking instead)
fixed vehicle chassis not displaying correct material
Fixed friend list only showing one friend
Don't show "opening this will" stuff at the end of bags descriptions.
Don't show NPCs in the cheat report shit
Nuked base pyramid compression
Fixed inaccurate gather amount displayed when splitting
Navigation.IsValidDestination sample radius clamps, uses sensible min value (either 1f or agent radius * 2, whichever is bigger)
Added DesiredTarget property to Agent.
Stockpiling AI now gathers all items for stockpile before depositing.
Hide voting counts in workshop view (Valve don't expose them anymore)
Fixed nav sample not being called
Team career stat histories are now serializaed/deserialzed, rebuilt with reflection so only the values need to get written to disk, not info.
Set opportunity chance back to 0% for now.
Deposit All to stockpile on radial instead of individual items
merged stat tracking/graphing to main
Target Filtering should add the desired target to the list of candidates first
Print full exception when "error loading save" happens
wip modslot rework (support for type-specific slots and mods)
Added server timestamp correction to network interpolation
Network++
added a new career map
fixed missing default squad for car2 map
Stripped server schema refresh (fixes server stall every 30 minutes)
Fixed issues with crime stuff
Fixed server save timings ignoring the majority of the stall time
Nuked block texture compression test
Nuked native gpu device request api
Send network update when healing entities using upkeep
Fixed pickup HUD ( ammo, weapons, etc ) not working properly for some time after changelevels
Restored functinality of monster_mortar to fix a crash issue on c1a3b
Server player loot distance and client interaction distance are closer together