199,286 Commits over 4,140 Days - 2.01cph!

7 Years Ago
news item for mod purchases
7 Years Ago
fix for continbue button in career match outcome taking you back to career save slot screen
7 Years Ago
Merge from main
7 Years Ago
Merge from conditional_models_3
7 Years Ago
Added warning when skin download fails to start (separate from timing out)
7 Years Ago
Fixed some particle shaders vertex lighting not handling spotlights; raised light count
7 Years Ago
Use the correct DecisionMaker method in target filtering first mode
7 Years Ago
reworked opportunity generation form being a % chance every week, to a random interval. serialze next opportunity trigger week with career.
7 Years Ago
Added animal_ignore_food convar that default to true (server optimization).
7 Years Ago
Major cleanup of decision making; moved everything from DecisionMaker+Decisions to static DecisionsUtility TargetFilterUtility is no longer static, now pooled
7 Years Ago
reworked unit fame
7 Years Ago
Compile fix
7 Years Ago
cleanup
7 Years Ago
Fixed water depth mask affecting shading on rowboat; updated water and rowboat prefabs
7 Years Ago
merge from main
7 Years Ago
merge Hapis8 to main
7 Years Ago
Fixed Items.TryPickUpItem not passing animation bypass arg into TryPickUpItemToContainer Exposed BaseEntity.Debug in debug tools
7 Years Ago
AIAction tracks timeSinceActive, used in ItemAction to detect elusive stuck in pickup bug
7 Years Ago
Tweak
7 Years Ago
Don't return in Navigation if CalculatePath fails
7 Years Ago
Updated Steamworks - servers rules queried directly instead of via Steam interop fake vtable bullshit
7 Years Ago
Fixed field rocks sometimes partially overlapping the outermost objects of monuments
7 Years Ago
Navigation logging to catch out of range error
7 Years Ago
item action stuck detection is less stupid
7 Years Ago
unit vocal levels
7 Years Ago
unit and ambience levels
7 Years Ago
Debug tweaks
7 Years Ago
NPCs are less vulnerable as they spawn.
7 Years Ago
don't scale the scaled time in stuck check
7 Years Ago
Slight improvement to spawn, reload and vulnerability for NPCs.
7 Years Ago
break if ItemAction gets stuck
7 Years Ago
Removed some rocks from water treatment plant that were placed outside of the terrain blend map
7 Years Ago
modular greybox pass - refining routes
7 Years Ago
Fixed various issues with missing terrain carve volume terrain checks on the caves (regression from terrain blend maps)
7 Years Ago
Slight tweak to npcs and mounted rotation.
7 Years Ago
Item actions and component callback refactoring & robustness. Got rid of ActionSettings.End and .Break methods since they were redundant (call AIAction methods)
7 Years Ago
Another small aim tweak to mounted NPCs.
7 Years Ago
Nuked duplicate item action
7 Years Ago
(Experimental) Updated BASS.DLL for windows to yet unreleased version to fix crash regressions introduced by latest public release of BASS.DLL
7 Years Ago
progress backup
7 Years Ago
Scientists should no longer hover at junkpiles.
7 Years Ago
Fixed animation bool change callbacks not working at all
7 Years Ago
Fixed checksum mismatch on certain seeds
7 Years Ago
nospawns
7 Years Ago
Navigation logging typos
7 Years Ago
Animation bool callback removeAt shit
7 Years Ago
Items that humans spawn with are added to posessions
7 Years Ago
Fixed the fucking slow anim bug. Pain in the fucking arse.
7 Years Ago
Navigation.IsValidDestination fallbacks + more logging
7 Years Ago
opportunity outcomes now generate specific news items