198,677 Commits over 4,140 Days - 2.00cph!
Tree colour tweaks, to match the grass better.
Mostly prefab updates. New spiked wall exports.
Changed every non-arctic forest. Added FoliageTrigger PH script. Tweaked sky and spawn handler settings. Probably broke something of Andre's stuff too.
Latest building_basic_all.max
Fresh native navmesh bake on island_large. Prefab updates
Fixed performance issues on TerrainWeatherExtension
Added lightweight TerrainWeatherObject component; has to be added to any obj affected by weather
Added support socket
If socket is rotatable, rotate until find valid placement
pillar prefab
Post-build deployment, GUID: a171f3f0-4747-4841-bfc4-9616dd091719
Documentation updated during build a171f3f0-4747-4841-bfc4-9616dd091719.
Documentation updated during build a171f3f0-4747-4841-bfc4-9616dd091719.
Gigantic refactor to make the BudgetBoy C# API a bit more sane (no more Game<TGame> where TGame : Game<TGame> etc).
Merge branch 'deploy' of ssh://github.com/Facepunch/arcade
- Re-exported trees with new variants.
- Updated FilmingControl script to automatically handle CameraPaths.
- QB Tool preset tweaks.
- New camp assets.
- Scene updates
Some new camp props (pillars, alter, standing torch)
updated player weapon idles ( rock / pickaxe / bow / rifle / pistol / spear )
Updated player weapon idle source files
New block socket
Made it so sockets can be set as rotatable
Post-build deployment, GUID: c5889971-e568-463d-9b15-e8437ee4baff
Merge branch 'master' into deploy
Merge branch 'deploy' of ssh://github.com/Facepunch/arcade
Documentation directory is automatically created if it doesn't exist.
Merge branch 'master' of ssh://github.com/Facepunch/arcade
Now ignoring Documentation.
Updated building_basic_all.max
Raised floors/foundations 5cm
Merge branch 'master' of ssh://github.com/Facepunch/arcade
Removed Documentation submodule.
Some refactoring to prepare for allowing C# scripting.
Games can now be loaded from directories without a Resource subdirectory.
Backing up before I wreck shit.
Post-build deployment, GUID: aa7ee8a0-e56f-4a2f-b8cf-d064fd86699f
Merge branch 'master' into deploy
Fixed loading JS games chosen in the editor.
Setting up networking objects.
Building component level transitions