199,534 Commits over 4,140 Days - 2.01cph!
missing avatar mat, WIP stuff
Crafting widget only shows unlocked items.
Crafting widget shows all items that don't need a machine process if the station doesn't have one.
When crafting an item that doesn't need a crafting station people now sit by the fire to do it.
Fixed people dropping stuff they just crafted just to pick it up again because they want it
fix for activity notifications showing the same activity for the same unit more than once
Fixed a rare crash with npc_combie_s trying to shoot a gun they don't have
Added a potential fix for AI pathfinding crash
Fixed people being able to take crafting orders they don't have the role for.
Fixed dead people being able to have needs.
Improvements to berry gathering AI.
Fixed an issue in which items in containers weren't getting properly handled when selecting all items to deposit to a stockpile.
adding face animation , update anim controller, linked to emote script
update platform glow
tweak avatar anim controller
fabric chest and leg items wip (assets are there but look bad)
fixing crowd material
tweak avatar controller animation exit time
WIP attempt to move to Unity's NetworkTransport LLAPI instead of Raknet. This will save us from having to update Raknet for console support (Xbox One support is out of date, Switch support is non existent). There are some differences between the libraries so this is experimental at the moment. Need to finish of QOS bindings, and a lot of it has ended up identical to the Raknet assembly so further refactoring might be worthwhile.
[d11] some tidying of previous commit, experimenting with Unity NetworkLater. Can be enabled one line 184 of Bootstrap.cs
Added UI.StatBar component (must be children of the unit inspector, currently)
UnitStatsTab only shows aquired (>0) skills, attributes set up in editor
ocean pathfinding/coastline path generation wip
Sending scoreboard data from server
Destroying scoreboard stuff better between refreshes
Don't need these csproj files in source control
Better performance, scoreboard reuses entry instances
Fixing a general bug with ready player selections
made human male fabric clothes look better
Scoreboard branch merge into Main
Fixed CraftingOrderElement assign NRE
Fixed settlement level activity being created before settlement name assignment after creation
Added stack count display to Unit inventory tab
NRE fix for the AI Settlement not having a level
Fixed settlement info widget exp slider NRE
Non-player controlled settlements set their initial level in OnCreate
null check all the things