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126,112 Commits over 4,201 Days - 1.25cph!

2 Years Ago
merge from /building_skins_3/building_skins_4
2 Years Ago
Fixed NaN and Infinity in some cases due to undefined/zeroed params
2 Years Ago
Fixed dof_deckard convar logic
2 Years Ago
Matched deckard sensor size list to our existing sensor list
2 Years Ago
Corrected a few sensor sizes in ConVar.Client.CameraSensorSize
2 Years Ago
merge form main
2 Years Ago
merged from terrain-shader-fix
2 Years Ago
merge from building_skins_3/building_skins_4
2 Years Ago
merge from tc_layout_update
2 Years Ago
Only allow players to place walls at the correct rotation, no soft side facing out
2 Years Ago
Split the build base objective into two parts, building the foundations and then building the walls This allows an extra modal UI to explain softsides
2 Years Ago
Add a specific mount stage to the final mission
2 Years Ago
Fixed modular cars not being pushed by explosion force if hit in a way where only the module(s) took damage, and not the base chassis. Reduced overall car explosion force to compensate for the fix.
2 Years Ago
Switched my inventory loadout back to standard rocket launcher
2 Years Ago
Harvest pings can now be changed per objective so different resources can have their own pings
2 Years Ago
Swap craft bow and craft bandages objective
2 Years Ago
Heal objective now just requires the player to use a bandage
2 Years Ago
Added VarUInt read & write methods because protobuf serializes strings different than NetRead & NetWrite does Ensure stream position is correctly offset when writing strings & variable length int
2 Years Ago
Removed accidental include
2 Years Ago
Entrance LODs
2 Years Ago
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2 Years Ago
Added Match Main Camera toggle to sync settings with in-game DoF + removed auto focus option + added dof_deckard convar
2 Years Ago
Separate tutorial bear AI design.
2 Years Ago
Sensor size matches main camera by default
2 Years Ago
Grouped settings with foldouts
2 Years Ago
CollectibleEntity and RandomItemDispenser can flag individual items as excluded for the tutorial. Disable hemp seeds, worms and grubs for Hemp, when in the tutorial.
2 Years Ago
Compile fix
2 Years Ago
Minor edit to SceneLoader; formatting
2 Years Ago
Gave SceneLoader some extra checks and scenes, plus keyboard shortcuts. Removed "Open Bootstrap Scene" from the Rust Editor menu and moved it to the new Scenes menu.
2 Years Ago
Don't show the tutorial highlight in the crafting menu if the item is in the crafting queue Refactored the crafting queue UI component to reduce allocations
2 Years Ago
Fix exception when finishing tutorial Don't show bag count after placing a sleeping bag Various typo fixes
2 Years Ago
Merge HomingMissileLauncher -> Main
2 Years Ago
Improved compile fix
2 Years Ago
Added scene loader script - top menu to quickly load specific editor scene files
2 Years Ago
Layout tweaks
2 Years Ago
Quick compile fix, needs a proper fix
2 Years Ago
Manifest rebuild
2 Years Ago
Added auto panel closer to start of tutorial panel Added debug.starttutorial
2 Years Ago
Merge HomingMissileLauncher -> Main. Adds ADS.
2 Years Ago
Merge HomingMissileLauncher/ADS -> HomingMissileLauncher
2 Years Ago
More UI ADS tweaks
2 Years Ago
Fixes
2 Years Ago
Fixed visual UI swap time
2 Years Ago
Fixed hunt chicken objective not completing
2 Years Ago
Shrunk crosshair UI to to better cover the actual lockable area
2 Years Ago
ADS timing adjustments
2 Years Ago
Flashy stuff for the UI
2 Years Ago
Text updates
2 Years Ago
Homing launcher UI functionality
2 Years Ago
Styling changes