201,004 Commits over 4,171 Days - 2.01cph!
Scene/prefab save because TOD scattering had a bad sky ref
New tribe create UI WIP
Human prefab updates
Fixed human damage overlay not working
- Weapon and ability pickup UI is now only shown for 2 seconds at a time instead of 6
- Added SmokeEffect slot to PlayerShip
- pickup panels are now a bit smaller
Tribe creation UI functionality and cleanup
Fixed some issues with the Unit.Wearables API
Added WhiteCat toolkit
FOR FUCK SAKE player prefab added smoke
!A smokes prefab
- Reduced collection/UI range of pickups
Fixed tooltip title being truncated
Disabled grid gizmos by default, toggle on GridManager + DebugTools settings panel
Unity 5.4.0f3, parallel building again
uncommented stuff + merge
FOR FUCK SAKE file cleaning
fixed human male item bone position (dont actually know what was wrong but reexporting and rebuilding fixed it)
Apparently I made changes...
Projectile AH improvements
Network++
TOD_Sampler uses MaterialPropertyBlock, must be added per object rather than refering mateirals
FOR FUCK SAKE more file cleanup
FOR FUCK SAKE buzzsaw model/prefab/mat/trail/particle
Server can broadcast mission termination
UnitPortaitManager profiler hooks
Added ammo type to combat log
Fixed CameraParticleFX.Enable being called every frame by WorldManager+Weather
Fixed a bug in WorldManager.ChangeWeather that cause it to return early and not change audio or invoke weather events
I may not have checked this in....
Fix for RUST-1187
Added a pointlight to airfield antena to increase its visibility
Added influence map data to all units.
Influence Map viewer now allows you to select the group being viewed.
AI Module weight adjustments for all units
Pressing R rotates placement guide of objects (WIP, can do more cool stuff with this)
Network++
Changed how armor absorbs damage (so clothing and armor correctly add up)
- WIP save data rework to move to shop stuff
FOR FUCK SAKE rebuild scenes lighting for new unity version
FOR FUCK SAKE rebuild shaderforge material
FOR FUCK SAKE removed shadow on enemy and player particle
FOR FUCK SAKE fix room spawning the wrong gate and rebuild prefab/room
FOR FUCK SAKE fix environment shader
halved crafting time for ladder, bed, campfire, ceiling light, cupboard, bow, crossbow
FOR FUCK SAKE rebuild factory room prefab
FOR FUCK SAKE file cleaning
FOR FUCK SAKE graphic setting added missing included shader
Refactored some grid stuff and added heat and grass influence maps