224,807 Commits over 3,714 Days - 2.52cph!

7 Years Ago
Fixed UIWidget.IsActive NRE
7 Years Ago
UI execution cleanup, reset on load
7 Years Ago
NRE fixes for kill feed and chat panel coroutines being called after match end and objects are innactive
7 Years Ago
AI designer null checks
7 Years Ago
AI designer persists selected module
7 Years Ago
Updated jenkinsfile
7 Years Ago
Updated Jenkinsfile
7 Years Ago
Added Jenkinsfile
7 Years Ago
Updated jenkinsfile
7 Years Ago
Updated jenkinsfile
7 Years Ago
Now generating the city before spawning in entities. Makes sure NPCs can start on a NavMesh in particular.
7 Years Ago
Fixed double init on NetworkSimulator. Removed unnecessary warning.
7 Years Ago
Allow selling more drugs during JustBoughtItem state, so you can do rapid-fire sales. Less getting shot during shady double sales if you're quick.
7 Years Ago
Fixed door animations + simplified code
7 Years Ago
wip
7 Years Ago
Existing entities in scenes now show up on clients again
7 Years Ago
Replace usage of hash_map with unordered_map on msvc14 and higher
7 Years Ago
Disable SAFESEH on built binaries (can't enable it until every static lib is replaced)
7 Years Ago
No longer building pointeroverride.asm
7 Years Ago
Disable compiler-specific hack in FS_setbufsize when using msvc14 or higher
7 Years Ago
Fixed some more syntax errors when compiling with C++11 round() renamed to V_round in ai_movesolver (upstream change)
7 Years Ago
Minor text edit
7 Years Ago
WiseGuys tools GUI edit
7 Years Ago
Removed ability to load saves anytime since it was broken. Easier to just allow loading saves on startup.
7 Years Ago
Hints/WhatsNew editor prefs toggle
7 Years Ago
Editor prefs for wiping save on startup in editor Version++
7 Years Ago
local player record win/loss stats updated correctly
7 Years Ago
Bit of cleanup
7 Years Ago
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7 Years Ago
FOR FUCK SAKE unlit shader for amplifyshader FOR FUCK SAKE material due to shader change FOR FUCK SAKE sky/environment to remove motion vector on the sky !A custom sky model
7 Years Ago
Add mdllib.dll to build
7 Years Ago
Swapped map 6 (dota) out for map2, swapped tileset
7 Years Ago
backup
7 Years Ago
Add FileSystemOpenDialog.dll to build, uses FreeImage's LibJPEG
7 Years Ago
Added IsRequiredAmmunition condition Added Refill Ammo GoalPlan to Human/ItemGathering AI module
7 Years Ago
DSE.Scores sets Decision.PlayerInstigated when the blackboard contains a player created desire. Piped through to GPV, for use in Actions. Deleted Ability.MoveTowardsTarget & SetDestination.GotToAttackRange "player commanded "variants Added testbox_hunting
7 Years Ago
backup
7 Years Ago
Remove premake4 binaries
7 Years Ago
shared textures and furniture updated-merge
7 Years Ago
Test
7 Years Ago
Test
7 Years Ago
Test
7 Years Ago
Test
7 Years Ago
Another test
7 Years Ago
Test
7 Years Ago
Player controller clears combat target with every command Fixed ItemContainer.CanDeposit not returning true when weight limits were being used Added custom drawer for ItemContainerParameters ItemContainer data cleanup, restriction modes, positioning options ItemDesire can reference a specific item, fulfillment checks test whether the item is the target of an active behaviour (stops people dropping shit they need) Removed WaitRealtime debug logs
7 Years Ago
Fixed UnitSpawner created humans not being properly added to the player tribe when the spawner is flagged as player controller Player tribe is created prior to world spawn, so that spawners can use the tribe as their parent group Rejiggling some init order related to triggers and player tribe creation callbacks
7 Years Ago
Added starting items to UnitSpawner
7 Years Ago
Fixed up/down arrow navigation in data browser not respecting asset groups/sorting