userBill Bcancel

13,025 Commits over 2,769 Days - 0.20cph!

4 Hours Ago
Use Continuous Speculative
4 Hours Ago
Wheel terrain FX, borrowed from cars for the moment
4 Hours Ago
Bike physics + visual fixes
5 Hours Ago
More stabilisation stuff
Today
Clamp angular velocity y
Today
Add integral
Today
Bike roll stabilisation work
Yesterday
Have the bike to lean and balance appropriately when cornering (insert "not balanced for lean" joke here). Plus more tyre friction.
Yesterday
New PD controller style roll stabilisation, working rather well. + code formatting
Yesterday
Bike balancing experiment
Yesterday
Adjust car settings for two-wheeled operation
Yesterday
Merge main -> Bikes
4 Days Ago
Use 'obj is IList' instead of the earlier, longer version
4 Days Ago
Remove all my temporary rowboat seat clip debugging. Hopefully rowboat dismounts are now solved
4 Days Ago
Clear list when using GetList in the pool
4 Days Ago
Add info on a collider name to the IsSeatClipping error
4 Days Ago
Fixed editor-only list check in Pool.Free
4 Days Ago
In editor only, throw an exception if Pool.GetList is going to return a list that isn't empty.
5 Days Ago
Bike stability experiments + materials
5 Days Ago
Merge main -> Bikes
5 Days Ago
Reduce latestSeatClipSeemsFarAway from 40m to 25m just to make 100% sure this is fixed.
5 Days Ago
Merge SkinViewerBones -> main
5 Days Ago
Fixed ice chestplate looking too close now
5 Days Ago
Attach wearable skins that needs a skeleton to the new SkinViewer skeleton. No built-in skeleton needed
5 Days Ago
Remove globalDisableRigStripping. Add skeleton to SkinViewer prefab
5 Days Ago
Merge main -> SkinViewerBones
5 Days Ago
Actually let's go 4x as fast - that matches the scroll sensitivity of the main crafting list. Increased queue scroll sensitivity also.
5 Days Ago
Skin picker mouse wheel scroll is now 3x as fast
5 Days Ago
Fixed debuglanguage being on by default (mode 2) instead of off (mode 0) as intended. Bug from merge in 94124.
5 Days Ago
Subtract 93971. Seeing if we can do this another way.
6 Days Ago
Added error message if IsSeatClipping gets a list that already has items
6 Days Ago
▄▆▊▍▄▍▅ ▉▆▆▉▋▅▆▌ ▇▄ ▇▇▊▆█▋▍ ▋▊▄▅█▌▌▄ █▉▉ ▉▌▌ ▄▄▆▍▄ ▆▋▉▍▆ ▋▆██ ▉▄▍▊ █▊▅▇ ▌▄ ▄▇██▇ ▊▊ ▇█▆▇▆█▇▇ ▉▅ ▆▊▋▇▆ ▇▇▉█▉▍▅▅▊ ▊▆ ▅▌▋ ▌▇▆▇ ▉█ ▋▆▄ ▇▉▊▆▍█ ▍▋▅▋. ▌▍▅▍ ▌▄▋▅▆▊▋▍ ▆█▊▋▌▄▇ ▅▌█.
6 Days Ago
Merge main -> Bikes
6 Days Ago
Some bike physics and visuals work
8 Days Ago
Added basic motorbike entity without sidecar
8 Days Ago
Merge main -> Bikes
9 Days Ago
Merge RowboatDismountBug -> main
9 Days Ago
Check that the list we get really is empty when we get it, and report if it wasn't
9 Days Ago
Merge RowboatDismountBug -> main
9 Days Ago
Add radius info as well
9 Days Ago
Merge RowboatDismountBug -> main
9 Days Ago
Increase latestSeatClipSeemsFarAway threshold to 40m
9 Days Ago
One more missed collider list free
9 Days Ago
Fixed three cases where we got a pooled collider list and never freed it
9 Days Ago
Additional info for the SeatClipCheck error data that goes to Sentry. Plus filter out collisions that seem reasonably close to the rowboat, so we get less error reports for valid hits.
10 Days Ago
Have SkinViewer prefabs always use fresh instances, not preprocessed or pooled ones. Fixes some skins being invisible after warmup has run, due to the bone hierarchy being stripped on the pooled, warmed-up version that's loaded by default
11 Days Ago
Don't rebuild skeleton, since that method is editor only!
12 Days Ago
World and Detailed colliders, steering, RPC code gen, other basic setup
12 Days Ago
Merge main -> Bikes
12 Days Ago
Keep SkeletonSkin scripts and rebuild them when the skin loads. Attempts to fix build-only bug where clothing skins no longer show up after connecting to a server and disconnecting again back to main menu.