140,718 Commits over 4,352 Days - 1.35cph!

36 Minutes Ago
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39 Minutes Ago
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48 Minutes Ago
merge from overfishing
49 Minutes Ago
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1 Hour Ago
comment out ddraw for compiler issue
1 Hour Ago
merge from qol_bug_report_config -> main
1 Hour Ago
up default time to 30min
1 Hour Ago
Clean: simplify sync from flying cache back to players Tests: none, trivial change
1 Hour Ago
Include client.cfg when making a bug report to help when looking into the bug reports
1 Hour Ago
Clean: annotate AreFlying jobs with context comments - got rid of ref and added ReadOnly in a couple places Tests: compiles
1 Hour Ago
merge from main
1 Hour Ago
Fix the deployable / redirect issues flagged earlier - a few fireworks were changing variant when picked up - industrial wall lights pointed to incorrect repair, required wood even though its not used to craft them - fluorescent ceiling light had different protection and HP than regular ceiling light - one of the lunar dividers had incorrect protection - innertube skins could be repaired unlike base item, wantedposter and industrial door had wrong item target - reactive target could be picked up while building blocked All green now ✅
1 Hour Ago
merge from fix_network_profiling_broadcast -> main
1 Hour Ago
Add toast message is area is overfished
1 Hour Ago
Merge from monument_notification_sounds
1 Hour Ago
Fix network profiling not counting how many packets are queued on main thread vs broadcast to multiple players
1 Hour Ago
Changes to server gameplay event notifications: - All gameplay events now run through the WorldNotificationConfig asset. Events without sounds will always display UI toast messages, as before - Cleaned up how the monument notifications worked, now go through the player like toast messages do. Was able to get rid of the entity on oil rigs used just for sending the event notification. S2P both oil rigs - Player and event must both be inside/outside the deep sea for the player to be notified of that event - Removed ServerVar 'global.legacymonumentnotifications' and ClientVar 'ui.monumentnotificationtoasts'. Replaced with ClientVar 'ui.worldnotifications' and an option under game settings->UI->misc to set prefer sounds/sounds+toast/toast only - Corrected the AI generated convar description for 'graphics.compass'. Doing my part in the machine war
2 Hours Ago
merge from deep_sea_sleeping_bag -> main
2 Hours Ago
Codegen
2 Hours Ago
Window atlas update
2 Hours Ago
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2 Hours Ago
merge from main -> deep_sea_sleeping_bag
2 Hours Ago
Merge from main
2 Hours Ago
Fix spacing of sleeping bag separator
2 Hours Ago
Include hidden redirect items in the tests for inventory sounds
3 Hours Ago
Split off interior of rentable shop A (wip)
3 Hours Ago
Bowless Crossbow - missing changes
3 Hours Ago
Bowless Crossbow - updated viewmodel, WIP textures
3 Hours Ago
fix bounds after downscale + snapping changes
3 Hours Ago
merge from waterwheel_downscale_option
3 Hours Ago
Codegen
3 Hours Ago
Add achievements for: - Entering deep sea - Building a boat - Hitting a boat with a cannon
3 Hours Ago
Merge from main
3 Hours Ago
fixed up medical syringe, updated 3p anims, added anim events
3 Hours Ago
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3 Hours Ago
Fix a couple of wrapping issues
3 Hours Ago
FX WIP.
4 Hours Ago
Merge from Main
4 Hours Ago
Merge: from reorganize_unit_tests - Buildfix Tests: switched through all modes
4 Hours Ago
Window atlas
4 Hours Ago
Buildfix(tests): add a missing SERVER macro guard Tests: clicked through all modes - all compile
4 Hours Ago
merge from main
4 Hours Ago
Fix some compile errors, delete copy of unitask
4 Hours Ago
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4 Hours Ago
merge from main
4 Hours Ago
Codegen
4 Hours Ago
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4 Hours Ago
Merge from main
4 Hours Ago
Merge from item_mod_radial_rename
4 Hours Ago
merge from waterwheel_deployable