161,827 Commits over 4,597 Days - 1.47cph!

Jen
37 Minutes Ago
Fixed nail gun rotation
41 Minutes Ago
Make the television a proper placeable item
1 Hour Ago
Add the built RustVideo plugin for 64-bit Windows
1 Hour Ago
Encode video camera recordings with VP8
1 Hour Ago
Play video tapes through Unity's video player
1 Hour Ago
Store video tapes as VP8 frames behind a format header
1 Hour Ago
Record video at 30 frames a second
1 Hour Ago
Fit the television picture to its glass
1 Hour Ago
Add video tape tests
1 Hour Ago
Add generated code and strings for the video camera, tape and television
1 Hour Ago
Add television that plays a video tape
1 Hour Ago
Add video camera that records on to a video tape
1 Hour Ago
Add video tape item that stores a recording
1 Hour Ago
Only stop doors at walls and foundations
1 Hour Ago
Resave wall and foundation prefabs
1 Hour Ago
Show seamless neighbor islands as terrain HLODs
1 Hour Ago
Add terrain HLOD
1 Hour Ago
Commit transferred entities to SQLite on the transfer thread instead of waiting for main thread
1 Hour Ago
Prevent server from sending delete message to client after transferring
1 Hour Ago
Put items into partial stacks before using empty slots in the first box
1 Hour Ago
Add tests for a box in front of furnaces & test for nearly full box
1 Hour Ago
Fix stack of 20 aks instead of 20x aks
1 Hour Ago
Record each conveyor movement so we can visualize the movements of the industrial system step by step
1 Hour Ago
Merge branch 'main' into water_light_sources
Jen
1 Hour Ago
Bake missing sprite import metadata (first Unity import on fresh git clone)
2 Hours Ago
Added some noise and speed variance to pfx and wall/floor effects * https://files.facepunch.com/jarryd-campi/2026/November/Unity_PzCYQtMcz1.mp4
2 Hours Ago
Lower rain drop collisions to low quality, just use the rain collision grid we made yesterday (saves CPU time)
2 Hours Ago
Rain drops pick up lighting around them * https://files.facepunch.com/jarryd-campi/2026/November/Unity_dwa0rv3Zt0.mp4 https://files.facepunch.com/jarryd-campi/2026/November/Unity_Hf2pPVSJgl.mp4
2 Hours Ago
Make the rain particles themselves a bit longer and more visible
2 Hours Ago
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Jen
2 Hours Ago
Ability to pull latest skins was connected to plastic so this just connects it to github
2 Hours Ago
Skip the boot when reopening a station within 3 minutes
2 Hours Ago
Sit down straight into the last viewed camera
2 Hours Ago
Restyle computer station camera menu
2 Hours Ago
Add Cobalt boot sequence to the computer station
2 Hours Ago
Resave computer station menu prefabs
3 Hours Ago
Add sound option to record tool
3 Hours Ago
Play door open end sound when the leaf stops
3 Hours Ago
Only stop doors that opt in
3 Hours Ago
Resave door prefabs
3 Hours Ago
V2 progress *Moved crosshair settings to its own tab Color palette picker for more colors Moved hit marker to shader, added hit marker customization (scale, color, headshot color, outline) More new options, v2 crosshair codes (101 bits currently), old codes get converted properly
3 Hours Ago
Fix settings dropdowns re-opening when closing them (existing issue)
3 Hours Ago
Fix all of our tooltips appearing at an offset depending on FPS (existing issue)
3 Hours Ago
- Add very important feature - The feature is very important - Remove the very important feature - It turns out it wasn't as important - This is a test - Sorry
3 Hours Ago
Can play and tweak UI animations in the panel viewer editor window
3 Hours Ago
Pie menu converted to panels
3 Hours Ago
Added functionality to customise nock colour. Added view model version of arrow skins, they keep their customisation too
4 Hours Ago
Merge origin/main into Hackweek_40mm_Grenade_Types
4 Hours Ago
Fix conveyors not resuming their scan when transferring items over multiple ticks
4 Hours Ago
Speed up conveyor ticks when outputs are almost full