192,952 Commits over 4,049 Days - 1.99cph!

Just Now
jungle ambience
2 Hours Ago
merge from missingscripts_tool
3 Hours Ago
Jungle ak - added camera animations for deploy and reload - updated animator - updates to worldmodel prefab
3 Hours Ago
Fixed The referenced script (Unknown) on this Behaviour is missing! when calling Resources.LoadAll
3 Hours Ago
vine_demo_scrubbing_fix -> main
3 Hours Ago
Fixed Vine Mountables not moving to the correct position when skipping in the demo timeline. This was difficult to track down but appeared to be due to the client network interpolation and how it acts in demos.
4 Hours Ago
Fixed 'The referenced script on this Behaviour (Game Object 'effect - FXAA') is missing!' hopefully
5 Hours Ago
Merge from jungle_update (fix croc being kite-able around twig foundations)
5 Hours Ago
Fix croc failing to destroy twig foundation if player is not standing on it, but standing closely next to it within the navmesh carving volume
5 Hours Ago
merge from main
6 Hours Ago
Deleted cctv scene, was the only one with a TestRidableHorse prefab
6 Hours Ago
Added a tool to scan all scenes for missing scripts Tools > Find > Missing Scripts > In All Scenes
Today
added recycler to ziggurat added jungle crate with blowpipe to ziggurat blowpipe dart balance
Today
Fix "Rotation Yaw Flip Random" particle operator regression Now acts like it used to Default "randomly_flip_direction" to 0 for "Rotation Random" Add `addons/` to autorefresh whitelist
Today
Merge: from profiling_improvements - New: experimental perfsnapshot_stream [Name, MainCap(MB), WorkerCap(MB), Debug] server command that streams perf data into a user-defined buffer. Limited to 256MB per thread. Stable up to 32MB, past that might fail to export. - New: profile.quiet persistent server-var - controls whether perfsnapshot commands notify chat of incoming stutters - Bugfix: fix snapshots failing to export in standalone(introduced yesterday to staging) Tests: build tests, unit tests, taking snapshots in editor, and snapshots in standalone server build
Today
Update: updated binaries after merge of task branch Tests: snapshot in editor on craggy
Today
Bugfix: ProfileExport.JSON - correctly identify frame start when there's 0 or 1 callstack depth at the start of recording This is a standalone-specific issue Tests: built standalone, did a perfsnapshot there
Today
Merge from main
Today
Merge from jungle_update (fix tiger getting stuck in flee state)
Today
Fix tigers getting stuck in flee state Improve ai speed logs
Today
merge from main
Today
fix dimmed directional lighting in icon render scene (should also be fixed in all other places where this happens)
Today
merge from jungle_update/hunter_vision
Today
Null checks in HunterVisionManager, just in case
Today
jungle ak - deleted old aztec folder and blockout mesh
Today
Generate trails when the buff starts, disabled position sampling on animals when the client doesnt have the hunter vision boost active Changed how ScentEmission knows when the buff started/stopped
Today
Added ScentEmission to all animal corpses
Today
Industrial bucket and mop LOD0 setup
Today
Merge: from main Tests: none, no conflicts
Today
Added a partial fix to the rendering and exporting of icons. They're almost fixed but they appear slightly dimmer than release.
Today
Bugfix: ServerProfiler - ensure worker threads that get created initialize with the right fixed buffer size - built from 76319c30 commit Previously they wouild initialize with the default 16KB. Tests: perfsnapshot_stream in editor on craggy with varying main thread buffer sizes
Today
Scent emission can be transferred to corpse, so the trail doesn't disappear when the animal dies Logic fixes
Today
Update: profile.quiet persistent server command to control whether perfsnapshot commands should post chat messages Tests: ran perfsnapshot_stream with quiet set to true - no chat messages
Today
First pass view model camera animations for all melee weapons
Today
merge from main -> building_los_fix
Today
Update: perfsnapshot_stream [Name, MainThreadBuffer, WorkerThreadBuffer, Debug] server command - Fixed string buffer over-allocating (need to replace it with a memory stream) - Fixed frame index wrapping due to now being able to larger than byte.MaxValue - Fixed invalid final mark reconstruction that would lead to 180d+ slices Allows streaming of up to 128MB of performance data before generating a snapshot. Seems to be stable up to 64MB, but afterwards it's a bit of a dice-roll. Haven't caught where it's failing yet. Tests: perf snapshot in editor on craggy.
Today
Restrict texture streaming debug ConVars to development builds only.
Today
Reimport mangled cocoknightarmor_arms.icon.png.meta as text (was binary)
Today
Merge from rust_companion_boot_fixes
Today
Make Rust+ companion server boot more robust (fix NRE getting public IP, better handling with gamemodes)
Today
added thickness to jungle skin wall.window frame in bid to rid wallpaper of zfight
Today
m_boat greybox parts and folders prep
Today
Removed broken stair piece from Zigg entrance that was causing collision issues,
Today
Merge from jungle_update (tiger leap NRE)
Today
Fixed blurry tiger clawmarks.
Today
Fix NRE when tiger jumps to unreachable target Fix tiger floating after leap Better fsm logging on recursion and state enter/exit Have tiger flee permanently if the player dodges the leap
Today
Decreased atmospheric haze in the jungle biome. (Better haze system coming in a subsequent patch.)
Put every vine in the update queue (if in a demo)
Fixed colliders in trumpet_tree_saplling b and c
Today
Merge from main