userBill Bcancel

12,913 Commits over 2,740 Days - 0.20cph!

1 Hour Ago
Ran "Prepare all prefabs"
1 Hour Ago
Full manifest rebuild, lots of stuff needs rebuilding
1 Hour Ago
Merge optimize_build_prefab_process -> Main
Today
Improved camera FOV calculation
Today
Allow item position offset settings just for skin viewer
Today
Removed param override, it didn't work how I hoped
Today
Make "head only" the default
Today
- Put "Always" mode only in BaseVehicle, since generic mountables should never use it. - Moved the public inspector params out of #SERVER area (can cause issues when they're inside).
Today
Refactored a bit to remove code duplication
Today
Minor tidy up
Yesterday
Remove old comment that's no longer true
Yesterday
Remove unused feature
Yesterday
Allow for custom camera far clip distance as well. Reduce to 0.5m for roadsign gloves, to not show the rear glove.
Yesterday
Allow custom pivot points for items in the skin viewer, to override the automatic pivot on a case-by-case basis. Set custom pivot point for roadsign gloves.
Yesterday
Set up skin scripts properly for things like roadsign gloves
Yesterday
Added loading spinner to show that a 3D skin view is loading. Added a callback for skin set failure to hide the loading circle.
Yesterday
Fixed rug skins not showing up
Yesterday
Fixed more issues with skins not loading or loading incorrectly
Yesterday
Fix most skin viewing being broken
Yesterday
Sunlight direction fix
2 Days Ago
Clear rendertexture assignment when SkinViewer is destroyed
3 Days Ago
Don't strip animator on the Hazmat preview suits
3 Days Ago
Strip colliders, animators, and MonoBehaviours from SkinViewer entities
3 Days Ago
Set up prefabs with animations for all the hazmat suit skins on the store
3 Days Ago
Fixed skins getting cut off in non-square views
3 Days Ago
Minor texture edit
3 Days Ago
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3 Days Ago
Merge Main -> store-ui
6 Days Ago
Fix NRE if SkinViewer is closed while loading a skin
6 Days Ago
Don't show 3D skin viewer models for Pattern Sofa or Factory Door. Mainly because pattern sofa has no base.
6 Days Ago
Merge store-ui -> Main
6 Days Ago
Merge MultiSkinViewer -> store-ui
6 Days Ago
Set up every item pack store page, though many models will need manual tweaks
6 Days Ago
Allow specifying a prefab, rather than an item, so we can show alternative prefabs if desired (e.g. arctic suit that includes an animation)
6 Days Ago
Refactored pack item code, now doing most work in the icon rathe than the base pack script
6 Days Ago
Improved item positioning and appearance for the group packs
6 Days Ago
Arctic suit guy stands up straight
6 Days Ago
Merge Main -> MultiSkinViewer
7 Days Ago
Working well on the Arctic page
7 Days Ago
Tidy up
7 Days Ago
Better angle
7 Days Ago
When there's no PropRender script and we're calculating the ideal camera position ourselves, put it on an angle above the model instead of level with it
7 Days Ago
Ignore zero-volume renderers
7 Days Ago
Add support for vehicles in the skin viewer (e.g. Tomaha in Arctic pack)
7 Days Ago
Create a skin viewer per info model, only while opened. Since we can now have more than once, it makes less sense to have a single static one there.
7 Days Ago
WIP system for showing 3D model icons on the skin pack screens
8 Days Ago
Minor cleanup
8 Days Ago
Remove unused component
8 Days Ago
Removed keyboard and mouse interaction (not needed in the current iteration)
8 Days Ago
Support multiple SkinViewer objects at once