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6,599 Commits over 1,553 Days - 0.18cph!

3 Days Ago
Allow WorkCart driver to hold A/D to select a track when passing through a junction. WorldSpline NRE bugfix.
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3 Days Ago
Prevent PathInterpolatorLUT complaining about being uninitialised during initial generation
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3 Days Ago
Add some more bits to the train tunnels scene for testing
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3 Days Ago
Merge Main -> WorkCart
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3 Days Ago
Move comment only
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3 Days Ago
Fix player interaction bug: If an semi-valid trace was penalised but no subsequent trace was acceptable, the semi-valid trace was lost. Fixes difficulty in upgrading door frames.
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3 Days Ago
Added code for damaged and destroyed FX, using placeholder FX
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4 Days Ago
Revert protection and health accidental change
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4 Days Ago
Delay train destruction when destroyed, and derail them
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4 Days Ago
WorkCart health and protection fix
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4 Days Ago
Add prevent_building area for workcart
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4 Days Ago
Set up workcart gibs, using placeholder gibs model
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4 Days Ago
Set up WorkCart damage protection values
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4 Days Ago
Quick PID experiment
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4 Days Ago
Secondary forces experiment
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4 Days Ago
Minor edits
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4 Days Ago
Updated train track splines on modified track models
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4 Days Ago
Fixed lookup-table spline length bug
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4 Days Ago
Fix a worldspline editor update issue
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4 Days Ago
Rewrite of train collision handling + changes to movement
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5 Days Ago
More workcart rail physics
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6 Days Ago
Merge Main>Workcart
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6 Days Ago
Spell "hierarchy" correctly
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6 Days Ago
Proper tag and layer dropdowns for the editor selection fields, rather than typing in manually
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6 Days Ago
Add Rust editor options to select in Heirarchy by tag or layer
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6 Days Ago
Fixed a couple of places that assumed the storage sub-entity of a storage module would always exist. With conditional-based storage on the taxi modules this is no longer guaranteed.
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7 Days Ago
More WorkCart physics
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7 Days Ago
More Workcart physics work
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7 Days Ago
Tunnel scene minor edit
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7 Days Ago
Material name update
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7 Days Ago
Gravity and friction adjustment for workcart
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7 Days Ago
Adjust track spline height and workcart colliders so it naturally sits on the track at the exact same height as where the spline is guiding it
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10 Days Ago
Gravity edit
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10 Days Ago
Refactor of the spline system
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10 Days Ago
Fix spline curve calculate bug
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10 Days Ago
Turned Interpolate off for workcart rigidbody visuals. Instead of smoothing movement it seemed to actually add jitter in our case, maybe because of the manual MovePosition use?
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10 Days Ago
Move workcart in tunnels for easier quick testing
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10 Days Ago
Comment clarification only
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11 Days Ago
Adjust train engine power and drag
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11 Days Ago
Train now moves at correct speed on cubic hermite splines using a lookup table. Some slight jitter that I need to look into
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11 Days Ago
Working on a lookup table to allow a constant rate of movement along cubic splines. The simple "spline t * distance" system existing in PathInterpolator doesn't account for the shape of the spline, causing the train to slow on curves
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11 Days Ago
More physics work
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12 Days Ago
Where we're going, we don't need gravity
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12 Days Ago
Don't add throttle forces if train is colliding
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12 Days Ago
Trying a new hybrid physical and spline-based train movement system
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12 Days Ago
Working on workcart collisions. Some issues, may need a new approach
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13 Days Ago
More collision work
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13 Days Ago
Initial work on handling train/rigidbody and particularly train/train collisions
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13 Days Ago
Override RealisticMass for all vehicles, making it match the rigidbody mass
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13 Days Ago
Allow setting throttle properly while train is still starting up
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