136,828 Commits over 4,324 Days - 1.32cph!

12 Minutes Ago
gun box gibs appended to prefab
16 Minutes Ago
silly horse mask player neck lods
17 Minutes Ago
Potential NRE fix
31 Minutes Ago
merge from building_planner_viewmodel_perentity_toggle
35 Minutes Ago
Remove from ladder hatches as well
35 Minutes Ago
LNYHorsearmour WM and WM prefab
38 Minutes Ago
Allow us to define what entities we show the building planner viewmodel for: - Add 'hideBuildingPlannerViewmodel' to construction scripts - Enable on just the ladder for now
40 Minutes Ago
Temp fix for indirect instancing and proc instancing keywords causing a large shader memory overhead
40 Minutes Ago
Component box guns gibs Some texture tweaks
46 Minutes Ago
apartment complex layout refinement to street and ground surfaces
56 Minutes Ago
Adding m16 blockout rigs
59 Minutes Ago
append gun box to storage adaptor allow collision group
1 Hour Ago
ran manifest, icon manifest, localization
1 Hour Ago
guns box matrix model created, tweaked texture settings, prefab created, item created, icon created, general setup
1 Hour Ago
Updated LNY horsearmour textures and icon
1 Hour Ago
silly horse mask lods, neck lods still to do
1 Hour Ago
Adding mortar rig fbx
2 Hours Ago
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2 Hours Ago
merge from bbs_divesite_fix
2 Hours Ago
merge from SupplySignal_SloMoGuys
2 Hours Ago
merge from naval_char_texture_optimizations
2 Hours Ago
merge from naval_prop_texture_optimizations
2 Hours Ago
merge from naval_env_texture_optimizations
3 Hours Ago
merge from main
3 Hours Ago
Fixed the supply signal parenting issues on the ghost ships, no more slow motion
3 Hours Ago
Changing the zoom of the item list also updates the vehicle list and the other way around
3 Hours Ago
Fix divesites spawning within boat building station area
4 Hours Ago
Renamed the item and vehicles tab classes and prefabs
4 Hours Ago
Added vehicle tab
4 Hours Ago
Rentable kiosk E blockout
5 Hours Ago
sulfur box corpse
5 Hours Ago
downsample deepsea shorevectors and distances, bitshifted by 1
5 Hours Ago
further texture optimizations + removal of unused textures
5 Hours Ago
Deleted extra horse mask textures
5 Hours Ago
Merge from naval_update
5 Hours Ago
Format npcShootingComponent to remove weird spacing
5 Hours Ago
sidewalk layouts doodling enabled rw on small pavement modular pieces for batching
5 Hours Ago
fixed editor spawning of island shore vectors
6 Hours Ago
texture optimization pass removed unused ramp_diff.tga
6 Hours Ago
Artist overlay page video updated
Today
Update artist pack store video
Texture resizing on paintball coveralls and navalscientist
Today
Texture resizing LODs and other tileables
Today
sulfur box gibs
Today
merge from disable_mounted_parenting
Today
merge from disable_mounted_parenting
Today
Possible fix for ovens producing slightly different amounts of resources compared to last month Always pass an exact 0.5s delta time into the Cook method, deduct that from the timer to match so the tick will happen slightly faster
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- Ensure ammo is refunded - Rewrite cancel reload system
Today
Added SKS and fixed spinning wheel