138,521 Commits over 4,324 Days - 1.33cph!
Fix scientists not repositionning when a sniper flanks them, even if the shots land near them
▉▍▉▋▋▄ ▄▉█▌ ▌█▇▄▆▊▍▆█▍▋█▊▍▆▌▉▇█▊▌▅▍▄
▍▊▌▉ ▇▅▊▄▇█ ▄▊▊ ▉▉▄▉▊█ ▊▉ ▆█▉▅▆ ▊▋▅▌▉ ▌▉ ▍█▍▊▊▌▉▉ ▍▅▇▇█
merge cannon_fuse_burn into main
Fix cannon reload camera animation looping back into itself.
Started working on store data overrides via a json file
Refactored TryGetTakeover
Material/colour rejigs of shop E to push closer to concept
▌▌▊▆▉▍ ▍▄▊▆▊ ▍▉█▇ ▆▄▌▆ ▆▋▋ ██▉▇▉▄█▍ ▇▆▅▌ █▋▊▉▌ ▅▍ ▆▋▋▅▆▉ █▌▋▊▉▇ ▉▅ ▅█▅▋ ▆█▌ ▉▊▍ ▇▌▋▄▊▊█▄▅▇ █▍▋ ▆▇ ▌▄▆▋▇▋ ▍▉ ▋▆▇ █▋▊▋▄▋▅▋
Added mount pose tooltips and headers in the BaseMountable inspector
Removed the hack disabling vehicleAimYaw when using the cardgame pose, we now have a setting on the prefabs
Added 'Animate Vehicle Aim 360' setting to BaseMountable, toggles the vehicleAimYaw parameter update. It was affecting the mountable idle anim speed. It was not an issue before because our anims were just poses
Set to false by default, enabled for rowboat and steering wheel
exported horse 3p idle anim and set 'mounted animation speed' to 1 in horseSaddle.prefab
▊▉▄▉▍▍▇▄▊▇▋▋▄▆▋▆▊▍▄▅▋▋▅▊ ▋▆ ▊▄▆▉
▅ ▆▇▇▉ ▄▌▉█ ▍▄▍ ▇▋▄▊▆▇ ▄▋▉▉▍▇ ▊▉▋█▍▋ ▍▍ ▉▊ ▆▇▅▇ ▇▄▄▋ ▊▊█▆
merge from shipping container optims branch
Fix off phrase being set to required
better in-editor usability/visability of RconVars
added physics_used_memory profiler record for reading
test: dry ran analytics with logs and we're getting expected byte values back from it
made new prefab guides for explosives and comps so they have glass in the guide, and hooked up lod0s for guns, metal, scrap and stone instead of lod1 for guidemeshes
set 'mounted animation speed' to 1 in chair.icethrone prefab
Add error icon next to the domain reload toolbar toggle to make it more clear that it shouldn't be used in CLIENT or SERVER modes.
added packet batching and AuthToken to sent packets
Hook up forward drag display to boat building UI
exported ice throne 3p idle anim and enabled 'force idle animation' tick box in chair.icethrone prefab
▄ ▆█▉▇█▋▍ ▅▍▅▌▌▊ ▅▋▌▉▆▇▍ ▍▇▌▄▆▉▋▉▍▄▌▊▍▌▅ ▌▍▋▋▇▆ ▅▊▆█▆▌
fixed typo breaking active_dynamic_bodies profile analytic (dev build only)
Reapply tutorial island mesh, apply correct orientation
work on prefab for rentable shop E
Merge: from serverprofiler_disable_memstates
- Update: added extra safety try-finally
Tests: none, trivial change
Update: missed an extra try-finally in perfsnapshot_stream
Tests: none, trivial change
Revert change to tutorial island mesh in #
144520, it borked the island
Merge from tutorial_island_mesh_fix
Merge: from serverprofiler_disable_memstates
- Bugfix for running multiple capture commands without waiting for completion of initial
- Bugfix for memstats parsing exception (disabled memstats recording)
Tests: couple 128mb perfsnapshot_stream in editor
Bugfix: perfsnapshot/_stream - set exportDone to false when starting recording
- wrapped inner task logic into a try-finally to ensure exportDone latch is released
Well this is a derp up, the safety latch was in place for a year but never worked because I never engaged it. Whoops.
Tests: done perfsnapshot_stream 128mb as another one is exporting - no crash, got message
Update: ServerProfiler.Core - disable system memory tracking
- release binaries built from 25d14ef0
Its too unstable and overengineered, will rework later
Tests: perfsnapshot_stream 128mb of data - no system memory tracks in json
Merge: from tracespheres_optim
- Bugfix for exceptions when shooting
Tests: shot the ak on Craggy in editor
Bugfix: VerifyRays/Spheres - early out if passed empty command set
Fixes exceptions when shooting
Tests: shot ak on Craggy in editor