132,767 Commits over 4,232 Days - 1.31cph!

9 Minutes Ago
Fixing health info exceptions after 1st round of testing - sinking boats, generalized - horses health info obscuring view
14 Minutes Ago
Merge from naval_missions
16 Minutes Ago
Fixed clipping issues on temperate, tundra and arctic trees when viewing them from steep angles
17 Minutes Ago
Small improvements to air wolf vendor conversation and some more english dialogue string fixes
27 Minutes Ago
Bunker cannon tweak & sandbags that match the tropical islands.
38 Minutes Ago
Merge: from main
42 Minutes Ago
rebuilt manifest
41 Minutes Ago
Cliff shadowproxy fixes
48 Minutes Ago
merge from main - will need manifest rebuilding
52 Minutes Ago
rebuilt manifest and skins
56 Minutes Ago
adjusted world model emissive values to match viewmodel
56 Minutes Ago
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59 Minutes Ago
Merge from naval_update
59 Minutes Ago
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1 Hour Ago
▍▄▍▄▄▍▌▅ ▉▄▇ ▍▉▊ ▍▋▆▄▄▊ ▍▋ ▋▄▄▋▍▆▌ ▆▊ ▌▄▉▅█▊▋ ▄█▌▋ ▋▉▌▋▉▆▇ ▍▇▅▇ █▇▅▆ ▌▄▆▄▉▇▆██▍▄ - `██▄▉▍▉▌▅.▄▆▆▆▆▋▍_▍▍██` ▉▆▍ ▆▋▋▋█▆██ `▄▇▌▉▋▌▌▌▅▋▊▆▅` ▄▊▌▄▇, ▊▇ ▇▄▍█ ▋█ ▆▇ ▌▆▅▉▊▉▆▌ █▋▍▄ ▄▄▆▊▍▄▌▆▄▍▊▄▉▄▅▍▇█ ▋▆▊▉▄▍▊▄ ▉▉ ▋▌▇▇ ▇▊▇ ▆▋▇█▋▊ ▄▆▌ (▉▄▍▉█▆█▄▍▊ █▉▄▆▄▍ █▆█▆▉▇▋▍▋▌ ▆▄▍ ▄▊▉▆▅█▉ ▄▄▅ ▉▇▇█▊▆ ▌▆ ▉▆▉▆▇▊ ▄▇▆▇▄▋ ▊▄█▄▍▍) - ▌▆▍▌█ ▌▇▅▌▍▆ ▍▄▋▍▊▊ ▋█ ▋▇▍▆ ▋▆▆▄▆ ▉▉▌▆ █▊█ ▉▆▋▌ ▋▍▆▋▅ ▅▆▆▆▌▍▇ - ▊▊▆▊▌ ▄▅▉▅▋▅▉▇ ▄▍█▇▇▇▇▍▍ ▋▌ ▅▆▄▊▍▍▌▇▉▆▆▊▆▄▉█▅▅ ▊▍ ▋▊█▄▅▌ ▍▍▉▊▇▊▍█ ▉▉▍█▉▅ ▍▋▄▅ ▋▇▆▇ ▋▌▆▌ ▇▋▄ ▉▌▄▉▅▄ ▌▌ ▍▌▊ ▊▌█▄▉▊, ▉█▄▄ ▉▇▆▋▊ ▉▆▊▇█▆ ▅▇▄ ▋▍▍█▅ - ▄▌▅▆▅▊█▌ ▋▇▊▇▍ ▋▍▍ ▉▋▋▉█▊▆▉ █▇██ █▆▉▊▄▇▍
1 Hour Ago
added emissive texture to front sight
1 Hour Ago
NPC's can now have dialogue when you go to talk to them to complete missions. Set this up for all the new naval missions. Conversations now exit upon pressing the button to complete a mission.
1 Hour Ago
Made chamfered edges on artist canvases paintable to improve seamless tiling across multiple canvases
1 Hour Ago
merge from main
1 Hour Ago
changes on wind ambiences for the floating cities and casino ambience set up
1 Hour Ago
All combat entities (things with health) show health info below a set health threshold (default 75%), or for 1s after being attacked, or when the player is holding a hammer. - Some exceptions still apply, like when mounted to vehicles, but most things have been changed to be in parity with the new standardization
1 Hour Ago
updated vm lr300 space gun reload anim
1 Hour Ago
Bugfix: handle spawn groups on non-baseentity gameobjects Tests: procgen 2.5k in editor
1 Hour Ago
space lr300 icon and hooked up to item prefab and steam item
2 Hours Ago
Binoculars anim refresh polish
2 Hours Ago
Clear TriggerHurtNotChild source entity/hurt trigger user when converting boats to editable
2 Hours Ago
M92 - Added updated viewmodel and worldmodel
2 Hours Ago
Fix duplicate var name
3 Hours Ago
Simple fix to a broken collider on one of the control panels in NMS that would allow to drop backpacks inside them
3 Hours Ago
Fixed alpha on gibs. Fixed orientation of XXL canvas in painting mode.
3 Hours Ago
Disabled vcol modulation on crates material. Batching messes up vcol when grouping meshes.
3 Hours Ago
Fixed the bug with changing renderscale/dlss with Volumetric clouds set to Ultra that would blit the wrong texture to the screen
3 Hours Ago
enabled decal layers [all] on mboat materials
3 Hours Ago
Fixed broken shadows on improvised_walkway_roof_tarp_300x600_a
3 Hours Ago
Fixed the render texture memory leak in the Icon Render scene
3 Hours Ago
LODs and gibs for artist canvas L, XL, XXL + prefab setup
4 Hours Ago
updated vm and 3p lr300 space gun anims
4 Hours Ago
Added incen rockets to fixcars 3 Added a help field to the fixcars
4 Hours Ago
▋▋▉▍▉▉ ▉▄▄▍▄▇▌ ▉▉▆█▋ ▊▉ ▍▍▍▌▍▆▆ (▄▉▇█ ▅▅▆▄▆). ▉▇▅▍▍▇ ▍▊█▍▌▇▆▄▇▋▉▌ ▍▋ ▋▋▄▆ ▇▉▉▋▉▌ ▆▉ ▉▇▊▄ ▊▊▊▊▄ ▇█▍█▌▋█ ▄▊▉▆▇▆█▌▆ ▌▊█▋▆▅. ▉▊▆▌▍█▆ ▄▌▆▆ ▋█▆▅▋█ ▋▅▊▌▆▄▆ ▇▌▌▌▋▄ ▅▌▋▆▍ ▆▅▍▌▄ ▌▉ ▊▄▄▉▍▊▅ (▄▅▊▊ ▊▇▆▊▄) ▉▄▉ ▇▇▌ ▄▇▍▆▇▌▉█▌_▅▋▆▉▄▅▌▌▆▊▊▍█▆▅▍▊▉▅█▋██▆ ▌▍▋ ▉▋▆▇█▊_▋█▌▄▊▊▍▋▅▇▋▊▍▉▄▌▆▊▆, █▄▅▊▆ ▍▋ ▄█▆▅ ▍▇▅▆▋▌ ▆▌ ▍▍▆▋▊ ▅▋ ▉▍█▊▊█▉▄ ▄▊▊▌▉▅▍ ▊▉█▄▇█▉▊. ▌▆▊█▋▇ ▆▆▉▉▉█ ▋▊▋ ▊▊▇▆▅ ▊▄ ▄▊▋▄▆▋▇ ▉▋▇ ▄▆▉▇▄▄▌ ▊▌▇▅▆,
4 Hours Ago
Flare weapon refresh animation polish
5 Hours Ago
naval_update -> main - Staging wipe, Course locked, no piviting now
5 Hours Ago
Merge: from navmeshsurface_optim - Optim: Ghostships now use a static, detached navmesh, saving us on navmesh re-integration every physics step - New scientists adapted to work with detached navmesh - In C+S editor, we now automatically exclude client-scene entities from dynamic navmesh gen Tests: spawned all ghost ships, observed scientists patrolling, dogfighting, sprinting
5 Hours Ago
Coconut Underwear Repose
5 Hours Ago
Clean: remove obsolete TODOs Tests: none, trivial change
5 Hours Ago
boat engine t2 Updated t2 techtree
5 Hours Ago
Clean: remove test code that offset the baked navmesh Prepping to merge back Tests: spawned all variations of ghostship, engaged scientists - didn't spot any weirdness
5 Hours Ago
greatly reduce low grade fuel cost for boat building
5 Hours Ago
Merge: from main
5 Hours Ago
HockeyMask repose
5 Hours Ago
Bugfix: LimitedTurnNavAgent - when path following, ensure facing direction is applied in world space Previously it was done in navmesh space, causing scientists to look in the sky during dogfight Tests: observed scientists dogfighting and chasing behaviors - they either looked in direction of run or me