141,259 Commits over 4,352 Days - 1.35cph!
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Bowless Crossbow - texture update
protection update from feedback
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actual fix fire damage, ty aron
removed CLIENT preprocessor requirement from TestRunner window/pipeline
rewrote paste test to monitor linear/angular velocity instead
- locked playerboat tests behind just Server define, too many listen-server issues to reliably test it in combined
merge from waterwheel_deployable
Small Backpack clearance update
horse no go in water wheel, adjust eyepos for less potbelly
shortened loop to fix 3p sitting for now (until full mount loop is added)
Updated Ik targets for computer station
edited crossbow bowless viewmodel prefab
Updated Krieg Backpack holster values
Industrial shelves
- Added Gibs
- Tweaked yellow material
- Updated prefabs
Wetsuit female model update
hooked up workshop prefab
restored clouds to skybox in workshop scene
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Fixed clipping, normals and LODs on leather gloves
Bowless Crossbow - updated viewmodel with alternative handguard position, updated textures
prefabs/ammo ok
prefabs/building ok
Updated Electric Furnace Skinnable Asset
Updated Skin List and Manifest
Created Electric Furnace Workshop Deployable
Added Electric Furnace Workshop OBJ
Scientist2 and ragdoll now use PlayerModel.fbx as their base for better future compatibility
added test to see if pasted boats are positionally stable to check assumption of other tests (they aren't)
added simple drag-by-angle consistency tests
- replaced galleon copypaste data with square/rectangle/triangle simple boat shapes
Fixed non pooled WireLineAnchorInfo being returned to the pool in ClientIOLine and IOEntity
industrial shelves
- models updated
- added lods for all shelves
- updated prefabs
- updated icons
industrial shelves
- created shelf material colour variations.
industrial shelves
- moved textures to its own folder.