userBill Bcancel

6,371 Commits over 1,492 Days - 0.18cph!

16 Days Ago
Part 3 of re-merging DestroyableRoadsigns after subtraction. Merge from MergeDestroyableRoadsigns -> Experimental
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16 Days Ago
Part 2 of re-merging DestroyableRoadsigns after subtraction. Merge in the updated changes from DestroyableRoadsigns branch.
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16 Days Ago
Part 1 of re-merging DestroyableRoadsigns after subtraction. Cherry-pick the original DestroyableRoadsigns merge, ignoring merge tracking.
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16 Days Ago
Rebuilt other monuments
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16 Days Ago
Fix Compound monument
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16 Days Ago
Shrink the wounded/sleeping collider a little more
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16 Days Ago
Only refresh the player's collider size every 250ms (performance, no serious need to do it more often)
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16 Days Ago
Collider size is now refreshed on bots as well as real players
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16 Days Ago
Fixed dodgy collider in doorway between recycler and main building at airfield
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17 Days Ago
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17 Days Ago
Prevent "Look rotation viewing vector is zero" complaints from hot air balloon, minicopter, scrap transport helicopter
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17 Days Ago
Fixed invisible barrier across airfield rear door
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17 Days Ago
Merge from PlayerColliderMod -> Main
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17 Days Ago
Merge BoatClip -> Main
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17 Days Ago
Merge DestroyableRoadsigns -> Main
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17 Days Ago
Merge MoreGeneralBugFixes -> Main
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17 Days Ago
Merge OilRigBoats -> Main
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17 Days Ago
Code gen for texture streaming command
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17 Days Ago
Re-enabled texture streaming option, memory leak bug was fixed in 2019.3.10
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18 Days Ago
Init timesince to zero so there's a delay in starting decay on newly spawned boats
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18 Days Ago
Oops, invert <>
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18 Days Ago
Don't decay boats for 45 minutes after use (up from 10 minutes)
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18 Days Ago
Decrease deep water max to 12m
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18 Days Ago
Fixed boats decaying at the wrong rate if the decay tick rate was changed from 60s
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18 Days Ago
Decay all boat types when in deep water. New deepwaterdecayminutes parameter sets the max decay rate
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18 Days Ago
Added shared BaseBoatDecay method, ready to add deep water decay
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18 Days Ago
Removed unused MotorBoat class
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19 Days Ago
Remove debug timing
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19 Days Ago
Add a final RefreshColliderSize at the end of OnDisconnected
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19 Days Ago
Switch CapsuleColliderInfo to a struct
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19 Days Ago
Code Review: Take the slower but less bug-prone option and check collider info values instead of the object
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19 Days Ago
Remove now-unused default bounds
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19 Days Ago
TryGetEntityBounds for the gizmo to use
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19 Days Ago
Code Review: Use CheckBounds instead of HasSpaceToSpawn
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19 Days Ago
Disable Preload Audio Data on all instrument sounds, so they don't load into memory unless they're played.
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19 Days Ago
Merge from Main -> GeneralBugFixes
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19 Days Ago
Standardise all instrument notes to uncompressed PCM, exclude from audio import processing
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23 Days Ago
Don't show "1ft" on wire or hose items, since they're currently unlimited
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23 Days Ago
Fixed cargo ship crate decaying
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23 Days Ago
Remove incorrect debug print and add a default quality setting for files that have just switched to compressed
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23 Days Ago
Updated all audio files with quality @ 0% to quality 80%
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23 Days Ago
Import analyzer now include warning for low compression quality
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23 Days Ago
Have the audio analyzer skip the new WorldMusic path. There's a noticeable drop in listening quality between 100 and 80 quality on the new music. Set its quality back to 100.
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23 Days Ago
Ran audio importer on the new sounds since last time it ran
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23 Days Ago
Add a minimum audio compression quality. Currently the same as the maximum quality as I didn't detect anything that's intentionally using less than max
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23 Days Ago
Remove dismount eye check transforms on existing mountables
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23 Days Ago
Remove the CheckInsideNonConvexMesh check I added
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23 Days Ago
Remove dismountCheckEyes, use the player's TriggerPoint instead. More reliable as a test of whether the player will actually clip through anything going from their seat to a potential dismount point, particularly since dismountCheckEyes was checked per vehicle, not per seat.
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24 Days Ago
Comment re resizing and triggers
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25 Days Ago
Only refresh player collider size on the local client, since it's always disabled on other clients. Also adds an early exit.
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