136,006 Commits over 4,293 Days - 1.32cph!

17 Minutes Ago
Fix pool leak in DamageUtils
1 Hour Ago
Don't save child storage containers of a workcart if the workcart itself isn't going to save Disable deep sea in Bill B test map and move it to the Dev submenu
1 Hour Ago
Respect item stacksize when giving out mission rewards Adjust required slots calculation, enable checkSpaceForRewards for the naval missions
2 Hours Ago
Merge from naval_update
2 Hours Ago
Cleanup
2 Hours Ago
Restrict vehicle checks to PlayerHelicopter and BaseBoat just in case
2 Hours Ago
Change vertex density slider to int Switch to linear sampling where density is increased
3 Hours Ago
Merge from main
3 Hours Ago
Merge from naval_update
3 Hours Ago
Updated deep sea teleport checks to check for all vehicles, not just helicopters (still checks list of vehicles on deep sea manager) Should fix submarine smuggling
4 Hours Ago
blockPlacementOnChildEntities toggle on Socket_Specific entities now runs the player boat check from SocketMod_BoatBuildingBlock This should ensure any entities that are blocked on the tugboat should be blocked on player boats
4 Hours Ago
pt_boat_turret_improvements_3 -> main
4 Hours Ago
Compile fix
4 Hours Ago
Make front turret 4x less accurate (by AI) than the rear
4 Hours Ago
Properly cancel reload animation if you get off a turret
4 Hours Ago
Fix clamping issues
5 Hours Ago
Merge from naval_update
5 Hours Ago
Merge from naval_missions
5 Hours Ago
Add some logs to help figure out why it's possible for an index to be out of bounds when accessing mission objectives
5 Hours Ago
Remove turret from Invoke Handler
5 Hours Ago
Merge from naval_update
5 Hours Ago
Merge from main
5 Hours Ago
merge from artist_pack_dlc
5 Hours Ago
Set rear turret pitch clamp 30 -> 10
5 Hours Ago
Ensure front turret min walk distance is set to -2
5 Hours Ago
mountable_bypass_extended -> main
5 Hours Ago
Merge from main
5 Hours Ago
Squash compiler warnings on server profiler test
5 Hours Ago
- Fix null exception that could occur from putting paintball overalls on mannequins - Fix issues with paintball damage, now should only do a tiny amount of damage to players, animals and NPC's, 0 damage to everything else. Does more damage if you're wearing overalls and shooting another player with overalls - Add separate servervars for scaling standard paintball damage and damage when overalls are on - Fix paintball colour not updating correctly in local 3rd person camera - Fixes for when entering network range of another player who is holding a paintball gun, their colour and ammo amount should now be showing correctly
5 Hours Ago
Rollout position per frame bypass to cannons and tugboats
6 Hours Ago
Fix edge length calculation, alignment actually fixed
Today
Merge from naval_update
Today
Merge from main
Today
merge from main
Today
Merge from space_station_skin_fixes_jan26
Today
fixed fuel barrel spawners only spawning 1 fuel at docks fixed rowboats not spawning modified boat protection added signal computer to ruins ( always at D, 25% chance at B+C)
Today
merge from revert_roof_stability_fix -> main
Today
Disable the convar `support_highest_stability` to revert the roof stability fix - convert from convar -> hardcoded to ensure it stays disabled for now - fixes rare situation where stability would keep updating and ruin server performance - safer to revert to old behavior first before attempting more fixes
Today
More progress
Today
Fix Party Balloons breaking when deploy&editing boats
Today
Added EnableSpotlight Input to npc_cscanner PR: Fixed an accidental global var in DModelPanel Fixed models with matproxies flip flopping render groups (static props) Faceposer fixes * Does not try to access flex controllers above 96 (since no convars anyway, and no networking) * Fixed faceposer setting invalid flex value ranges (from MIN to MAX of the flex which is incorrect, to from 0 to 1 which is correct) Potential fix for player model faces (alyx/gman) in multiplayer Update Rebel texture sheets to fix a small issue on the gloves Remove HUD Hint related code from base weapon
Today
boats protect much more against HV damage, subject to cannon damage type increased boat part building cost
Today
ghostship loot pass
Today
merge from artist_pack_dlc
Today
Update frame IO subent source items
Today
set frame and canvas stacks to 5 to mirror picture frames
Today
More work
Today
Syncvar fix for shutterframes
Today
Make GetActiveItem() work on both client and server
Today
tweaked colours on paintball icon (i had saturated but its too much)