userBill Bcancel

7,651 Commits over 1,765 Days - 0.18cph!

Yesterday
Added crawlingminhealth and crawlingmaxhealth convars
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Yesterday
Fixed ducking while crawling affecting the player's view position
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Yesterday
More eye fixes, crawling looking good from first-person at all angles now
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Yesterday
Remove debug print
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Yesterday
Fixed eye position not handling view offsets with a z offset (keep old handling for mountables where we want to cancel the x/z - see #22833)
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Yesterday
Get the view height right for first-person crawling. Change crawling cam to FirstPersonWithArms. Fix BodyLeanOffset not handling view offsets that aren't y-axis only.
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Yesterday
Various changes to accommodate crawling into eye and view code
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Yesterday
Add crawling position to the IsPlayerVisible checks
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Yesterday
Reduced eight IsPlayerVisible check methods to one.
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Yesterday
Fix the slow animation always playing on the world space player. All correct syringe animations now play
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Yesterday
Adjust use_other_wounded viewmodel animation event position and overall speed so that the event fires right at 5.25s
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2 Days Ago
Setting up world model alt animation for wounded player syringe use. Set modelState.aiming = true for the duration.
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3 Days Ago
Merge Main->NewWounding
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3 Days Ago
Re-enable syringe revives with longer, 5.25 second animation. Need viewmodel animation replacement - using a slowed-down version for now. World model update not done yet.
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3 Days Ago
Reorder recovery code. Check needs to be done before the flags reset
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3 Days Ago
Remove 20HP revive cap, reverting behaviour to how it is on release so that players can heal while wounded and keep it all when revived. Add special handling for crawling state, so player can have more health while crawling, yet revive from crawling to having a weak amount of health, and also still take into account healing gained while in crawling state.
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3 Days Ago
Revert syringes to not revive players, at least until/unless we get a longer animation variant done
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3 Days Ago
Syringe use on a wounded player now revives them again (was disabled intentionally in #15918, Aug 2016)
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4 Days Ago
Cap health to 20HP when revived
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4 Days Ago
Recover properly
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4 Days Ago
Change to large medkit recovery. Only use up the large medkit to recover if the player fails their recovery check and was going to die. So if they get lucky and would have recovered for free anyway, the medkit is not used up.
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4 Days Ago
Increase woundedmaxfoodandwaterbonus from 20% to 25%
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4 Days Ago
Fix inverse lerp that should have been a lerp.
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4 Days Ago
Minor syntax edit
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4 Days Ago
Is player has a large medkit in their belt when becoming wounded, their chance to recover when time runs out is locked at 100%. Recovering then uses up the medkit but doesn't provide any bonus health.
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4 Days Ago
Food and water levels now affect recovery chance from wounded state. Added convar woundedmaxfoodandwaterbonus that sets the maximum percent chance increase
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4 Days Ago
Add a slight additional buffer to the clipping check for vehicle seats that are right at ground level (e.g. Chippy arcade machine)
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4 Days Ago
Fixed not being able to mount minicopter due to overzealous clipping check
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4 Days Ago
Minor spelling edit
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4 Days Ago
Editor-only convars for dev. WoundedFreeCamera and WoundedNeverEnds. Also in the Rust Editor window.
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4 Days Ago
Change crawl speed to 0.6m/s to correctly match the animation speed
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5 Days Ago
Recover chance difference for crawling vs. incapacitated. Added convars for each.
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5 Days Ago
Reset wounded timer if player goes from crawling to incapacitated. Some refactoring.
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5 Days Ago
Set speed thresholds in the crawling blendtree to 0.5 instead of 1.0, since we only crawl at 0.75 (currently)
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5 Days Ago
Animation: Give look look direction a 0 weight while crawling.
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5 Days Ago
Don't show health while wounded
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6 Days Ago
Fix TimeSince
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6 Days Ago
More progress
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6 Days Ago
Splitting up the wounded states into separate methods
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6 Days Ago
Allow for forced death after wounded timeout
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6 Days Ago
Continuing setup for the two levels of wounding, crawling and incapacitated
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6 Days Ago
Merge Main->NewWounding
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8 Days Ago
Code review: Fix comment wording
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8 Days Ago
Set up correct crawl speed
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9 Days Ago
Fix incapicated gesture, make CurrentGesture nonserialized
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9 Days Ago
More crawling code, getting to grips with the whole player model system
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9 Days Ago
Move modelstate initial params to one place, in the constructor. Set up crawling state
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9 Days Ago
WIP PlayerModel code, some renaming
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9 Days Ago
Hook up a new BeingLooted flag for players
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9 Days Ago
Reintroduce ServerFall for incapacitated players. Still WIP
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