225,847 Commits over 3,714 Days - 2.53cph!

7 Years Ago
More
7 Years Ago
More controller movement stuff
7 Years Ago
Added aperture, focal length and kernel size controls for DynamicDOF in free camera mode
7 Years Ago
Initial commit
7 Years Ago
More movement controls stuff
7 Years Ago
Basic gamepad unit movement controls
7 Years Ago
LightCube_t copies full input data properly
7 Years Ago
GitSync - Small error fix for properties & html js error fix
7 Years Ago
Users
7 Years Ago
Dedicated file upload page
7 Years Ago
Entity.GetBoneCount, Entity.GetBoneParent and Entity.TranslateBoneToPhysBone will no longer return no value when they fail and will return -1 instead
7 Years Ago
Footer icon
7 Years Ago
Logo, favicon
7 Years Ago
Remove testing branch's Steamworks scripts
7 Years Ago
Minor optimisations in Effects, Animation and Agent+Behaviour.
7 Years Ago
Building AI priorities
7 Years Ago
Merge toolset changes (VS2017, GCC4.8, clang) w/ C++11
7 Years Ago
Upload both linux libawesomium binaries to Steam (why are there two?)
7 Years Ago
Fixed Blackboard.Copy not correctly setting values for some keys (entity components) Fixed AI debugger not working after leaving playmode
7 Years Ago
logos on homepage
7 Years Ago
Templates
7 Years Ago
Image uploading with resizing
7 Years Ago
Fixed another filtering NRE
7 Years Ago
Use PlasticSCM through command-line rather than plugin
7 Years Ago
Fixed pontential NRE in UnitDecisionMaker+Filtering when evaluating interaction subscription without filtering by EntityType
7 Years Ago
Fixed DM Goal priority being broken as all fuck, now used as part of score (testing)
7 Years Ago
Simplified file dropping, added logo, icon options
7 Years Ago
Test #4
7 Years Ago
Updated data
7 Years Ago
Backups
7 Years Ago
Test auto build trigger #3
7 Years Ago
Test autio build trigger #2
7 Years Ago
monospace style loadstate on commit feed Trigger fix
7 Years Ago
VPC no longer says it's generating VS2010 projects when generating VS2017 projects
7 Years Ago
Test auto build trigger
7 Years Ago
Fixed a bunch of decor rocks not having colliders Cleaned up item position validity checks post spawn, added to context menu for ItemView
7 Years Ago
Disabled pathfinding filter again
7 Years Ago
- WeatherSettings can be flagged as not for use ingame (special weather for map view) - Rebaked island02 with smaller tile size to reduce floaty units - Re-enabled pathfinding check in UDM filtering, now uses Unit.Navigation.IsValidDestination for some additional optimisations - Adjusted shadow cascades and distance, disabled dynamic distance
7 Years Ago
Fixed controllers sometimes showing the wrong project Style fixes, loading notfications
7 Years Ago
Trigger httppost variables
7 Years Ago
Remove preview 1 from srcds VDFs
7 Years Ago
Oops
7 Years Ago
Transfer player controllable velocity to player model
7 Years Ago
Disabled hacky sincos asm stuff that doesn't work with clang Added steamworks VDFs for dependency_hell -> testing
7 Years Ago
Pawns ignore ragdolls
7 Years Ago
Fix for client side footsteps. Only local player registers footsteps.
7 Years Ago
Disable controller collision on player death
7 Years Ago
Ragdoll on death
7 Years Ago
wip
7 Years Ago
Updated packages. Added dummy project to generate coreclr dlls. Testing shooting players