225,847 Commits over 3,714 Days - 2.53cph!
More controller movement stuff
Added aperture, focal length and kernel size controls for DynamicDOF in free camera mode
More movement controls stuff
Basic gamepad unit movement controls
LightCube_t copies full input data properly
GitSync - Small error fix for properties & html js error fix
Dedicated file upload page
Entity.GetBoneCount, Entity.GetBoneParent and Entity.TranslateBoneToPhysBone will no longer return no value when they fail and will return -1 instead
Remove testing branch's Steamworks scripts
Minor optimisations in Effects, Animation and Agent+Behaviour.
Merge toolset changes (VS2017, GCC4.8, clang) w/ C++11
Upload both linux libawesomium binaries to Steam (why are there two?)
Fixed Blackboard.Copy not correctly setting values for some keys (entity components)
Fixed AI debugger not working after leaving playmode
Image uploading with resizing
Fixed another filtering NRE
Use PlasticSCM through command-line rather than plugin
Fixed pontential NRE in UnitDecisionMaker+Filtering when evaluating interaction subscription without filtering by EntityType
Fixed DM Goal priority being broken as all fuck, now used as part of score (testing)
Simplified file dropping, added logo, icon options
Test auto build trigger #3
Test autio build trigger #2
monospace style
loadstate on commit feed
Trigger fix
VPC no longer says it's generating VS2010 projects when generating VS2017 projects
Fixed a bunch of decor rocks not having colliders
Cleaned up item position validity checks post spawn, added to context menu for ItemView
Disabled pathfinding filter again
- WeatherSettings can be flagged as not for use ingame (special weather for map view)
- Rebaked island02 with smaller tile size to reduce floaty units
- Re-enabled pathfinding check in UDM filtering, now uses Unit.Navigation.IsValidDestination for some additional optimisations
- Adjusted shadow cascades and distance, disabled dynamic distance
Fixed controllers sometimes showing the wrong project
Style fixes, loading notfications
Trigger httppost variables
Remove preview 1 from srcds VDFs
Transfer player controllable velocity to player model
Disabled hacky sincos asm stuff that doesn't work with clang
Added steamworks VDFs for dependency_hell -> testing
Fix for client side footsteps. Only local player registers footsteps.
Disable controller collision on player death
Updated packages. Added dummy project to generate coreclr dlls. Testing shooting players