225,843 Commits over 3,714 Days - 2.53cph!

7 Years Ago
bugs
7 Years Ago
Rename steam VDFs to match plastic branch
7 Years Ago
topo fixes
7 Years Ago
fixing package failure issue
7 Years Ago
Trello fixes
7 Years Ago
More POIs
7 Years Ago
Sign in fix
7 Years Ago
Use proper html5 links
7 Years Ago
Rebaked island02
7 Years Ago
front page text wrap
7 Years Ago
Remove preview 1
7 Years Ago
Weekly cron
7 Years Ago
Moved/renamed steamworks scripts, don't send Awesomium libraries to systems that don't need them
7 Years Ago
Trello waywo
7 Years Ago
animation changes, dodging, ai changes, map change, etc.
7 Years Ago
Rocket factory progress
7 Years Ago
Performance UI widget uses unscaled time
7 Years Ago
- Fixed bad profiler sampler in UDM - Fixed SetDestination combat mode not properly updating current combat ability when it changes, or setting new destination - Added new callbacks system for animator bool changes, used for pickup and switch events
7 Years Ago
Light intensity correction on water, vertex lighting (approx) and a couple of third-party shaders
7 Years Ago
Create garrysmod.ver during build
7 Years Ago
Build-Win32.bat & Build-Win32-Projects.bat
7 Years Ago
Remove old build scripts
7 Years Ago
Merge from main
7 Years Ago
Fixed ambient lighting to match brdf and lighting intensity corrections Deferred shading now supports legacy and core/new brdf simultaneously (transitional) Octahedron encoding normals by default on core path Tweaked water shaders to fit recent brdf changes Fixed command buffer manager sometimes not working properly in edit-mode scene view Fixed deferred extension sometimes not working properly in edit-mode scene view Switched deferred extension to command buffer manager instead of ad-hoc
7 Years Ago
Animator state tags, items callbacks fix
7 Years Ago
Public attachment rule enum
7 Years Ago
Combat + Items logging, animator stuff
7 Years Ago
Upload to testing steam branch
7 Years Ago
re-enable linux/osx depots
7 Years Ago
latest
7 Years Ago
Practice crowds set to full and 20%
7 Years Ago
Forgot to destroy children of children. Attaching entities to camera now uses relative attachment rule, fixing viewmodel when respawning
7 Years Ago
Build linux DS too
7 Years Ago
Destroying an entity can now destroy all children. Destroying viewmodel on player death
7 Years Ago
Started work on replay uploading
7 Years Ago
Replaced old map with new
7 Years Ago
launch_site level update
7 Years Ago
Rocket final models/LODs/COLs/Prefabs - including interior material variations
7 Years Ago
Fixed comment of RequestType.GlobalAroundUser
7 Years Ago
Linux client build scripts
7 Years Ago
Fixed map networking warnings by attaching brush components in an actor
7 Years Ago
tier 2 missing files
7 Years Ago
Added island02 to scene loader
7 Years Ago
Fixed potential NRE in UDM filtering Fixed missing interaction references in some AI assets
7 Years Ago
Intention removed from Action execution, always written to blackboard during BehaviourChain is constructed IIntention ported to abstract BaseIntention, handles blackboard write internally Removed modes from some actions (DepositEntity, FeedItemToTarget) Removed a bunch of intention based Actions & Behaviours
7 Years Ago
Fixed standalone builds