199,292 Commits over 4,140 Days - 2.01cph!
wip unit info panel setup
unit info panel shows/hides and sets basic info
Added unit long hovered event that triggers after mousing a unit for 0.5 seconds. Unit info panel now uses it.
WTP overgrowth dressing backup
Added placeholder attack view script, prefabs use it
Nuked rain distort shader + materials, updated prefab
Content cleanup
Added TextMeshPro
More content cleanup
WTP overgrowth dressing backup
Sewage tanks creeping plants bespoke models
Building view animation WIP
Enabled instancing for a bunch of materials
Shader variants, includes
* Added game.GetGlobalState(name), game.GetGlobalCounter(name), game.SetGlobalState(name, state) and game.SetGlobalCounter(name, value) to access global game states set by env_global (serverside only)
* Added the following enums to Lua: GLOBAL_OFF, GLOBAL_ON, GLOBAL_DEAD
Automated Linux Build #536
Automated Windows Build #536
Ground boost
Messed with gravity
Fixed duplicate building views being created + more animation stuff in BuildingView
split out howies concept scene buildings and adding to height test scene
Automated Linux DS Build #536
Various resource interactions tweaks (exclusivity, positions, distances etc)
reworked some stuff ready for combat playback system
CorpseParameters implements IInteractionProvider
Fixed some interaction actions being the wrong order
Fixed NRE with debug spawn panel
Fixed player controller not filtering Abilities properly
DataBrowser listing tweaks
DispenserParameters validates dispensable names
Improved quality of lowest lod terrain rendering at ~25% cost
Default interactions for a few items, removed destroy on unsubscribe from SmartObject since it was no longer used
Editor tweaks
Only show interaction position data warning when there are positional interactions defined in the Entity/SmartObject data
WTP overgrowth dressing backup
Waterpipe shotgun optimisation
Desires and Emotes summaries.
Bear Cave, not fully working + reimport of stats
Individual grass blade clumps models for terrain grass
Cherry picking grass meshes
Cherry picking overgrowth material / textures
Disabled terrain base pyramid map baking