199,440 Commits over 4,140 Days - 2.01cph!
Some NPC door pathing stuff
Add source-object based/partial sound occlusion (disabled by default: audio.advancedocclusion)
Fix rare bug causing overlapping music clip playback
increased food yield from fish
added Metal Shop Front functionality - safe trading through bulletproof glass
fridge only accepts food items
fridge much cheaper
corrected vending icon
NPCs ignore road crossing danger when appropriate. Some pathing changes in progress.
semi auto rifle does 15% more damage
python fires slightly faster & does18% more damage
semi auto pistol slightly higher recoil penalty when moving
semi auto pistol slightly higher aimcone ( only noticeable at longer ranges )
can pickup beartrap
can repair beartrap
Fixed bullet glass impact decals
improved the impact fx when shooting glass
Changed screenImageShader render queue to transparent-1
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Automated Linux Build #553
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Automated Windows Build #553
Disable advance sound occlusion by default
Advanced sound occlusion lod range tweaks
merge from main/soundocclusion2
Automated Windows Build #31
Automated Linux Build #31
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Automated Linux DS Build #31
material adjustments to vm screen
fixed new sell orders sometimes not showing up
ItemContainer locked shows locked cells even if empty
append (Accepted) to player name in shop front
increased image cycle delay
FOR FUCK SAKE Ui, victory screen
new sounds and f/x for melee weapons hitting glass
fixed metal shopfront not destroying with frame
reduced fridge help
adjusted vendingmachine screen materials
vendingmachine skinnable no longer targets vm_screen
can no longer place deployables inside metal shopfront
Fixed vending machine screen not displaying properly for some
Edited fridge description
Scaled models down 15%
fixed the mouth bones being broken (was mapped to eyes and jaw in avatar settings) + merge
Automated Windows Build #554
Deleted event mixer modifiers and asset with missing script
Fixed LastThrownWeaponSelector missing RequiresTarget property getter impl