199,466 Commits over 4,140 Days - 2.01cph!
merge from main/soundocclusion2
Automated Windows Build #31
Automated Linux Build #31
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Automated Linux DS Build #31
material adjustments to vm screen
fixed new sell orders sometimes not showing up
ItemContainer locked shows locked cells even if empty
append (Accepted) to player name in shop front
increased image cycle delay
FOR FUCK SAKE Ui, victory screen
new sounds and f/x for melee weapons hitting glass
fixed metal shopfront not destroying with frame
reduced fridge help
adjusted vendingmachine screen materials
vendingmachine skinnable no longer targets vm_screen
can no longer place deployables inside metal shopfront
Fixed vending machine screen not displaying properly for some
Edited fridge description
Scaled models down 15%
fixed the mouth bones being broken (was mapped to eyes and jaw in avatar settings) + merge
Automated Windows Build #554
Deleted event mixer modifiers and asset with missing script
Fixed LastThrownWeaponSelector missing RequiresTarget property getter impl
Fixed seam in burlap wrap
Fixed TraitSettingsEditor NRE caused by missing fields in TraitSettings
Removed UnitVoiceDefinition.OnValidate stuff that was causing warning spam
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Automated Linux DS Build #554
BaseAssetEditor no longer does ref count update in OnEnable, only on demand when user clicks the Find References button
Bolt rifle skins can be 2048
Fixed cap model download
Fixed possible race condition in renderer / collider batch threading
Optimized all batch refreshes
Cleanup
idle pose blend for when people are strong
Added simple screen interference effect to vending machine
Disabled default culling toggle for patch
set building shelter hides to decay to be 1 instead of 4.something
Added lower quality LOD (<300) to std refraction shader to disable grabpass
Adjusted vending screenImage shaders and std refraction draw queues
Fixed some bad state handling and resets in Effect
Nested Dispenser classes to files, cleanup
Added AudioSourceTypes.Effects, prefab to audio manager config
Fires audio FX are on the Effects channel
FixedArray cleanup
Removed IUnit.GetEffectsList cause it's useless
Sulphur ore & metal ore world models
Rug deployable base files (models, textures, prefabs, etc.)