202,107 Commits over 4,171 Days - 2.02cph!
Automated Windows Build #741
Started cleaning up face target/look at code
Watch target scoring improvements, break conditions
Goal plan editor and break condition eval cleanup
Attack hit/block bonus is now worked out at 5% per tile height instead of a flat 10% for being higher/lower
ground zero cols and LODs progress + prefabs
unit miniframe prefab updated with hit header link
Looking at pre allocated NetworkEntities.
Set message object enabled again
Attack info panel hit % now shows attack direction
replaced & added burner A anims - ( not final, committingfor Adam to check code)
ground zero cols and LODs progress + prefabs
Burner prefab updates
Anim updates
Controller updates
Looking at merging level generation with NetworkLevel
Added smell calculation of entities to Senses
Enabled practice mode on anim branch, AI auto ends turn
Removed ground surface from prefab
- Fixed null unit selection in AI Designer
- Added WIP Human Territory AI module
Cleaning up Senses.CanPerceive overloads
Merge from entity smell to main
ground zero cols and LODs progress + prefabs
Added SmartObjectComponentSystem, update free interaction position counts in SmartObjkect.SimTick
Lots of categories on various things
Tweaked Influence on buildings
Territory at target as bonus or consideration for various target filters
Animals should move towards food they can smell if they can't find anything to eat
Improved AssetMenu & AssetList groupings
Practice mode button is now flagged as editor only
renaming and summaries of territory related considerations
Target Territory Consideration can now score non Unit targets.
IGrid now has a convenience method for getting value at an Entity's position
People should now abandon a thrown weapon if they can't path to it.
QuadTree getter error logging.
Use PathComplete instead of !PathInvalid for distance Consideration
Converted dependency premake4 scripts to premake5
Attacks can now be trigged by animation event
Converted dependents.sln to vs2017 project, dependencies target v141_xp toolset instead of v141
VPC can generate VS2017 solutions
Update to Crypto++ 5.6.5 - (VS2017 static lib)
Chromium Embedded Framework static lib -> VS2017
build_win32_projects.bat uses VS2017
Added mesh batching support for uv1 to fix tunnel mud
Moved foliage batch pos to uv2
Fixed initial camera orbit
Enabled camera during hex placement
Increased grid size