202,107 Commits over 4,171 Days - 2.02cph!

8 Years Ago
Fixed the game
8 Years Ago
Added wall sockets to top and bottom end of foundation steps Tweaked ladder placement rules so they can be attached to the end of floors Tweaked ladder trigger so they can be climbed from all sides and traversed around Reduced health of low walls by 50% Network++ Save++
8 Years Ago
Started looking into adding a mission framework
8 Years Ago
apparently I changed Eat Something
8 Years Ago
Barricade nobuild volume tweaks
8 Years Ago
Added PlayerController debug mode for selection of non player controlled entities again RMB is now interact + radial, LMB is movement and selection Commented out various debug rays in FollowCamera
8 Years Ago
Started build menu
8 Years Ago
don't flee to origin
8 Years Ago
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8 Years Ago
TIP file
8 Years Ago
LMB hold move
8 Years Ago
Make all visible only on culling convar untoggle
8 Years Ago
Fixed bad drawing check in playerController blocking inputs for movement mode while doing LMB hold move
8 Years Ago
Can now right click a .Unit file and render just that unit's portrait
8 Years Ago
Flame turrets can see through twig building blocks as well Updated scrap icon
8 Years Ago
Quests are now missions. Quest sounded gay.
8 Years Ago
Turret targeting fix
8 Years Ago
backup/progress on LODs
8 Years Ago
Started adding Smell to Entities
8 Years Ago
Rocket factory tower stairs
8 Years Ago
New Skins Schema
8 Years Ago
part1
8 Years Ago
part1 done properly
8 Years Ago
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8 Years Ago
Disabled faction stuff cause I broke the database when drunk
8 Years Ago
Debug panels use new header style
8 Years Ago
Attack target ability, default for hostile units. Hunt is animal only
8 Years Ago
Fixed perception checks not working for units in UDM
8 Years Ago
Combat/General/Observe Threat behaviour tweaks
8 Years Ago
Finally got doors saving and loading their details correctly. Also moved door init code back to where it used to be originally.
8 Years Ago
Fixed navmesh generation on loaded games and CreateMapObject calls from server side.
8 Years Ago
Merging in that latest from trunk
8 Years Ago
Cleanup after merge
8 Years Ago
Merging the updated save/load system into Main, this is usable now.
8 Years Ago
Block loading saves in CLIENT+SERVER mode
8 Years Ago
Added memoverride.cpp implementation compatible with VS2017
8 Years Ago
Skip client input rate check if the server is really struggling. Last playtest, we pushed the server to the max and suddenly everyone got kicked for "cheating".
8 Years Ago
Major improvement to garbage gen on network sends. Character sends now generate ZERO garbage (down from >200KB) apart from the single BitConverter.GetBytes calls in NetworkServer. Other sends (vehicles etc) could be improved also with similar techniques (not using ToProtoBytes etc).
8 Years Ago
Fixed up AddRecord stuff I missed
8 Years Ago
A bit more interesting application of mood change when scared and fleeing.
8 Years Ago
Generate hex thumbnails
8 Years Ago
ground zero cols and LODs progress + prefabs
8 Years Ago
Fix for portrait render breaking builds
8 Years Ago
more match-time spawning WIP
8 Years Ago
Select hex from UI
8 Years Ago
Added -steamtest to try to identify a cause of NoSteamUser
8 Years Ago
Automated Linux DS Build #741
8 Years Ago
Automated Linux Build #741
bot
8 Years Ago
Automated OSX Build #741
8 Years Ago
more