201,964 Commits over 4,171 Days - 2.02cph!
Dropped items despawn about two times slower
Sort of tarted prison up a bit, chat message fade.
Seeds are considered "common" instead of "rare" and despawn faster when dropped
Automated Linux Build #18
Automated Linux DS Build #18
Automated Windows Build #18
Corpse despawn time scales with the rarity of the contained items
Criminals don't get welfare in jail.
3rd person player anim tweaks
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Don't try reloading the UI if we're quitting. It'll be null now anyway.
WIP new weather/seasons UI widget, related seasons and weather event refactoring
Removing WaitForEndOfFrame use on the server. This is currently broken in batchmode in the latest version of Unity. Bug here: https://issuetracker.unity3d.com/issues/waitforendofframe-doesnt-execute-in-batchmode-on-built-project
Add revision info to server console
Don't print BOTH save messages
Improved performance when rendering translucent objects in Hammer
Get variable interpolation clock to set a value earlier. Not a server perf fix, just less stuttering on clients with lots of lag
Turning interp clock debug off
Minor edits. Rebuilt protobuf proj.
Batch drawing of vertices for CMapSolid in Hammer
Fix input issue in CLIENT+SERVER mode
bSoftwareLighting = false for Hammer
Don't frustum cull CMapClass before rendering if the entire parent node is visible
Foliage properties backup
attenuation of wind on flowers and small foliage
tweaks to grass meshes to fake more coverage
displacement value stored in Blue channel
increased coverage on grass blade models
Fixed bug with options resolutions being reversed correctly in UI but not for the game
update scolling bar background color in menu
Use vertex color B channel to scale displacement
Clamp resolution setting value between 0 and currently available resolution count
Unlocked all resolutions, updated jenkins file for 5.6.2f1