199,999 Commits over 4,140 Days - 2.01cph!
Ported NetworkEntityBehaviour methods, except for the old Serialize/Deserialize.
Further prepping for trees.
Fixed Owner init ordering issue
Added a primary equipment and secondary equipment ItemContainer to PlayerInventory
2 slots each
Reduced belt size back down to 6
Updated Inventory Menu to point to the new containers
Add the csproj files for the new code generator. I think these were missed because Plastic was set to ignore *.csproj files, but the code gen won't run without them. I've stolen these from the test project.
Scientist alertness tweaks.
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modal container back button and click to close now enabled/disabled based on panel behaviour.
hooked up modal containter title text
more opportunity work
made meat rack NMO smaller to stop it from breaking item deposits
Scientists optimization pass
League view can now display any league.
League view league buttons now switch current league.
Fixed mapid not getting set correctly for AI matches, map name + type now shows in results.
league table entries now show correct league badge
Fixed a bunch wall placement issues
Merged from reflection-fix
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Removed all remaining objects from the reflection layer (now unused)
Reflection probe uses skybox shader (no directional scattering)
opportunity outcome calc fix
Willow bushes / meshes, textures, LOD's and billboards
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Restore spec for legacy nature/foliage shader
market tab now has owned / market lists
UIUnit_Market only shows buy button if it's not a player owned unit
set team colour to player team in player list of market
Moving tree stump / log textures to safety
Fixed more wall placement issues, snapping to existing walls
Deleted old unused tree assets
More fucking wall placement shite
Added environment properties asset to adjust ambient / reflection multipliers and transition speed
Random gear, random gender options on unit debug spawner
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Launcher splash screen updated
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Fixed smoothness being zeroed
Debug spawner can specify the spawned unit's group's hostility to the player tribe
New Forest splat textures (Maybe not definitive)
merge from legacy foliage spec
Fix debug spawning UI error
tweaks to overgrowth materials - temporary until move to current foliage shader
It is no longer possible to give dead people gifts
Unlocks tidy up.
Progression Tiers now working.
More data.