192,927 Commits over 4,049 Days - 1.99cph!

11 Years Ago
adjusted the attack animation so it hits the center of screen
11 Years Ago
prefabs for the salvaged hammer and its various fx
11 Years Ago
salvaged hammer is all done;
11 Years Ago
Decreased grass vertex count (performance test)
11 Years Ago
updated vm melee weapon anim contact points, reactions,events & controllers
11 Years Ago
Updated vm melee weapon source files
11 Years Ago
Fixed the issue with reversing clamps. Implemented tangent snapping.
11 Years Ago
Whale and trees stuff
11 Years Ago
Bindings are now generated from methods in static classes marked with GenerateBindings.
11 Years Ago
Bindings are now generated from methods in static classes marked with GenerateBindings.
11 Years Ago
Whaley whaley whaley whaale
11 Years Ago
All cases now accounted for section creation.
11 Years Ago
Started work on static class binding generation.
11 Years Ago
Started work on static class binding generation.
11 Years Ago
[memory_dungeon] Removed a Debug.Log call.
11 Years Ago
[memory_dungeon] Removed a Debug.Log call.
11 Years Ago
[memory_dungeon] Fixed MoveItemCoroutine not acting in parallel.
11 Years Ago
[memory_dungeon] Fixed MoveItemCoroutine not acting in parallel.
11 Years Ago
Made grass patch vertex count error log group properly in Sentry Slightly increased grass tapering distance
11 Years Ago
Even more work and experiemnts on the Unit Controller.
11 Years Ago
Added graphics.quality X (sets the same parameter the launcher sets, X can be between 0 and 5)
11 Years Ago
More work on the Unit Controller and "surrounding" integration and architecture "flow".
11 Years Ago
[memory_dungeon] inventory auto-rearranging
11 Years Ago
[memory_dungeon] inventory auto-rearranging
11 Years Ago
[memory_dungeon] items get added to ur inventory, can remove them
11 Years Ago
[memory_dungeon] items get added to ur inventory, can remove them
11 Years Ago
[memory_dungeon] moved some generic coroutines to an Actions class
11 Years Ago
[memory_dungeon] moved some generic coroutines to an Actions class
11 Years Ago
Making changes to when / how tangents are calculated to make it a little cleaner. Also making sure that not too many arcs are created by not always making everything a biarc.
bot
11 Years Ago
LinuxDS Build 130
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11 Years Ago
OSX Build 225
11 Years Ago
Even more.
bot
11 Years Ago
Windows Build 138
11 Years Ago
Some more work on the unit selection logic.
bot
11 Years Ago
LinuxDS Build 128
11 Years Ago
Minor spawn handler tweaks
11 Years Ago
Fixed another missing semicolon (ffs)
11 Years Ago
Made SERVER+CLIENT+STEAM default project compile option (I think it always used to be like this?)
11 Years Ago
OCC (obsessive compulsive commit)
11 Years Ago
Increased water opacity Fixed underwater fog always being disabled
11 Years Ago
Added per-biome grass textures Refactored the way SpawnFilter and TerrainMath handle temperature Tweaked terrain generation (now allows seeds that would lead to collider overflows in Unity 4) Protocol++
11 Years Ago
Fixed another build error on OSX
bot
11 Years Ago
Linux Build 226
11 Years Ago
Fixed missing semicolon in previous commit
bot
11 Years Ago
Windows Build 137
bot
11 Years Ago
LinuxDS Build 126
11 Years Ago
Testing font weights on OSX
11 Years Ago
Generating splines at intersections.
bot
11 Years Ago
Windows Build 136
bot
11 Years Ago
LinuxDS Build 124