200,016 Commits over 4,140 Days - 2.01cph!

7 Years Ago
Handling dropping carried item on death
7 Years Ago
Nametags for all players Removed old nametags
7 Years Ago
electric wiring modular kit meshes/prefabs
7 Years Ago
Merge from main
7 Years Ago
More cars
7 Years Ago
Cherry picked water3 changesets from bandit_town
7 Years Ago
dirtied up fusebox
7 Years Ago
Added Half Life Source CLASS_ enums
7 Years Ago
Entity.GetInternalVariable now supports all field types as GetSaveTable/SetSaveValue does
7 Years Ago
Dredge LODs and vertex color update
7 Years Ago
More UI tweaks, no longer setting time at the start of each round
7 Years Ago
Attempt to optimize navmesh carving with respect to building.
7 Years Ago
Fixed NRE when removing comments in the AI Designer. Fixed comment nodes not being removed from the module. Eating on stick AI moved into the Food goal instead of competing with it. Various AI other data tidy up and tweaks.
7 Years Ago
Added a better description etc. for the game mode
7 Years Ago
ui
7 Years Ago
Rework Hapis MT progress
7 Years Ago
Bandit town dredge update
7 Years Ago
Added swamps to procedural map, added ocean
7 Years Ago
Wooden cabin material update
7 Years Ago
Sign lighting edit
7 Years Ago
Don't show nav arrow when close to target (basically when in gang building)
7 Years Ago
Fixed a glitch in ceiling light UVs
7 Years Ago
Cleanup
7 Years Ago
HH mode requires at least two players to start
7 Years Ago
Restore is isRunning console flag
7 Years Ago
Fixed foam computation causing gradient waves in high values; tweaked to roughly match Fixed foam modulated by reflection; white foam is white Foam in rivers now animates with waves Fixed ocean color global shader property not linear Fixed visibility toggle not working on some water bodies Added water body component to generated rivers
7 Years Ago
Moved isrunning check so it actually works
7 Years Ago
IsRunning flag message for clients
7 Years Ago
Minor UI edit. Ready button is a bit bigger ¯\_(ツ)_/¯
7 Years Ago
Ready button edit
7 Years Ago
Now supporting draw results (more than one winner)
7 Years Ago
Let HH start with 1 player. Easier for testing
7 Years Ago
7 Years Ago
[D11] Added EAC_DISABLED for console builds to disable via build defines
7 Years Ago
swamp trees population prefabs
7 Years Ago
spawn.v2 edit
7 Years Ago
topology edits to craggy island
7 Years Ago
Round end summary screen now actually does something, supports custom text
7 Years Ago
[D11] More changes to help get console working
7 Years Ago
[D11] Added ability to disable steam via build defines
7 Years Ago
manifest
7 Years Ago
[D11] More changes to get console versions working - wip
7 Years Ago
swamp population density
7 Years Ago
Building ownership assignment UI actually works
7 Years Ago
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7 Years Ago
BEF-283: Building requirements for levelling up a settlement don't require the building to be constructed
7 Years Ago
[D11] More console changes, allows for package builds (with manual intervention for now), and loading into a level from FE.
7 Years Ago
Added short description for game modes, fixed the description being messed up on the countdown screen
7 Years Ago
Merge from main