200,016 Commits over 4,140 Days - 2.01cph!
Disabled clipping; touched shaders
more mapdatabase, map rotation handling, client UI for map rotation, mapdb has events for map rotation events, map buttons refresh their visual state on rotation change
Contextual role assignment UI, popup
Fixed building addon button tooltip lingering after click
Effects use NotificationTextData (consistent with needs and general activity generation, enabling support for collated text templates)
rocking chair prefab (contains material for yoke and metal wheel)
People should now switch an item to the other hand if trying to free up a hand with an item they can't stow.
Role XP tweaks.
black bin, materials and lods like the others
Fixed impostor baking for renderers with multiple submeshes
Carryables get dropped a bit nicer. Starting items etc.
wall light (light fixtures folder) - probably will have to adjust material/texture of the glass; it looks pretty dodge in unity
Cherry picked imposter bake fix from bandit_town
something went wrong with the textures being unassigned to the rocking chair composite material
UIMenuMapRotation, menu now spawns map buttons (wip), more rotation stuff
various pots, kettle, moonshine bottle and milk churn
various signs: metal, wood and tarp
Removed Settlement Happiness
Re-enabled "form own group" AI in Human - Joining Settlements
antirad pills fbx prefab etc
Settlement level up requires all settlement needs to be fulfilled
Improved river to water transitions
Tweaked river hapis material foam settings
Added new Ocean water body prefab to all release scenes
Updated hapis water bodies to new system
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Fixed post-merge proc and craggy scenes
Replaced dredge with prefabs
Show gang score results on the summary screen at the end of HH game mode
Changed character selection. Must select a character to continue. No ready button.
Character select now goes straight to countdown/waiting screen when ready
Countdown UI works properly with the new system, shows waiting reason
Updated waiting info text on character select and countdown screens
Proper auto-select if there's only one character option
team creation convars tests
team ui
added 87 new threads on reddit RE the game being ruined
Now showing existing player (team) selection counts on the character select screen. Only issue is it's not updated after the screen initially loads. Counts could change if you hang around on character select for a while and it won't be updated. Could poll the server once every x seconds for updates.