249,980 Commits over 3,959 Days - 2.63cph!
Updated eagle anims & mesh fbx (skinning still needs tweaking)
Made entity parenting a bit more bulletproof, error throwing
protocol++ (forcing clean servers)
Started making Game/Resources not required, and so resources are loaded from each game's root directory.
- Some /Content cleanup
- Added HumanMale@Rafting (with asset included)
- Added deformable ocean test scene
Updated building_basic_all.max
Block grades
Hammer menu
Block flipping
Block upgrading
Seperating skins from blocks
Two sided window/wall, two sided foundation
Post-build deployment, GUID: 0402fe9f-7204-4718-96c0-0dc051f161f2
Another small build change
Quick change to build script.
added loot_crate_B files.
added loot_crate_A files.
Web player should compile now.
Merge branch 'deploy' of ssh://github.com/Facepunch/arcade
Trying to fix webplayer builds.
Merge branch 'deploy' of ssh://github.com/Facepunch/arcade
Now builds the standalone by default.
Merge branch 'deploy' of ssh://github.com/Facepunch/arcade
Removed unused build script.
Merge branch 'deploy' of ssh://github.com/Facepunch/arcade
Fixed compilation issues in OGL; possibly other platforms as well
Added built-in standard/universal cginc dependencies to avoid surprises in the future
Forgot to ignore the ShaderForge folder meta files as well
Removed ShaderForge + added it to ignore.conf
Added built-in standard/universal cginc dependencies to avoid surprises in the future
Updated custom standard/universal-based shaders for b12; also works on b11
Forced asset serialization to text mode, which will help in the long run... http://i.imgur.com/fFY2Na7.png
Documentation updated during deployment build bb9d7098-0fd1-42ad-9fa6-c5f4d05347da.
Documentation updated during deployment build bb9d7098-0fd1-42ad-9fa6-c5f4d05347da.
No more HTML documentation timestamps.
Merge branch 'deploy' of ssh://github.com/Facepunch/arcade
Added MegaFriers back in for some deformation tests
Post-build deployment, GUID: 729b76f4-45db-4eea-a3b7-1cf034635030
Documentation updated during deployment build 729b76f4-45db-4eea-a3b7-1cf034635030.
Documentation updated during deployment build 729b76f4-45db-4eea-a3b7-1cf034635030.
Updated custom standard/universal-based shaders for b12
Removed obsolete legacy terrain shader
Post-build deployment, GUID: be7a098e-04c7-4bcb-9751-96f4bf474af0
Documentation updated during deployment build be7a098e-04c7-4bcb-9751-96f4bf474af0.
Documentation updated during deployment build be7a098e-04c7-4bcb-9751-96f4bf474af0.
Adding lods for the smoke stack, hopefully in the right place this time ;)
Documentation updated during building of 36c2e9d4cee0f6914dc7ab76b2fd30e4c8f9f231.
Documentation updated during building of 36c2e9d4cee0f6914dc7ab76b2fd30e4c8f9f231.
Merge branch 'deploy' of ssh://github.com/Facepunch/arcade
Updated TypeScript submodule.
Temporary fix for Vector3DTest not being found by premake.
Latest building_basic_all.max
view model fishing rod sound effects.