249,965 Commits over 3,959 Days - 2.63cph!
idle / holster / deploy animations for the view model fishing rod
Simplifying a lot of stuff. Need to simplyfy the bootstapper now and add some testing stuff for quick iteration.
tweaked bolt rifle vm deploy anim
Post-build deployment, GUID: eaafb7ce-ad34-445b-8acf-5c3f680b74c4
Documentation updated during building of bd635c79691e1db983285e72c499aa056208b1e5.
Documentation updated during building of bd635c79691e1db983285e72c499aa056208b1e5.
Merge branch 'deploy' of ssh://github.com/Facepunch/arcade
Temporary fix for error caused by packaging a C# game more than once (it was deleting a loaded assembly).
C# games can now be packaged from within the BBDK.
Some improved C# error and warning reporting, and hovering over lines in the console stops them from disappearing.
C# games can now be loaded directly from their source code in the BBDK.
Added mesh position offset to grass system
Added (but disabled) post processing step to terrain generation (e.g. per-splat or topology height offsets)
Made TerrainMath.GetSplatMaxIndex(...) favor overlays over normal textures
Added tool cupboard
Added player flags
Post-build deployment, GUID: d7f00379-3131-4d1c-bbf4-89b121fd1ea0
Documentation updated during building of 7922fa36f3d27d283cb9d1931641b05a66797602.
Documentation updated during building of 7922fa36f3d27d283cb9d1931641b05a66797602.
Merge branch 'deploy' of ssh://github.com/Facepunch/arcade
Finished reorganising docs.
Finished reorganising docs.
Post-build deployment, GUID: 2b3caf8b-c9e5-4e8e-bbbc-f98bd5c82854
Documentation updated during build 2b3caf8b-c9e5-4e8e-bbbc-f98bd5c82854.
Documentation updated during build 2b3caf8b-c9e5-4e8e-bbbc-f98bd5c82854.
Playing with outputting C# docs.
Merge branch 'deploy' of ssh://github.com/Facepunch/arcade
Testing something different out.
Post-build deployment, GUID: 8f122d03-2dbf-4f4d-9d30-46c044251e10
Merge branch 'deploy' of ssh://github.com/Facepunch/arcade
Updated SmashBloxXS submodules.
JS and TS games are now packaged as part of the main build.
view model fishing rod rigged up and testing some animations.
Tree colour tweaks, to match the grass better.
Mostly prefab updates. New spiked wall exports.
Changed every non-arctic forest. Added FoliageTrigger PH script. Tweaked sky and spawn handler settings. Probably broke something of Andre's stuff too.
Latest building_basic_all.max
Fresh native navmesh bake on island_large. Prefab updates
Fixed performance issues on TerrainWeatherExtension
Added lightweight TerrainWeatherObject component; has to be added to any obj affected by weather
Added support socket
If socket is rotatable, rotate until find valid placement
pillar prefab