249,965 Commits over 3,959 Days - 2.63cph!
Post-build deployment, GUID: a171f3f0-4747-4841-bfc4-9616dd091719
Documentation updated during build a171f3f0-4747-4841-bfc4-9616dd091719.
Documentation updated during build a171f3f0-4747-4841-bfc4-9616dd091719.
Gigantic refactor to make the BudgetBoy C# API a bit more sane (no more Game<TGame> where TGame : Game<TGame> etc).
Merge branch 'deploy' of ssh://github.com/Facepunch/arcade
- Re-exported trees with new variants.
- Updated FilmingControl script to automatically handle CameraPaths.
- QB Tool preset tweaks.
- New camp assets.
- Scene updates
Some new camp props (pillars, alter, standing torch)
updated player weapon idles ( rock / pickaxe / bow / rifle / pistol / spear )
Updated player weapon idle source files
New block socket
Made it so sockets can be set as rotatable
Post-build deployment, GUID: c5889971-e568-463d-9b15-e8437ee4baff
Merge branch 'master' into deploy
Merge branch 'deploy' of ssh://github.com/Facepunch/arcade
Documentation directory is automatically created if it doesn't exist.
Merge branch 'master' of ssh://github.com/Facepunch/arcade
Now ignoring Documentation.
Updated building_basic_all.max
Raised floors/foundations 5cm
Merge branch 'master' of ssh://github.com/Facepunch/arcade
Removed Documentation submodule.
Some refactoring to prepare for allowing C# scripting.
Games can now be loaded from directories without a Resource subdirectory.
Backing up before I wreck shit.
Post-build deployment, GUID: aa7ee8a0-e56f-4a2f-b8cf-d064fd86699f
Merge branch 'master' into deploy
Fixed loading JS games chosen in the editor.
Setting up networking objects.
Building component level transitions
Added server blacklist for legacy (blocking 976 fake servers)
Added separate skew, twist and inset to the grass system (needs tweaking, backup commit)
updated player pickaxe idle source
updated player rock idle source
improved rock player idle
Updated building_basic_all.max
Building system revamp checkin
Post-build deployment, GUID: de371f50-43e4-4023-86f6-c6dd86e707e0