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123,399 Commits over 4,171 Days - 1.23cph!

4 Years Ago
supermarket - fixed floating props galore improved the collider of the truck wreck greatly
4 Years Ago
Applying MergeFromMain_2021_04_06
4 Years Ago
Restoring stables_a and stables_b prefab moves
4 Years Ago
Merge from main (keeping prefab changes from HDRP branch where we had conflicts, except for: tabledoorPOKER.prefab, tabledoorPOKERClear.prefab and fridge.prefab which only had shadow proxy changes on HDRP branch, and gameplay changes on main branch)
4 Years Ago
Merge preparations, second attempt
4 Years Ago
Merge preparations
4 Years Ago
Enabled gestures on most passenger seats on vehicles (cars, mini, scrap heli, boats) Enabled gestures on inner tube and beach chair
4 Years Ago
Input system support to allow opening the gesture menu while in another modal UI (poker UI)
4 Years Ago
Player now needs to hold escape to exit the poker UI (same as Space)
4 Years Ago
Fixed easter basket vm not showing eggs in right hand when collecting
4 Years Ago
Fixed poker turn not ending when it should if the last player's action was to fold
4 Years Ago
Fix gibbables that copy materials but don't use property blocks not getting materials assigned to individual gibs (fixes campfire and small wooden box gibs)
4 Years Ago
First pass on using gestures while mounted Disabled by default on all mountables Enabled on horses and the simple chair, needs a lot more testing on other mountables Only works on upper body gestures (incompatible gestures will be greyed out in UI)
4 Years Ago
Merge from main
4 Years Ago
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4 Years Ago
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4 Years Ago
fixed prefab ids
4 Years Ago
Deleted my placeholder MT prefabs
4 Years Ago
Replaced HTN scientist prefabs with mine. Updated mil tunnel test scene.
4 Years Ago
merge from AI main branch
4 Years Ago
merge from main
4 Years Ago
Be more strict about setting and sending activePlayerIndex. Add error detection. Attempted fix for the "No absolute index found for relative index -1" error.
4 Years Ago
Check for long form flag when toggling ExceptionReporter
4 Years Ago
Added fur meshes to wolf & stag model files & prefabs
4 Years Ago
Harbor_1 tweaks Red train crane prefab variant
4 Years Ago
trainyard refresh - end
4 Years Ago
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4 Years Ago
Fix activePlayerIndex subtraction if leaving user is not in the current round
4 Years Ago
NRE fix on effects
4 Years Ago
Experimental fix for possible LeaveTable error
4 Years Ago
Made all arid bushes smaller
4 Years Ago
Tweaked arid bush colors to better match the rest of the environment Rebaked billboards
4 Years Ago
trainyard refresh - grounds meshes, vertex painting, detail pass
4 Years Ago
Toned down the rock darkness a little bit and slightly brightened grass splats instead
4 Years Ago
Resetting sway if the position delta gets too big. Fixes viewmodel issue floating issues.
4 Years Ago
NRE fix
4 Years Ago
Fix for audio perspectives sometimes getting mixed up
4 Years Ago
Bugfix a specific case where the active poker player could end up with no inputs available after another player left during a round
4 Years Ago
Update the poker test window too
4 Years Ago
Don't count playing the blinds as an action: Even if the other players call, let the big blind still have a chance to raise
4 Years Ago
Fix incorrect selection of the first player to go in a turn if certain players have folded
4 Years Ago
Potential ProcessGestureStart NRE fix
4 Years Ago
Fixed active player bug after another player folds
4 Years Ago
Terrain4 tweaks / Made temperate, tundra and arctic rock splats a bit darker to better blend with foliage Tweaked color overlays on grass and forest splats in arctic to make the tiling less noticeable
4 Years Ago
Updated some terrain textures Reduced gloss on grass, forest and rock splats to get rid of the plastic sheen Reduced strength of rock AO to get rid of black spots
4 Years Ago
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4 Years Ago
Tweaked contact shadows settings because grass was making my eyes bleed
4 Years Ago
merge from AI main
4 Years Ago
AI tool update.