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123,194 Commits over 4,171 Days - 1.23cph!

5 Years Ago
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5 Years Ago
Workcart interior dashboard indicators & damage effects. Workcart decals are alpha clipped instead of blended, because of artifacts when you shine dynamic lights at them in certain ways.
5 Years Ago
merge from /Workcart
5 Years Ago
workcart tunnel reverb
5 Years Ago
elevator cage door sounds
5 Years Ago
slot jackpot sound
5 Years Ago
Bugfix - triangle frame inserts were not socketed perfectly center of the triangle, leading to small gaps
5 Years Ago
remove debug.log regarding cover points
5 Years Ago
merge from main/pookie_deploy
5 Years Ago
reworked alpha channel of powerlines impostors to cope better with mipping
5 Years Ago
Removing extra neon lights in bottom stairwell prefab that may make double neon lights possible in that place under certain conditions
5 Years Ago
Repainted splats on entrance to ditch all grass - building rotation makes accurate painting impossible for now :P
5 Years Ago
merge from /Workcart
5 Years Ago
Fixed "Train entrance not connected to stair shaft" edge case (regression from 59160)
5 Years Ago
fixed workcart alt skin not applying to LODs
5 Years Ago
PFX Scene backup (Workcart effects + interior dash stuff) & related files
5 Years Ago
Fix favorite and history server tabs never including empty servers instead of always including them
5 Years Ago
Fix for grainy shadows in overpass_double_str_b Added a few signs to overpass_double_str_b module
5 Years Ago
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5 Years Ago
Added rubble decals to tunnel prefabs to reduce texture repetition
5 Years Ago
bugfix for Top of Pylon LODing issue ticket + powerlines LOD2 UV bleed
5 Years Ago
bugfix for armoured door has double handles
5 Years Ago
Set the train icon on the entrance prefab again
5 Years Ago
bugfix for Pallet of boxes LODing issue ticket
5 Years Ago
bugfix re-exported wall.windows.bars.gibs with correct rotation
5 Years Ago
bugfix roadside electrical boxes culling distance extended for combat reasons
5 Years Ago
Dwelling prefabs props placement polish
5 Years Ago
fixed NREs with dwelling prefabs
5 Years Ago
DoPrepare on new dwelling prefabs Fixed dwellings having an offset in the root transform Improved dwellings spawns in the corridor prefabs
5 Years Ago
phrases
5 Years Ago
Tunnel dwellings prefabs work
5 Years Ago
test scene update
5 Years Ago
merge from /main/save_204
5 Years Ago
Merge from main/Workcart
5 Years Ago
Update to Workcart Fixed flickering decal. Removed them as per Peturs request so light placement is nicer.
5 Years Ago
Fixed flickering cables in the overpass module Fixed mismatched cables in double/single tunnel transition modules
5 Years Ago
Fixed tunnel entrance not correctly avoiding underground monuments when spawning
5 Years Ago
Fixed players getting killed at the bottom of certain tunnel segments
5 Years Ago
merge from main
5 Years Ago
merge from miltunnel
5 Years Ago
Collider distance calculation fix
5 Years Ago
Temporary engine slowdown from damage enabled and fully working. Shows infoon monitor + damage FX. Some other engine bug fixes.
5 Years Ago
Expanded corridor volumes on link-stairwell-bottom prefabs to enclose the lift shaft floor
5 Years Ago
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5 Years Ago
Fix server compile error from rendertunnels
5 Years Ago
Show a proper name ("Tunnel Dweller") on loot panel
5 Years Ago
Fix HostileNote NRE in scenes with no terrain (editor fix)
5 Years Ago
Merge from slots
5 Years Ago
More tweaks
5 Years Ago
Disable the engine slowing for now until we have visuals on the client