reporust_rebootcancel

126,880 Commits over 4,109 Days - 1.29cph!

6 Years Ago
Merge from chainsaw_reload_fix
6 Years Ago
Merge from scientist_lootpanel_fix
6 Years Ago
Merge from workshop_download_fix
6 Years Ago
Merge from tree_game
6 Years Ago
more wip
6 Years Ago
Latest terrain generation Grass now fades into dirt before sand in arid biome Arid biome fades to temperate biome on the shore Stronger stones/gravel channels hopefully helping with grass foliage cutout
6 Years Ago
updated dashboard/seat
6 Years Ago
Hierarchy organisation & naming
6 Years Ago
Light luminance tweaks to terrain_config
6 Years Ago
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6 Years Ago
Fix some mismatched profiling markers
6 Years Ago
Allow the deep profiling build option to work
6 Years Ago
Save a bit of memory on the asset bundles by disabling load by filename
6 Years Ago
Only render 1 level at at time in the big offices.
6 Years Ago
Fix for output instance buffer not being rebound when it's reallocated and BRG is being used
6 Years Ago
Remove unnecessary MeshOccludee components on instanced meshes when they're in child objects and relax rules about where LOD meshes can be in the hierarchy
6 Years Ago
Fix for far away trees in editor when ps4 platform is selected
6 Years Ago
[D11] + LOD tweaks - Up to Spherical Tank
6 Years Ago
Culling zones for office interiors
6 Years Ago
[D11] Vending Machine Green Brightness Distance Fix
6 Years Ago
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6 Years Ago
[D11] Fixed Magenta Signs at Compound/Outpost
6 Years Ago
[D11] Spikes Floor Magenta Texture Fix & Bandit Camp Boat Collision Fix
6 Years Ago
[D11] + Launchsite Assets LOD Tweaked
6 Years Ago
[D11] SceneToPrefab fix, Launch site fix
6 Years Ago
Disable unnecessary instancing index stream on PS4
6 Years Ago
[D11] Fixed calls to old function name hidden behind defines.
6 Years Ago
Some fixes for the far away trees
6 Years Ago
[D11] Few materials tweaks + Fixed Junk pile scale
6 Years Ago
RoadTest scene update
6 Years Ago
[D11] [UI] Loading screen client/server calls more specific in WorldSetup.
6 Years Ago
Ground plants / beach and arid progress
6 Years Ago
[D11] [UI] Loading screen changes to address confusing server/client calls to update loading screen text.
6 Years Ago
project_gaea scene world stack update
6 Years Ago
Tweaks to foliage rocks material/textures for biome tinting
6 Years Ago
Arid rock formation prefabs medium and large sizes
6 Years Ago
Removing unused prefabs/files
6 Years Ago
Fix for booting from procedural map scene
6 Years Ago
[D11] UI Texture Resizing
6 Years Ago
Added "roadside" monument type and cleaned up TerrainPathConnect handling
6 Years Ago
fix for bug 3244, server code running on client
6 Years Ago
[D11] Define fix
6 Years Ago
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6 Years Ago
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6 Years Ago
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6 Years Ago
Now spawning modular cars on map with modules, using new and improved method. Don't need random spawn intermediate entity anymore.
6 Years Ago
Updated spawnable vehicle prefab variants
6 Years Ago
Working on changes to vehicle map spawn. Added ModularCar population convar. Manifest++.
6 Years Ago
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