121,514 Commits over 4,048 Days - 1.25cph!
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Moved most postprocess stack shaders back to original folder to allow local builds
Fix for black sludge in TSSAA
Fixed zooming in non-TSSAA modes
Update building ID when buildings are merged / split
Added extended building API to BuildingManager
Added building ID to DecayEntity (for upkeep)
Fixed NRE caused by post process stack v2
Fixed hair not deforming back when removing hats
Forcing target 3.0 on TAA's CopyStd.shader
Fixed male facial hair 2 not replacing both materials
Forcing project settings update/reset
Fixed post process stack v2 modifying player defines
crossbow/bow no longer have stance recoil
skin approval
Temporal AA now default (convar reset)
Player preview now uses temporal AA
added correct materials to male_facial_hairstyle_02 material swapper
prefab error fix for hammer & rock vm
Upgraded temporal anti-aliasing to PostProcessStackV2
old benches can now experiment
nre fix
Fixed material order and made chin geometry look better on facial hair styles 1 and 2, made pubic hair caps look better on non tssaa, tweaked hair strands material and male and female hair styles 2 to look better non tssaa.
Fixed morph cache not dirtying on setup
Fixed male eyebrows on female
Renamed deformHair flags to reflect actual hat/helmet names
Added male facial hair 02
Navmesh Link transition improvements and other misc AI tweaks.
added experimentation to workbenches
can use blueprint if in storage container
oil refinery cheaper
searchlight cheaper
medkit cheaper
miner hat cheaper
chainlink cheaper
prison cheaper
double metal cheaper
arrow default
grill cheaper
protocol++
color/value/harmony tweaks
Added facial hairstyle 2 to male set
Fixed some hair prefabs
Fixed hair deformation on a few cases
Set up hat.burlap.wrap for hair
nailgun no longer damages wood structures
nailgun nails stay in world and are retrievable
tweaked a bunch of 3rd person player animations ( shoulders / elbows look more natural )
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added facial hair style 2 to hair-impl
Merged hair to hair-impl
tweaked materials and textures, vertex lighting etc
More iceberg progress
Slightly more snow ores
Fixed server compilation
Updated manifest
Northen Hapis more cold, icelakes and icebergs prep
Added hair deformation and removal flags to all(?) head wearables
Finished hair removal and deformation code