reporust_rebootcancel

121,138 Commits over 4,018 Days - 1.26cph!

5 Months Ago
Fixed NotImplementedException on the client when a ragdoll collides with something
5 Months Ago
Fixed jittery movement when noclipping
5 Months Ago
Codegen
5 Months Ago
Setup rotation through animation curve
5 Months Ago
Merge from primitive
5 Months Ago
Swap over to using Quaternions instead
5 Months Ago
Sculpt backups
5 Months Ago
Xmas menu background video
5 Months Ago
Renamed back to testbulb in case it is hardcoded somewhere or not updating with manifest or whatever.
5 Months Ago
Ass rotate implementation. Setup anim events. Moved everything over to a Viewmodel script
5 Months Ago
Tweaked catapult seat mount point Allow handcuffed player to be forced mount Reloading level change player corpse throwing force
5 Months Ago
Editor exporting of presets as default configs. Load defaults before convars.
5 Months Ago
merge from legacy_shelter_description_change
5 Months Ago
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5 Months Ago
merge from lanternfixes
5 Months Ago
merge from xmas2024
5 Months Ago
merge from xmas_light_uncrappification
5 Months Ago
battering ram - model update export
5 Months Ago
battering ram - updated animator to remove additional broken anim loop
5 Months Ago
updated battering ram anims
5 Months Ago
merge from increase_vis_entity_buffer -> main
5 Months Ago
Increase collider buffer from 8k -> 32k - allows copypaste to copy large bases
5 Months Ago
Didn't save Catapult.cs
5 Months Ago
Can't mount the catapult if its loaded Minor ballista cleanup
5 Months Ago
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5 Months Ago
edited shield impact animations and edited theiranim transition lengths on player controller. Also applied missing impact melee anims on v shield override controllers
5 Months Ago
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5 Months Ago
Renaming crouch to duck for consistency
5 Months Ago
First pass on scientists peeking out of tall and low cover
5 Months Ago
Cleaning up the last of the TAA code
5 Months Ago
Use constants from BasePlayer and PlayerEyes for NPC cover generation and selection
5 Months Ago
Submitting new ballista rigs
5 Months Ago
merge from main
5 Months Ago
Changed how we detect the entities to damaged when using the battering ram, works better
5 Months Ago
handling item condition properly on ice sculpture deployables
5 Months Ago
Fixed battering ram door not cancelling its busy tick
5 Months Ago
BallistaGun.Update and ServerTick nre fix
5 Months Ago
Battering ram button animation
5 Months Ago
made smoothing less aggressive (still destructive, just less so)
5 Months Ago
fixed sculpting operations being too aggressive near border edges (resulting in additive not adding)
5 Months Ago
Fixed battering ram hit anim
5 Months Ago
merge from indirect_instancing
5 Months Ago
Fix Awake() and OnDestroy() not being called for IndirectInstancing in standalone builds
5 Months Ago
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5 Months Ago
battering ram - new broken state - animator updates - added 'broken' bool
5 Months Ago
Have scientists only crouch when their cover is low
5 Months Ago
jungle_ruins_e more complex layout design
5 Months Ago
main -> 4ShotMiniCrossbow
5 Months Ago
Implemented battering ram rig and animations