reporust_rebootcancel

141,641 Commits over 4,383 Days - 1.35cph!

10 Months Ago
merge from main
10 Months Ago
merge from fogmethod1 (clouds/fog/sky)
10 Months Ago
10 Months Ago
merge from dpv_bone_error
10 Months Ago
re-assigned model root to correct transform
10 Months Ago
clear out all global textures for clouds/fog after main camera finishes rendering, fixes several scene view issues from lingering textures
10 Months Ago
Nuked some low bitrate background videos
10 Months Ago
Fixed clunky animations in the skin viewer when entering and exiting fullscreen repeatedly
10 Months Ago
Tweaked cart item remove button padding
10 Months Ago
Feedback tweak: Cloud shapes
10 Months Ago
Store cart: - Updated button wording and style - Clicking away from the window closes it - Cart item are clickable and open their respective pages - Delete button style
10 Months Ago
Centre connection modal inside the play menu properly Fix notifications blur Fix connection modal blur being a bit strange
10 Months Ago
General tab dividers + add to cart on packs
10 Months Ago
merge from ambiencezone_nre_fix
10 Months Ago
check AmbienceManager instance is valid for AmbienceZone triggers (can NRE when leaving server)
10 Months Ago
setting up 3p thompson anims,entity and and override controller.
10 Months Ago
don't serialize shoreVectorTexture
10 Months Ago
add command to clear report counts
10 Months Ago
merge from projectile_jobs
10 Months Ago
fixed deferred schedule issue in OceanTrace path for when there is no water instance (basically just an issue in the Playground scene) adjusted batch sizes for ocean traces as deferred scheduling seems to act on the capacity of the entire list rather than the count
10 Months Ago
- Removed the Grab Pass from the Lake, Moonpool, Ocean, Ocean Fallback, and River shaders. The _BackgroundColorTexture already gets set for these via a blit in the WaterCamera script. - Fixed shader warnings in the WaterShore and WaterDepthNormals cginc files.
10 Months Ago
WIP handling of trigger parenting between edit/final modes
10 Months Ago
Setup ghost ship entity
10 Months Ago
Friends List colour match to UI + blur
10 Months Ago
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10 Months Ago
Bugfix: DemoBuildingsViewer - tag imported spawn markers to allow export Tests: ran the tool
10 Months Ago
Fix more compile errors
10 Months Ago
10 Months Ago
Added stencil buffers to the Standard and Standard-Terrain shaders to support deferred lighting when the Rust Render Pipeline is active
10 Months Ago
Updated the Rust Render Pipeline package to add support for camera-based command buffers
10 Months Ago
Update: DemoBuildingViewer - add ability to import markers from previously exported base - spawn markers now visualize if their override is invalid Makes it possible to do incremental fixups via the editor Tests: used the tool in editor
10 Months Ago
Fix compile error
10 Months Ago
Reduce icon sharpness as well, looks aliased in builds
10 Months Ago
Add SetSailsOpen(distance, flag) debug console command to make testing easier
10 Months Ago
Fix navbar onpress colours
10 Months Ago
Clicked by mistake, missing file.
10 Months Ago
Bunch of stability experiments/hacks
10 Months Ago
Clicking off the social page dismisses it
10 Months Ago
Clicking off the notifications panel will automatically close it Pressing escape will close the notifications panel
10 Months Ago
merge from new_menu
10 Months Ago
Compile fix
10 Months Ago
Restored full screen skin viewer controls on weekly skin modal
10 Months Ago
Disabled owned overlay on weekly skins
10 Months Ago
merge from new_menu
10 Months Ago
Dont do it in editor ^ (aha)
10 Months Ago
Fixed ceiling and floor wp pack release date
10 Months Ago
Dont let flex layout manager run on server - should fix that warning being spammed when headless
10 Months Ago
Fix white flash when transitioning between home menu and others
10 Months Ago
Clean: mark BiomeBenchmark as enabled for build It doesn't have an effect on the build as far as I can see, but makes it clearer to readers that it is included in the build Tests: none, trivial change
10 Months Ago
merge from new_menu