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125,759 Commits over 4,109 Days - 1.28cph!

11 Months Ago
Expand tests to cover all overloads of EventRecord.AddField()
11 Months Ago
Add overloads without any key for CSV
11 Months Ago
Final'ish attack prefab, but IK script is still screwing it.
11 Months Ago
Merge main -> TrainDecouplingImprovements
11 Months Ago
Change existing overloads for BasePlayer, BaseEntity, etc to use the new 2 string key overloads instead of new EventRecordField(key1,key2)
11 Months Ago
New PlayerSyncCycle method in BaseMountable sets the player position.
11 Months Ago
Fixes
11 Months Ago
GameTIp error refactoring Pulled the overlay parameter out of the command and added GameTip.SetAsOverlay instead Removed ShowErrorToast, we now use ShowToast(GameTip.Styles.Error, ...) Updated all occurences
11 Months Ago
Add a bunch of overloads that take two keys and concat them later with zstring instead of having to manually add new EventRecordField( key1, key2 )
11 Months Ago
Attack FX
11 Months Ago
Merge from gizmo_light_occludee_nre
11 Months Ago
Fix NRE when gizmos are enabled from LightOccludee.cs
11 Months Ago
More aim fixes
11 Months Ago
Old cam save delete
11 Months Ago
More fixes, expose ADS state
11 Months Ago
Added an error when trying to upgrade a recently damage block: "Recently damaged, upgradable in {0} seconds"
11 Months Ago
merge from main
11 Months Ago
merge from wallpaper
11 Months Ago
Reverted skin list before merging to main
11 Months Ago
Implement PR #63 - Added new time formats and support for custom formatting in Countdown
11 Months Ago
Spray can now ignores sprays when looking for entities to reskin, allows reskinning wallpaper/shipping container blocks if sprays are on that wall
11 Months Ago
Parent merge
11 Months Ago
Arctic Scientist pose prefab backup
11 Months Ago
Parent merge
11 Months Ago
Vendor Sleeper Kill -> Main
11 Months Ago
Travelling vendor no longer marks sleepers as hostile should they sleep near the road long enough
11 Months Ago
Merge from map_ping_fix
11 Months Ago
Merge from main
11 Months Ago
Remove changes introduced in vm_rotate_around_modifier, no longer needed
11 Months Ago
BP Stock Fix -> Main
11 Months Ago
Merge from main
11 Months Ago
Line of sight checks again, TraceAll instead of a single Raycast
11 Months Ago
NPC vending machines have never properly counted the stock of blueprints Causing vendiing machines to gradually fill up with crazy amounts of BP's cause they always thought they had 0 stock
11 Months Ago
new rocks, seaweed dressing, decals, seaweedplane placement and made prefab
11 Months Ago
Merge from analytics_zstring -> main
11 Months Ago
Fix compile error from merge
11 Months Ago
Merge from main -> analytics_zstring
11 Months Ago
merge from runtime_profiling_disable_pooling -> main
11 Months Ago
Merge from main -> runtime_profiling_disable_pooling
11 Months Ago
Comments
11 Months Ago
Actually test that the values of each field of the JSON or CSV value match to confirm all the serialization and escaping is correct
11 Months Ago
Ensure escaping handles both JSON and CSV rules differently (assuming the CSV is always comma seperated)
11 Months Ago
Simplify overloads for byte,short,etc -> long Mark AddField(string,char) as unsupported instead of silently casting to int Escape all CSV columns with double quotes
11 Months Ago
Added simple CSV parser
11 Months Ago
Added tests to confirm serialization works Fix DateTime formatting having to use 'O' instead of 'o' Switch WebAPI serialization using ZStringWriter instead of Utf8ValueStringBuilder
11 Months Ago
Merge from world_update_2
11 Months Ago
Compile fix
11 Months Ago
Switch from StreamWriter to Utf8ValueStringBuilder - ensure the struct is passed by ref - Clear() instead of creating a new one for each upload
11 Months Ago
boat vertex colour, fish shoal tweaks, a lot of set dressing and balancing
11 Months Ago
Merge from world_update_2