reporust_rebootcancel

139,308 Commits over 4,352 Days - 1.33cph!

10 Months Ago
Menu UI Code folder restructure Setup header filters for name, ping, player count etc
10 Months Ago
Missed files
10 Months Ago
Setup some basic steering wheel visual turning
10 Months Ago
Floating cities progress / visual test for the security tower area
10 Months Ago
oil rig legs fixes
10 Months Ago
HTTP image supports duplicating an image to an secondary image/rawimage
10 Months Ago
added camera animation to mini crossbow reloading
10 Months Ago
Merge from parent
10 Months Ago
Merge from main
10 Months Ago
Merge: from growablegenes_allocs - clean of 1 line Tests: none, trivial change
10 Months Ago
Clean: remove unused static Tests: none, trivial change
10 Months Ago
Merge: from growablegenes_alloc - reduces(removes?) junk allocs from growables Tests: editor builds + alloc unit test
10 Months Ago
Clean: unused usings Tests: none, trivial change
10 Months Ago
Merge: from main Tests: editor builds
10 Months Ago
Clean: remove Sort from BufferList Not used anywhere Tests: editor builds
10 Months Ago
Optim: don't sort slotWeights to avoid internal allocs Array.Sort(T[], IComparer<T>) in this version of mono always allocates a Comparison<T> internally. Lucky for us, we can just simplify the code and avoid this alloc. Tests: alloc unit test passes
10 Months Ago
merge from discord_sdk_1.2
10 Months Ago
trawler ship materials and models progress
10 Months Ago
merge from hackweek_fps_logging
10 Months Ago
merge from menu_fps_cap_fix
10 Months Ago
merge from purifier_waterloss_fix
10 Months Ago
▇██▅▌▅ ▇█▉▌ ▌▋▊▌▅▊▆▋█▉▉▍▉▍▆▉▆
10 Months Ago
▌▆▋▍█▇▍ ▍█▉ ▅▍▍▇█▄▌▅█ ▅▇▋▇▊▅▌ █▄█▆▅ ▆▍▋▉▅▇▌▆▍▅▅▊▊▍▌█▉▇▍▆▍▅▇▇▅▌▅▌▉▌▌█▅▇▌▄▆▋▆▊▍▍█▄▆▄▊▊▆▇▌▋▉▍▅▅▉██▇▆▍▊▅▆▊█▆▄▋▆▌▄▆▆▄▋▇▄▅▅█▊▅▄▅▍▆▅▋▉▌▇▌█▍▆▇▌▊▉▇▊█▅▄▊▆▊▅▇▅▇▇▅▌▇█▅▄▊▆▄▇▆██▆▌▆▋▇▉█▉▋▌▅▄▍▉▊▉▄▇▇█▄▊▊▊▌▆▋▍▇▆▆▆▊▉███▇▄▊▍▋█▍▆▇▅▉▍▋▄▍▌▍█▉▅▊▍▅▋▉▅█▉▌▇▇▅▆▅▊▇▊▉▆▆▊▇█▄▅▍▊▆▆▇▋▅▌▆▋█▌▍█▊▍▇▇▍▌█▋▉▇▊▅█▆▆▉▇█▄▉▉▉▆▇▉▊▆▆▍▇▆▉▋▅▊▇▆▍█▆▋▅▄▌▊▅▇▌▊▋▇▍▋▇▌▄▋▄▌▇▉▆▌▅▅▅█▆▊▍▇█▍▌▌█▉▇▊▇▇▇▊▅▄▆▋▇▆▉▊▅▄▅▊▉▆▌▋█▋▄▅▋█▍▍▍▉██▇▇▉▍▅▉▊▅▌█▄▍▄▇▅▇▌▅▆▅▋▊▆▉▇▅▍▋▄▆▋▌▌▄▆▌█▆█▍▉▊▌▄▋▄▅█▇▊▅▋▆▆▋▋▅▄▉▄▊▍▅▊
10 Months Ago
▇▍▄▋▍█ ██▆▅ ▇▅▆▋▋██▉█▋▆█▅▆▄▆▉█▅█▋
10 Months Ago
▌▊▇▉▉▉▄ ▍▅▋▊█
10 Months Ago
▇▇▊▇ ▄ ▋▉█▄█▌▊▌▋ ▇▅▉▆▇ ▄▍ ▍▌▉▌▍▌▅▊▌▄█▊ ▊▉▄ ▌▌▊▆▌▆▍▇▇▆█▉▄▉▍▊▍▋▋▇ █▄ ▉▅▌▇▌ ▆▇█▍ ▆▆▆▆▋▉▄▆▊▄▉▆▊ █▇▅▄▌██ ▍▍▅▉▌▆▉ ███▋▍▍▆▆▆ ▋▆ ▅▄▍▉▄ ▆▍▌▍▊█ ▆▋▇▍ ▍▄▇▄
10 Months Ago
Update x marker data for VineSwingingTree02 and 03
10 Months Ago
Merge from vine_data_fix
10 Months Ago
Updated battery search mission to require 3 batteries
10 Months Ago
Compile fixes
10 Months Ago
Merge from main (NPCTalking conflicts)
10 Months Ago
Merge from frontier_external_fixes
10 Months Ago
Added a 50% buffer for the look at check when looking at a gate with a spraycan
10 Months Ago
Merge from main
10 Months Ago
Merge from computerstation_reskin_fix
10 Months Ago
Merge from main
10 Months Ago
Merge from team_invite_changes
10 Months Ago
Fix auto turret auth not working
10 Months Ago
Merge from main
10 Months Ago
Resource dispensers respect max stack size
10 Months Ago
Bring back modding category to server browser Add wipe schedule filters back
10 Months Ago
Don't auto-enter BBS edit mode when loading from a save so any boat left in the work area isn't confusingly converted to editable.
10 Months Ago
Indirect instancing fixes: - Supported shaders are no longer determined at runtime, instead a list is supplied to the component on the main camera prefab. This fixes issues where instanceable objects would end up in the non-instanceable fallback renderer. - Add operations are no longer queued in order to return success/failure states immediately back to the caller. - Remove operations are now queued without relying on managed references, fixing various use-after-destroy issues. - Broadened the use of the InstanceCreationInfo struct to avoid fealing with so many function parameters. - Improved logging when instances can't be added (1) at all or (2) only in the non-instanced fallback renderer. - Fixed exceptions resulting from calling RecalculateUVDistributionMetric() after UploadMeshData()
10 Months Ago
Enabled R/W on a few collision meshes that need it
10 Months Ago
Set isDynamic on all block RendererLODs, fixing visual issue after loading.
10 Months Ago
▉ ▉▌▅▇▌ ▄▌▍▇ ▍▅▋▄█▉▊▍▌▍█▍▆▊▆▆▌▌▌▍▍█▋▆▊▉▊▍▍▍▄ █▇ ▌▆▄▄
10 Months Ago
█ ▄█▋ █▅▅▌▋▊ █▉▇▄▄ ▇▋▊▋▅▅▉▌▍ ▄▍▅▊▇ ▆▆▍ ▍▅▍▉▄▊▉▋▉ ▍▅▊ ▆▆▇▉▆▋▄ ▄▅▋▌▍ ▅█ ▋█▄▉▉ █▇█▉▅▅█▇▅ ▅▍▊▆▇▆▋▋▉▉ ▇▉▆▆ ▌▆▆▍▇▉▌ ▅▋▄█▋▆▋▊▆ █▋▇ ▌▍▅▅▊▊▍ ▋▍▌█▅ ▍▆▅▊▇▌▅ ▅▋▆▍ ▅▊▌▉▍▍▅▇▅
10 Months Ago
Featured tab items ordering
10 Months Ago
Mass/health block tweaks
10 Months Ago
BBS duplicate name fix. Sails revert to closed on save load.l