reporust_rebootcancel

114,266 Commits over 3,959 Days - 1.20cph!

1 Year Ago
updated player prefab & skeleton asset to use new rust player avatar
1 Year Ago
Reverted serverside implementation (didn't work) Added to clientside instead (still server only with replicated var)
1 Year Ago
Added server convar to skip death screen warmup
1 Year Ago
player update. exported wip rocket launcher anims and populated rpg override controller
1 Year Ago
Comment
1 Year Ago
Clear mouse Y input when cam is locked. Lerp cam to locked target position.
1 Year Ago
swing bridge whitebox - figuring out design
1 Year Ago
removed shadow proxies using colliders as source and some less precise proxies
1 Year Ago
More tests
1 Year Ago
merge from mesh memory review
1 Year Ago
Stripped out rig controller into it's own prefab for easier merges Added per spine bone look at weights
1 Year Ago
Add animation rigging package (third times the charm) Add new Facepunch.BoneJobs plugin BoneJobs is a stripped down, simplified way of using Animation Rigging without having to use the cumbersome RigController (and espensive) rig handling system that the package depends on Currently only has a single component, the AimSpineComponent Instead of relying on a selection of loose rig controllers, this component does exactly what we need in a single place - adjust all of the spine bones to look at a given target with a variable rotation offset so we can account for 3/4 stance poses on a per weapon basis The advantage of still using the underlying tools in the Animation Rigging package is that the core math is really fast and runs in jobs so we can in theory move all of our IK and bone manipulation handling to threads It also has quite a bit of functionality we want and all of the math already done (quaternions are confusing), so next steps will be porting over some more components that we need
1 Year Ago
Improved eye and eyelid position on both client- and server-side ragdolls
1 Year Ago
- Move all TimedExplosive projectiles to the Physics Projectile layer - Remove collider from those that still had one
1 Year Ago
There's no need to add a EntityCollisionMessage script to rockets and things that don't have a collider. It is needed for stuff like C4, so let's make it conditional.
1 Year Ago
Merge from main
1 Year Ago
Camera view lock test.
1 Year Ago
Lazy-instantiate WorldSplineSharedData in the same way as TrainWagonLootData. Change TrainWagonLootData back to not using null-coalescing operator. Although it was perfectly fine in this case, ScriptableObjects do have the same null overriding situation as MonoBehaviours, and I'd rather not give anyone the wrong ideas.
1 Year Ago
Fixed bug causing doubled markers to appear
1 Year Ago
Map now shows shelters owned by player This functionality automatically disables if max_shelters convar is set higher than default
1 Year Ago
Disabled crunch on a few more textures
1 Year Ago
1 Year Ago
More additions to texture streaming exclusion paths
1 Year Ago
Enabled mips and streaming on 34 textures
1 Year Ago
Shelters now inform local player if owner Shelters map marker is now instantiated by owned shelters
1 Year Ago
▄▅█▊▊ ▅▍▉ ▄▋▅▉▋▄▌█ ▌▄▍▉ ▅▇▄▋ ▍▍█▅▊ ▉▌ ▊▉▍▆, █▆▉▄▄▉▊ █▅█▄█▄▋
1 Year Ago
Enabled texture streaming on 3310 textures
1 Year Ago
Added a few more exclusion conditions for finding streamable textures
1 Year Ago
Disabled mesh compression on 396 meshes
1 Year Ago
Added tiny custom tool to find unoptimized models
1 Year Ago
Increased streaming mip map budget to 1GB
1 Year Ago
Re-enabled texture streaming
1 Year Ago
▋█▆▆█ ▅▋▉▄ ▌▇▄▋▊▊/ █▅▅▉▇▄█▇▅/ ▇▊▊▆▆▊▍
1 Year Ago
Added shelter limit to toolbar - in the same way as bag limits are displayed
1 Year Ago
Merge from main
1 Year Ago
Add `cached_browser_refresh_cooldown` convar (default 60s) Lower cached browser refresh delay from 5min -> 1min on the client
1 Year Ago
cherrypicking 91113
1 Year Ago
▍▊▅█▉ ▌▍▄█ ▄▋▌_▌▍▉_▇▊▅▅▇▇_▆
1 Year Ago
Merge from main
1 Year Ago
changed animation clip name for throwing to 'throw' on some weapons for player update and assigned correct anim in spear override controller fro the throw
1 Year Ago
Delayed some calls (RenderScale, TrainWagonLootData) until after shaders bundle is loaded to prevent shader duplication in memory
1 Year Ago
Moved all shaders to their own bundle (shared/shaders.bundle) and made it load first, before all other bundles
1 Year Ago
Fix attachments not making sound when added to a weapon inside a backpack
1 Year Ago
Merge from backpacks -> aux2
1 Year Ago
Added back highly simplified "Standard" and "StandardSpecular" overrides
1 Year Ago
Further reduced variants on a variety of shaders; total now down to ~0.16MB from 3.10GB (after de-duplication, coming later)
1 Year Ago
harbor_2 dock island + swing bridge prrof of concept
1 Year Ago
merge from xmas_2023
1 Year Ago
gingerbread unlock