reporust_rebootcancel

123,907 Commits over 4,079 Days - 1.27cph!

11 Months Ago
Added a ForceHidden check on item information display calls. Added ItemModHideInfoPanel which is checked by ForceHidden. Hide handcuff information panel.
11 Months Ago
latest wolf run attack animation exported
11 Months Ago
Added Food Cache Folders, Textures and FBX
11 Months Ago
Added Boomerang blockout.
11 Months Ago
mrege from main
11 Months Ago
Fix bug preventing foliage rustle sounds to only be heard on the local client. If someone moves in a bush nearby you will now hear it again.
11 Months Ago
named cameras individually
11 Months Ago
only applying constraints solve at the end of an iteration, avoids constraints feeding into eachother mid-iteration
11 Months Ago
configured ghostsheet with default length constraints
11 Months Ago
added default length constraint to be used by all bones without their own (before this allowed for full compression, which almost always gives bad results)
11 Months Ago
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11 Months Ago
Coastal rocks normal map fixes
11 Months Ago
Coastal rocks / prefabs / LODs and colliders
11 Months Ago
Updated Frontier Hatchet World Model to have correct LODS and to Include fur strip
11 Months Ago
merge from radtown_redux
11 Months Ago
radtown S2P
11 Months Ago
Added back door anim event sound component on residential door
11 Months Ago
changed door knock sound from metal to wood on residential door
11 Months Ago
fixed missing box colliders on ground floor chimneys in masterhouse
11 Months Ago
fixed electric fan b using fan a collider..
11 Months Ago
Fixed incorrect import options on colliders for radiators, vintage furniture, pushcarts, bathtub, large rubbish skip, radiactive vats, checkpoint hut, small rubbish skip, binbags, radhouse large
11 Months Ago
Fixed some material regressions on the siren lights. Siren lights use new fresnel emission
11 Months Ago
correct surface type on stairs from walkways set
11 Months Ago
Add proxy wolf2 to manifest
11 Months Ago
Early wolf root motion tests
11 Months Ago
Changed the technique for collider to Prevent Movement instead of transparent Changed to mesh lod
11 Months Ago
added missing ceiling box collider in recycler room of storage building large
11 Months Ago
Removed simplelight from gate prefab.
11 Months Ago
fixed AC unit missing collision on roof, was mesh - not prefab
11 Months Ago
moved mesh colliders from LOD0 to parent on radhouse_large
11 Months Ago
Moved hobo to lighting prefab, because it has bespoke optimized lighting for that area.
11 Months Ago
Merge from hood and cuffs
11 Months Ago
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11 Months Ago
Merge from main
11 Months Ago
Small hue tweak on Hobo lights.
11 Months Ago
Rename effects.hurt to effects.hurtoverlay so it doesn't become the default executed console option when trying to hurt yourself
11 Months Ago
bunch of tweaks along the way
11 Months Ago
assets gym scene - end?
11 Months Ago
Cleaned up
11 Months Ago
Smol wall vent nudge.
11 Months Ago
Prefab backup
11 Months Ago
Disabled a small metallic wall shelf because problematic unavoidable specular lighting bleed.
11 Months Ago
vm blunderbuss - set rotate around muzzle value back to 1, fixed clipping issues instead via rotate amount test
11 Months Ago
Merge from hood_and_cuffs
11 Months Ago
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11 Months Ago
Moved convar to Effects.hurt for consistency with other image effects. Added option to menu UI under Image Effects.
11 Months Ago
merge from attack_heli_mount_fix
11 Months Ago
merge from io_flooding_fix