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123,980 Commits over 4,171 Days - 1.24cph!

11 Months Ago
Prevent fsm from waiting one frame to change state when a state succeeds or fails Fixes wolves sometimes pausing for one frame and losing momentum Added some infinite change protection in the hypothetical case a group of states keep cycling during the same frame After 3 same-tick changes we postpone the next state change for the next tick
11 Months Ago
Boulder and explosive boulders dropped item prefabs and icons
11 Months Ago
- get sun color from proper components - sharpen density curve to improve definition - also sharpen density-coverage falloff curve - better approximation of inner glow/multiple scattering and ambient scattering
11 Months Ago
Show catapult ammo model in the basket, based on the item loaded
11 Months Ago
slow and greedy starting point for marching cubes - not calculated in correct coordinate space or interactable, but can at least present the correct mesh for a given 3D dataset
11 Months Ago
Have wolf fsm tick slower when no player is nearby, similar to senses
11 Months Ago
Fix elevator and fluid splitter
11 Months Ago
Fix arrows trying to render when the IO port doesn't have a direction configured and flooding F1 console with warnings
11 Months Ago
Fix & add IO port directions on a bunch more IO entities
11 Months Ago
Combine wolf senses and fsm into a single budget for simpler tracking, and also because we want senses to drive the fsm tick rate in the future
11 Months Ago
Fixed battering ram jittery reverse speed
11 Months Ago
Use a flag instead, for safety
11 Months Ago
Fixed battering ram fire button working only once on the client
11 Months Ago
Updated battering ram hardware art
11 Months Ago
Fix wolves not playing 180 anim anymore when fire is lit right in front of them (regression)
11 Months Ago
Hook remaining wolf idles
11 Months Ago
Make sure state and transitions are always deep copying internal lists
11 Months Ago
Fix state cloning making a shallow copy of lists, causing clones to share the original transitions
11 Months Ago
merge from siege_weapons/horses
11 Months Ago
Fix wolves sliding when waking up
11 Months Ago
Cleanup, removed the stand when braking at full speed Compile fix
11 Months Ago
When wolf braking too abruptly
11 Months Ago
Tick steering manually from serverMgr instead of unity's update
11 Months Ago
Fix typo in time warning comment
11 Months Ago
merge from siege_weapons
11 Months Ago
merge from main
11 Months Ago
Merge from /main to continue old work
11 Months Ago
Ballista aiming clientside prediction, feels way better with high latency
11 Months Ago
Re-assigned bones in viewmodel prefab (to fix invisible man viewmodel)
11 Months Ago
merge from save_260
11 Months Ago
Cave med hard S2P
11 Months Ago
manifest
11 Months Ago
S2P Lighthouse and cave small med - resolves rock_formation_huge_c, bigger than huge
11 Months Ago
Convert mixing table UI to use pooling. Misc performance improvements.
11 Months Ago
Remove hardcoded speed values
11 Months Ago
subtracting t1smg
11 Months Ago
Fix hobo barrel and witch cauldron not scaring wolves when they are lit
11 Months Ago
Burlap gloves viewmodel uses correct material
11 Months Ago
Merge from main
11 Months Ago
Compile fix
11 Months Ago
merge from save_260 - Staging wipe
11 Months Ago
network++ save++
11 Months Ago
merge from t1smg - WIP
11 Months Ago
merge from io_research_table
11 Months Ago
merge from main, stomping radtown_1 changes from main
11 Months Ago
Stop fizzle smoke wisp from sometimes RNG clipping through walls.
11 Months Ago
Fix for FizzleEffect being hardcoded on DudExplosives
11 Months Ago
Merge from gesturepack
11 Months Ago
Added the option for gestures to not get cancelled via LMB/RMB Enabled on RPS
11 Months Ago
Animator fixes