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123,980 Commits over 4,171 Days - 1.24cph!

11 Months Ago
Merge from gesturepack
11 Months Ago
Added new gesture preview clips for the options menu. Enabled looping on menu video player element.
11 Months Ago
Unsaved sound timing change
11 Months Ago
RPS foley sounds
11 Months Ago
RendererLOD and MeshLOD will now only set isSmall if it can find a renderer with a bounds with a size > 0 on any axis Should hopefully resolve missing shadows when using monument scenes due to the changed initialisation sequence
11 Months Ago
Knuckle crack sound timing tweaks
11 Months Ago
Merge from qol_teleport2grid -> main
11 Months Ago
Gesture foley sound tweaks
11 Months Ago
Merge from spawn_debris_pool_fix
11 Months Ago
Add `teleport2grid` command - the magic number is 1024m/7 per map grid for anyone curious - specify grid like "D8" (case insensitive)
11 Months Ago
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11 Months Ago
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11 Months Ago
11 Months Ago
Merge from RF_optim/RFManager
11 Months Ago
Codegen
11 Months Ago
Merge from main
11 Months Ago
Merge from fix_barricades_train_tunnels
11 Months Ago
Merge from wearable_down_limit_fix
11 Months Ago
Fix the down limit override on the dracula cape being remembered after the cape is unequipped, resulted in player model not looking up/down correctly
11 Months Ago
Merge from main
11 Months Ago
Merge from demo_shot_delete_fix
11 Months Ago
End the currently playing shot when deleting a folder
11 Months Ago
Merge from main
11 Months Ago
Merge from cui_pr_61
11 Months Ago
Implement PR #61 for community UI - adds builtin player avatar support to RawImage
11 Months Ago
Ballista and battering ram deployable prefab tweaks
11 Months Ago
S2P radtown to try and eliminate missing materials in middle building (will cause a conflict with save_260, this change should be disregarded when merging)
11 Months Ago
merge from fix_radiation_rounding_damage -> main
11 Months Ago
Round the display values of radiation down instead to match the radiation values on the server - both for the item info panel & the total radiation protection beside the player model
11 Months Ago
Siege tower deployable prefab tweaks
11 Months Ago
Fixed player stuck in slow state if the siege weapon pulled has been destroyed Reduced the max distance before releasing the pulling
11 Months Ago
Subtract rounding the serverside radiation values
11 Months Ago
Added a transform line renderer for the extra belt parts on the side of the horse
11 Months Ago
merge from main -> fix_radiation_rounding_damage
11 Months Ago
Merge from fix_ddraw_text_ztest -> main
11 Months Ago
merge from fix_map_focus_light -> main
11 Months Ago
Added hill cliffs small to the world setup / smaller rocks will spawn around the hill cliffs to fill in some of the previously empty areas
11 Months Ago
merge from community_ui_inventory -> main
11 Months Ago
Bugfix: avoid exceptions when modifying decals in editor Tests: on craggy spawned a bunch of decals, modified them in various ways, deleted them - no exceptions
11 Months Ago
Instead of declaring multiple overloads for a method to allow a variable number of parameters, use optional parameters
11 Months Ago
Merge from main -> community_ui_inventory
11 Months Ago
merge from fix_jug_dump_leaving_water -> main
11 Months Ago
Merge from ai_wolf_iteration
11 Months Ago
Temporarily prevent wolves from hunting scientists until we update their AI
11 Months Ago
merge from qol_map_marker_num -> main
11 Months Ago
Connect further up the horse (like it would do in real life)
11 Months Ago
Merge from ai_wolf_iteration
11 Months Ago
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11 Months Ago
Fix menu option for "numbered pins" being incorrect Fix pins starting at 0 instead of 1
11 Months Ago
Fix wolf mesh not being culled on client when occluded