reporust_rebootcancel

138,351 Commits over 4,505 Days - 1.28cph!

39 Days Ago
Fix roundabout and swings not immortal + marking players as hostile Fix the rotation not being initialized correctly on the client
39 Days Ago
Fixed apartment door numbers
39 Days Ago
Fix frame debugger capturing empty data and not capturing previews when there are a lot of events
39 Days Ago
Recovered layer settings in large apartment. Fixed door lighting issue.
39 Days Ago
supermarket freezer lods
39 Days Ago
fix trailing comma
39 Days Ago
Clean: add a comment Tests: none, trivial change
39 Days Ago
- Basic setup for shot force controls - Prevent moving mouse up and down from moving the underlying mountable
39 Days Ago
rebuilt skins
39 Days Ago
removed glowing sprays
39 Days Ago
added edited sprays
39 Days Ago
Optim: permit MeshLods to use occlusion culling if it has an invalid RendererBatch Taken from 156029. Saves 30% of drawcalls in all 5 test cases, 20% of avg fps improvement in editor(will test standalone later) Tests: profiled 5 test cases, flew around keeping an eye out on weird rendering
39 Days Ago
Hook up FXAA to UI settings
39 Days Ago
auto close the pool table dialog if you die
39 Days Ago
Unjitter camera matrix when jittering isn't needed anymore
39 Days Ago
Actually apply jittered projection matrix to camera
39 Days Ago
supermarket freezer material work texture update with new uvs and added blinking emission to simulate old halogen bulbs
39 Days Ago
Founders Door - fixed skin not spawning correctly
39 Days Ago
39 Days Ago
Optim: don't create procedural batch meshes if they only contain one input mesh This inhibits unity's batching via instancing. In 2 out of 5 scenarios saves 16% of draw calls/~1ms avg in editor Tests: monument island with appts and disabled world prefabs, tleeported to 5 locations and inspected profiler stats
39 Days Ago
Setup control computer entity with the WIP model
39 Days Ago
Merge from sat_con_console
39 Days Ago
satellite control console COL
39 Days Ago
Manifest after changes
39 Days Ago
AK weapon movement fix on deploy
39 Days Ago
s2p on apartment complex to incorporate large apartment bathroom changes
39 Days Ago
Clean up of prefabs + folders
39 Days Ago
Added gamma intensity correction to the Forward+ lighting color that's applied for transparent objects
39 Days Ago
Re-exported large apartment bathroom due to issue with part of mesh not rendering. Rebaked LOD materials. Set up new apartment bathroom prefab and replaced broken one.
39 Days Ago
merge from main
39 Days Ago
Fixed latency issue when dismounting the terminal, causing your eyes to be in the cctv anchor for a small time
39 Days Ago
merge from apartment_complex_monument
39 Days Ago
Founders Door - initial setup
39 Days Ago
merge from clan_bugfixes
39 Days Ago
merge from ballisticlegSFX
39 Days Ago
removed loot spawns in scene S2P
39 Days Ago
merge from apartment_complex_monument
39 Days Ago
Added missing unity event attribute on terminal ui button Added new phrases for the apartment type
39 Days Ago
Merge from apartment_complex_monument
39 Days Ago
Added a blocker to the front and back entrances of the apartment block to stop vehicles entering
39 Days Ago
Clean up some logs Fixed rented vending machines not recording stats
39 Days Ago
Don't show the disconnect in safe zone warning if the player is inside their apartment
39 Days Ago
Fixed front door not being closed on apartment check out after a server has restarted
39 Days Ago
Merge from apartment_complex_monument
39 Days Ago
Update bounds of apartment complex monument to match visual bounds (was at default?) Fixes some stray auto turrets being left behind in hardcore
39 Days Ago
Fixed not being able to enter a room as a team member
39 Days Ago
Possibly fixed shopkeeper in rentable shop sometimes facing the wrong way
39 Days Ago
Added a shop number field to rentable shops, may hook it up to a visible number at some point