reporust_rebootcancel

132,991 Commits over 4,293 Days - 1.29cph!

2 Months Ago
Can now set lock code from edit mode
2 Months Ago
Gun turret container on the attack heli now gets cleared correctly when using fixcars command.
2 Months Ago
Re-enable auto auth on place back to steering wheel
2 Months Ago
Renamed some prefabs, folders
2 Months Ago
Bunch more auth work, fixes and UI option consistency.
2 Months Ago
Started on the item tab
2 Months Ago
Reapply the caching present before the optimization with a nullable bool & ensure ResetState() will reset the caching
2 Months Ago
Power mannequins to change their pose
2 Months Ago
Padding and layout fixes
2 Months Ago
Added RobotoMono-Bold
2 Months Ago
realmed OverlapSphere - this isn't worth it, it's going to break the whole game to fix minor annoyances or in-editor mistake
2 Months Ago
Fixed RobotoMono material fuckery
2 Months Ago
Burlap shoes repose/lods - added female prefab
2 Months Ago
2 Months Ago
realmed GamePhysics.CheckSphere - it's stupid that the PhysicsScene API doesn't have a CheckSphere, but the static one does
2 Months Ago
Console menu navigation
2 Months Ago
Ninja suit repose
2 Months Ago
force World prefab spawning to spawn both client and server manager instances of the prefab in listen-server mode - something hacky in bootstrap to not fail trying to build a navmesh, we're populating TerrainMeta.Path.Monuments twice here but it might be a non-issue beyond this one
2 Months Ago
- Can now pass a radius to debug.puzzlereset, or not to reset all puzzles like before - Fix the command not working from the server console
2 Months Ago
Removed save file name from Craggy's GameSetup
2 Months Ago
Developer tool nav bar buttons
2 Months Ago
Client compile fix
2 Months Ago
- Added RPC name under the info section of RPC packets - Added global filters for server/client realms - Added packet type breakdown of the top packets - Clean restyle of the net graph
2 Months Ago
Command block tests
2 Months Ago
Added the old console to the new developer tool prefab for now
2 Months Ago
Added indirect instancing for the ballpit spheres
2 Months Ago
create GO for the client's physics scene to just hold a terrain collider (Terrain component not needed as it can reference the same TerrainData), should be able to share the static ignore grid still as well
2 Months Ago
Baseline, bootstrap spawns EngineUI2
2 Months Ago
Merging fpbuild related changes to main branch
2 Months Ago
Add a network graph
2 Months Ago
Setting up EngineUI2_DeveloperTools prefab
2 Months Ago
Implemented a simplified version of the ball pit physics in a test scene
2 Months Ago
Auto auth player on placing steering wheel
2 Months Ago
console tools
2 Months Ago
2 Months Ago
Burlap shirt repose/lods
2 Months Ago
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2 Months Ago
plastic please
2 Months Ago
Renamed the prefabs
2 Months Ago
easel lods
2 Months Ago
Fix for texture issue on 3p m15
2 Months Ago
Add Invoke<T>, Invoke<T1,T2>, InvokeRepeatingWithHandle to use InvokeHandler without allocating garbage
2 Months Ago
WIP code, parameters, setup
2 Months Ago
handle client physics tick and interpolation in custom PlayerLoopSubsystems inserted to run after their respective default scene's ticks
2 Months Ago
Console Info Panel
2 Months Ago
Merge from parent
2 Months Ago
merge from automatedtesting