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158,634 Commits over 4,566 Days - 1.45cph!

35 Days Ago
Bugfix: bring back original flashlight blend shader Fixes ugly light gradient in glowing wallpaper page Tests: navigated to glowing wallpaper pack page
35 Days Ago
comment out unused frog interest
35 Days Ago
merge from Livestock_animals
35 Days Ago
Clean: get rid of dead props on StoreFlashlightReveal Tests: none, trivial change
35 Days Ago
Merge: from main
35 Days Ago
Merge: from mt_snapshot_saving - Bugfix for string serialization sending wrong data in Jobs 4 (and potentially inflating memory) Tests: spawned a bunch of cows on Craggy with jobs 4
35 Days Ago
Bugfix: make NetWrite.String thread safe by marking buffer ThreadStatic Tests: with jobs 4 spawned 20 cows on craggy
35 Days Ago
disable cloud reprojection when rendering workshop icons/images
35 Days Ago
force update water reflection probe when dragging time slider in workshop editor
35 Days Ago
Halloween Wallpapers - texture updates
35 Days Ago
syncvar_parallel_save_fix -> main
35 Days Ago
Fix SyncVar buffers being leaked when using parallel saves
35 Days Ago
Remove adminUI from livestock convar, it's not necessary and massively grows the string sent to admin, one of the 3 parts that caused the staging OOM (shared stringBuffer in netWrite.string becomes massive)
35 Days Ago
Merge: from main
35 Days Ago
Continued WIP on the server room (random rooms) - still WIP, needs pipe and decal pass, and some UV cleanup on ceiling from where I was lookdeving
35 Days Ago
Adjust timings for clear_holdtype events on 3p grenade anims
35 Days Ago
Merge from render_pipeline_testing
35 Days Ago
Merge from rrp_prop_rendering
35 Days Ago
Add new animation susbystems for Grenade and HeldEntity. HeldEntity subsystems supports animations for picking up and dropping other items whilst holding the entity. Grenade subsystem inherits from HeldEntity Convert F1 Grenade to use Grenade subsystem
35 Days Ago
merge from critter_animals
35 Days Ago
improve frog hopping ends using distance syncvar, to stop the final hop when not necessary
35 Days Ago
Part2
35 Days Ago
Part3
35 Days Ago
More LOD texture optimizations
35 Days Ago
Loading the icon renderer asset via resources when needed and updated the IconOutline render pass to the new raster pass API
35 Days Ago
merge from main -> base_occlusion
35 Days Ago
Added a custom renderer for the prop renderer and a renderer feature for the icon outline effect
35 Days Ago
35 Days Ago
add singular crab prefab (mostly for media capturing)
35 Days Ago
- eye centre fix
35 Days Ago
merge from critter_animals
35 Days Ago
fix crabs LOD add physics materials to critters exclude player movement and player (server) from collision layers so critters dont move players around
35 Days Ago
Add stir lock convar
35 Days Ago
Better colliders
35 Days Ago
Re-export tests after merge from main
35 Days Ago
Part2
35 Days Ago
Part3
35 Days Ago
LOD texture optimizations Rebaked some LOD textures and adjusted LOD distnaces
35 Days Ago
medium train station update adding signal light which are off adding large ac with moveable fan blades
35 Days Ago
Fixed LODs on gate and fence
35 Days Ago
Update: make StoreFlashlightReveal support dynamic refs and httpimage - OverlayPage now controls flashlight reveal - ran update image urls Tests: opened glowing wallpaper page, works with blur hashes and fallback loads, but doesn't look exactly as before
35 Days Ago
biofuel_generator -> main
35 Days Ago
biofuel_generator -> main
35 Days Ago
Merrge from main (need to regen test list, not done yet)
35 Days Ago
merge from automated_testing
35 Days Ago
Test framework cleanup following livestock merge
35 Days Ago
Compile errors
35 Days Ago
merge from main
35 Days Ago
Commit the sheep blendshapes instead of everyone having to regenerate and cache them on asset import
35 Days Ago
Bugfix(editor): StoreBundleTool - update stale blurhashes when using an already uploaded image Tests: ran Update Image Urls for a prefab where I setup some new fields