reporust_rebootcancel

144,160 Commits over 4,413 Days - 1.36cph!

41 Days Ago
merge from main -> apartment_complex_monument
41 Days Ago
Unity Editor compile fix
41 Days Ago
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41 Days Ago
merge from main
41 Days Ago
Add mortar pitch display, refactor generic overlay to allow for appending prefabs
41 Days Ago
Exclude hidden redirects so the new barrels / shelves which now use dummy redirect base items don't fail all the tests
41 Days Ago
merge from main
41 Days Ago
vendingmachine_ui_refresh -> main
41 Days Ago
WIP setting up dart board prefab
41 Days Ago
Second set of fixes - fake inventory compile errors
41 Days Ago
Compile fix - swap to using flags
41 Days Ago
vendingmachine_ui_refresh -> main
41 Days Ago
Clear hover over button fixes
41 Days Ago
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41 Days Ago
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41 Days Ago
- Fix bugs with suggestions not being clickable - More final polish
41 Days Ago
- Final style changes - Added suggestions area in admin panel
41 Days Ago
Updated sprint anim (test)
41 Days Ago
Clean: removed FilterInvalidPlayers now that I've validated that all kicks were grouped at end - cleaned up comments that pointed out kick locations Tests: none, trivial change
41 Days Ago
industrial electric furnace - added lods - split glass and furnace - updated item skin - updated prefab
41 Days Ago
Bugfix: avoid NRE after kicking a player while iterating over a player cache - consolidated all kicks in ServerUpdateParallel to end of the method Tests: got kicked for terrain violations, no NRE
41 Days Ago
Update murderer (scarecrow) and gingerbread man to use new navmesh agent.
41 Days Ago
Replace navmesh agent of tunnel dwellers, bandit guard and underwater dwellers
41 Days Ago
Potential fix for scientists not spawning on cargo
41 Days Ago
Fix minor typo in WhatUsesThis
41 Days Ago
Merge fixes.
41 Days Ago
Delete old wolf prefab and class, a consequence of this is that the population convar is now "wolf2.population", todo rename wolf2 to wolf
41 Days Ago
Update: StableObjectArray.RemoveAtSwapback can now optionally invalidate stable indices - added unit tests Should help us maintain packed state of dependent arrays - will start converting current use cases next. Tests: ran unit tests
41 Days Ago
merge from main -> fix_dynamic_occlusion_pausing
41 Days Ago
Fixed door and window deploy guides snapping to the origin of the boat when placing on a finished boat
41 Days Ago
simplified encryption again
41 Days Ago
Simplify encryption
41 Days Ago
Merge from main
41 Days Ago
All remaining monument fixes.
41 Days Ago
Fixed a bunch of errors when baking and using the LOD baker tool
41 Days Ago
merge from playerboat_droppeditem_parent_fix
41 Days Ago
ensure DroppedItems are woken before boats are built so that trigger events aren't missed
41 Days Ago
main -> vendingmachine_ui_refresh
41 Days Ago
range and accelerated visuals LODs and material setup prefabs replaced and updated.
41 Days Ago
Updated encryption strategy
41 Days Ago
removed sneaky anim event sfx from 3p sitting anims
41 Days Ago
exported unique firecracker 3p animations and linked to new holdtype anim controller
41 Days Ago
merge from pooltable_and_dartboard_models -> darts_minigame
41 Days Ago
init darts minigame branch
41 Days Ago
41 Days Ago
Added optional encryption to Rust Relay
41 Days Ago
Fixed final vending entry pushing itself out the screen
41 Days Ago
Swap to a string builder to save a few allocations when updating dynamic pricing
41 Days Ago
merge from deepsea_navmesh_optims
41 Days Ago
When the deep sea opens, wait for island navmesh bake to finish before starting the next Added deepsea.navmesh_spawninterval (was using entity interval before)