reporust_rebootcancel

154,389 Commits over 4,536 Days - 1.42cph!

45 Days Ago
Merge from powergrid/wire_auth
45 Days Ago
landmine now uses a proper worldmodel instead of burlap sack hooked .item up.
45 Days Ago
added worldmodels for floor spikes trap and tin can alarm hooked up .worldmodel to .item for each. now drop instead of using burlap sacks.
45 Days Ago
Heavy fuse deterioration changes: - All inserted fuses deteriorate per tick rather than just the oldest - Fuses below 30% condition deteriorate faster - If no fuses are below 30%, then the weakest fuse deteriorates faster Adjustable by convars
Rin
45 Days Ago
merge from sculpture_default_invis_fix
Rin
45 Days Ago
merge from sculptures
Rin
45 Days Ago
merge from game_room_dlc
45 Days Ago
Fixed a floating wire in power plant Powerplant S2P
45 Days Ago
renamed folders to remove artist names from name conventions, reorganised to separate randomised rooms into own folder structure
45 Days Ago
prevernt breaking down stone sculpture
45 Days Ago
salting the SculptFormat data with the entity ID to avoid collision with default data
45 Days Ago
Merge from main
45 Days Ago
Renamed Halloween Garland to Halloween String Lights and reran Mani
45 Days Ago
merge from storepage_aug26
45 Days Ago
Bar game branding power of two
45 Days Ago
Bar games store page media
45 Days Ago
Only allow breaking connections from powerlines if you have building auth over the entity at the other end of the connection
45 Days Ago
merge from storepage_aug26 (stone sculpture page done)
45 Days Ago
Video fix
45 Days Ago
Updating uzi rig with new model and adding world model rig
45 Days Ago
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45 Days Ago
Gave sculptures bullet penetration again, but on the right branch
45 Days Ago
merge from main
45 Days Ago
Stone sculpture media video
45 Days Ago
given bullet penetration to sculptures, takes 20% off the damage
45 Days Ago
bar games pack square images, still waiting on thumbnail
45 Days Ago
Merge from main
45 Days Ago
Merge from terrain_hole_mask_res_fix
45 Days Ago
Fix terrain hole mask with resolution scaling changes
45 Days Ago
merge from PlayerMaintainedMonuments
45 Days Ago
Fix splash-2 sound definition error S2P Dome
45 Days Ago
Avoiding assigning camera.depthTextureMode when not needed to reduce camera serialisation bump
Rin
45 Days Ago
Merge from pooltable_dismount_kill_fix
45 Days Ago
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45 Days Ago
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45 Days Ago
Added some instructions to pool
45 Days Ago
FInal new darts ui fixes
45 Days Ago
Move "loading saves" from GameSetup -> EditorPref - fixes having to re-save the scene or juggle the file in PlasticSCM every time someone else has saves enabled/disabled or has set a custom save file to load - stores in EditorPrefs per-scene - follows existing behavior: defaults to false unless enabled in the scene - adds toolbar button similar to the "Skip Domain Reload" button
45 Days Ago
Update default nexus endpoint
45 Days Ago
add dolly preview window in the dolly editor
46 Days Ago
Finally fixed the deployable netting sounding like chainlink fence when struck
46 Days Ago
workbench upgrade world models each workbench upgrade item has its own world model now instead of a burlap sack in some cases, i've created simplified versions of an upgrade so they visually make sense as a dropped item
46 Days Ago
Can connect wires to the new powerline IO even without building privilege
46 Days Ago
Add vertical scrolling to the timeline
46 Days Ago
set up events to hide flare when thrown in 3p
46 Days Ago
Disable being able to swap heavy fuses from the power plant fuseboxes. Get zapped for trying
46 Days Ago
elite, bradley and large wooden crate + variants now all have gibs. greatly improved the gibs on the basic crate and the visuals.
46 Days Ago
Merge: from mt_snapshot_saving - Bugfix for exception when saving ApartmentRooms in Jobs 4 mode Tests: rented a room in Jobs 4 mode, verified with debugger that code was hit and no exception produced
46 Days Ago
Bugfix: use transform handles when saving ApartmentRoom.GetDailyUpkeepCost in Jobs 4 mode Bypasses transform access which avoids tripping up on unity MT checks Tests: rented a room in Jobs 4 mode, had a breakpoint in the code - no exceptions
46 Days Ago
merge from main