reporust_rebootcancel

144,724 Commits over 4,444 Days - 1.36cph!

39 Days Ago
Fixed remaining light fixture issues.
39 Days Ago
Added another female/light player seed
40 Days Ago
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40 Days Ago
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40 Days Ago
Merge from main
40 Days Ago
Fix submesh bypass per prefab being inverted
40 Days Ago
Enable submesh batching on shipping container
40 Days Ago
Only enable submesh batching on certain assets instead of every single one
40 Days Ago
Add `paste_auth` option to copy paste (default true) so admins are authed on every turret & door when pasting
40 Days Ago
Fix color being inconsistantly set inside editor because it was hitting client & server entities with the physics queries
40 Days Ago
When using `skin_radius` with the shipping container skin use the last color that the player used with the spraycan instead of randomly skinning the shipping container
40 Days Ago
Delete unused Combine() overload from MeshRendererData
40 Days Ago
Fix RendererLOD not working with colored RendererBatch because it was looking for the batching component attached to the renderer instead of on the parent - until we fix the LOD2 container wall having mismatched material order compared to the other lods
40 Days Ago
Add support to RendererBatch for submeshes - RendererBatch will send each submesh to the batching system separately with it's own material and track them both - update batching system to use submeshes when merging meshes
40 Days Ago
Added female/light player seed Female/light body material updates PlayerModelMouth balance pass
40 Days Ago
network++
41 Days Ago
Setup engineering bench filler/item visuals
41 Days Ago
Crypt building skin store page baseline
41 Days Ago
Add sell order skin support to the marketplace terminals in outpost
41 Days Ago
charm position tweaks
41 Days Ago
Fix all the compile errors
41 Days Ago
main -> vendingmachine_ui_refresh
41 Days Ago
TMP compile fix
41 Days Ago
merge from unity_6.3.11/new_inputsystem
41 Days Ago
Compile fix
41 Days Ago
merge from unity_6.3.11/new_inputsystem/tmp_update
41 Days Ago
More menu items stuff
41 Days Ago
Menu items cleanup
41 Days Ago
update textures for prototype upgrade
41 Days Ago
Initial pass on darts game reticle - convar options for testing - acceleration, velocity, and friction for movement - random acceleration for variance, with "hold breath" to stop random and increase friction - accuracy ring once velocity is below threshold
41 Days Ago
Fixed TMP_SDF - Depth Offset shader TMP Settings
41 Days Ago
updated engineer workbench created empty states/models for prototype, range, defence, surplus, effiency and surplus. + full empty state mesh. created prefabs
41 Days Ago
Stripped out TMP sprites
42 Days Ago
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42 Days Ago
Stripped out TMP style sheet
42 Days Ago
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42 Days Ago
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42 Days Ago
Industrial Storage - WIP textures
42 Days Ago
merge from unity_6.3.11/new_inputsystem
42 Days Ago
- Smoothed the zooming in and out in third person camera view - Fixed third person camera zoom being inverted. Added client.'invertthirdpersoncamzoom' convar for the sickos that prefer it the old way
42 Days Ago
client.prefab holds the canon EventSystem Removed the dupe from EngineUI2
42 Days Ago
Fixing female torso skinning and skinning fix/ burst cloth setup for bunny suit
42 Days Ago
Industrial Torch - Updated model with reduced dimentions and thinner grip area
42 Days Ago
exported edited 3p crouch movement anims
42 Days Ago
Removed RedirectSkin_BlueprintIsNotGivenForFree test, its a dupe of an existing item test Test list
42 Days Ago
wb3 setup
42 Days Ago
restore wb2 placement mesh ref
42 Days Ago
Updated bootstrap legacy input module to FpStandaloneInputModule
42 Days Ago
Potential fix for "can't call stop on disabled agent" log spam
42 Days Ago
BDU texture updates