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123,851 Commits over 4,171 Days - 1.24cph!

49 Days Ago
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49 Days Ago
Fixed offline store message not showing up when your net is offline
49 Days Ago
Add health threshold based speed reduction. Start reducing max thrust below this threshold, down to a minimum of 10% thrust.
49 Days Ago
Fixed limited tab scrollbar not working Tweaked weekly skin color generation
49 Days Ago
Fixed non scrappable items not showing their market price Fixed Wall Divider Pack loc conflict
49 Days Ago
Rebalance health contribution for boat pieces. Add some damage debug.
49 Days Ago
merge from new_menu
49 Days Ago
Tweak slider NRE fix
49 Days Ago
Restored F1 items menu, prefabed the item button that keeps ending up with nan values
49 Days Ago
Admin convar `global.god` (godmode) now displays GameUI when godmode is active https://files.facepunch.com/jacob/1b2411b1/Unity_l3B1S3MDpp.mp4 Includes new `global.godforceoffoverlay` convar to force disable the UI overlay when enabled to help when recording media
49 Days Ago
Refactor voiceline system to use audioclips instead of procedurally generating audio at runtime, todo now make cooldowns use voiceline type not exact text as id
49 Days Ago
merge from main
49 Days Ago
Restored header text for featured items Removed old item store code
49 Days Ago
Abyss loc fix
49 Days Ago
Bake windows placeholder robot voices into audioClips, as people get different voices depending on their machine, sometimes even female. It'll also be easier to replace with proper voice recordings before release.
49 Days Ago
merge from fogmethod1 (sky branch)
49 Days Ago
Mild color adjustments in post to compensate for the arctic overexposure tonemap adjustment fix. Another night sky brightness pass between different weathers, to make them more consistent at night.
49 Days Ago
Add reset static field attribute to base mono behaviour and handle all of the inherited types with static fields. This will ensure we also catch new static fields in the future without manually adding attributes
49 Days Ago
Handle dictionary/list/native collections/abstract classes.
49 Days Ago
Fix twitch drops text not working
49 Days Ago
new_menu -> main
49 Days Ago
Merge from trimmed_asset_warmup/scene_warmup
49 Days Ago
NRE fix
49 Days Ago
Destroy generated map textures when disconnecting from a server
49 Days Ago
Hook up server wiped on loading screen
49 Days Ago
Hook up 'respawn' button Change out the cartoony map open animation
49 Days Ago
Null check before setting texture parameters in FoliageGrid
49 Days Ago
updated ejector seat mount position and player sitting anim
49 Days Ago
Prepare some voiceline variations so that they don't repeat the same things too much
49 Days Ago
Ejector seat - added LODs and gibs
49 Days Ago
Added a crude profiler that works in release builds
49 Days Ago
Rifle animation and entity updates
49 Days Ago
new_menu -> main
49 Days Ago
Fix the map screen deciding it didnt want to work Remove all flex graphic transforms from the play page
49 Days Ago
new_menu -> main
49 Days Ago
Fix loading screen tags NRE
49 Days Ago
Swapped placeholder doors for static ones in food market barge
49 Days Ago
Now spawning the viewmodel in the world at the correct position by disabling VM camera and adding new editor-only position override bool
49 Days Ago
new_menu -> main
49 Days Ago
Session Overlay
49 Days Ago
Fix loading screen having double tags again
49 Days Ago
Updated pilot hazmat prefab with new model
49 Days Ago
respawn button in session
49 Days Ago
Fixed limited skin gradient not scaling right
49 Days Ago
Remove flex graphic transform from refresh button again
49 Days Ago
merge from new_menu
49 Days Ago
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49 Days Ago
deleted m92 and p17 animation sets as they use the animations in the sap anim set
49 Days Ago
Merge from main
49 Days Ago
exported semi auto pistol animation set and updated sap, p17 and m92 holdtype override controllers with those anims