128,721 Commits over 4,201 Days - 1.28cph!
    
    
    
        
            
            
            
                
                Adding extra joints to small engine rig
                
                
                
                
             
         
        
        
            
            
            
                
                merge from deployable_cannon
                
                
                
                
             
         
        
            
            
            
                
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                string lights red and green materials
bunch of lighting on barges and docks
                
                
                
                
             
         
        
            
            
            
                
                Add "wait" command support, to help test an unrelated bug. 
Allows for chaining commands, waiting x frames, then chaining another set. for e.g. "teleportpos; wait 3; teleportpos;"
                
                
                
                
             
         
        
            
            
            
                
                pt_boat_gun_setup -> naval_update
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                Update water bottle anims
                
                
                
                
             
         
        
            
            
            
                
                adding cannon animator for world anims
                
                
                
                
             
         
        
            
            
            
                
                Cannon and character animations - first pass
                
                
                
                
             
         
        
        
            
            
            
                
                Blueprint fragment despawn rareity set
                
                
                
                
             
         
        
            
            
            
                
                garage door unskinned meshes for flavien
                
                
                
                
             
         
        
            
            
            
                
                 merge from print_topologies_command
                
                
                
                
             
         
        
            
            
            
                
                 merge from fix_map_mismatch
                
                
                
                
             
         
        
            
            
            
                
                Subtract merge from outboard_motor
                
                
                
                
             
         
        
            
            
            
                
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                 merge from puzzle_reset_ignore_invis
                
                
                
                
             
         
        
            
            
            
                
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                Updated LOD settings for Charity plushies
                
                
                
                
             
         
        
            
            
            
                
                trying reduced sail thrust 3000->2000
                
                
                
                
             
         
        
            
            
            
                
                Added exit time to damaging attacks
                
                
                
                
             
         
        
        
        
        
        
            
            
            
                
                Updated pookie bear volumes, no more pookie stacking
                
                
                
                
             
         
        
        
            
            
            
                
                Fix pooling error that was preventing sail/steering wheel deployment
                
                
                
                
             
         
        
        
            
            
            
                
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                RPG Standard Ammunition - Setup Model, Lods, Material, Textures and updated initial prefab
                
                
                
                
             
         
        
            
            
            
                
                merge from codelock_entercode_cache
                
                
                
                
             
         
        
            
            
            
                
                Increased the cache duration of IsBuildingAuthed calls from entity menus using the PrioritizeIfNotWhitelisted attribute
Only used by codelocks Menu_Enter_Code so far
                
                
                
                
             
         
        
            
            
            
                
                Setup Single and Dual 50 Cal LODs and Colliders
                
                
                
                
             
         
        
            
            
            
                
                tweaks to culling distance to several prefabs
                
                
                
                
             
         
        
        
            
            
            
                
                basic HLOD setup for floating cities, S2P - will improve the brew in further iterations
                
                
                
                
             
         
        
            
            
            
                
                anim updates for feedback notes
                
                
                
                
             
         
        
        
            
            
            
                
                swapped mountable chairs left on all barges
                
                
                
                
             
         
        
        
            
            
            
                
                swapped mountable chairs on floating docks
                
                
                
                
             
         
        
            
            
            
                
                cleared flow on the supply barge middle area a bit for easier traversal
some polish on small security tower set dressing
                
                
                
                
             
         
        
            
            
            
                
                merge from save272 - Staging wipe
                
                
                
                
             
         
        
            
            
            
                
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