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111,291 Commits over 3,928 Days - 1.18cph!

2 Months Ago
Replaced old rock formations in ice lakes random elements
2 Months Ago
Replaced old rock formations in ferry terminal
2 Months Ago
swamp_c house side rework
2 Months Ago
Merge from main
2 Months Ago
Merge from main
2 Months Ago
Test
2 Months Ago
Orientation translation fixes.
2 Months Ago
Merge from gesturepack
2 Months Ago
Added new gesture: Knuckles Cracking
2 Months Ago
Fixed C4 FX orientation parenting.
2 Months Ago
2 Months Ago
40mm
2 Months Ago
Added shopkeeper NPC's to water well A and B, all water wells now have a shopkeeper
2 Months Ago
Fixed hash collision warnings on game boot (S2P all water wells and generate manifest)
2 Months Ago
Merge from waterwell_update_oct_2024
2 Months Ago
Merge from scrollrect_disable
2 Months Ago
Merge from gesturepack
2 Months Ago
Disabled skin rendering on default hazmat viewmodel
2 Months Ago
Better catapult colliders
2 Months Ago
Updated "shush" gesture's first person anim to prevent near camera clipping
2 Months Ago
Fixed constructable entities health mismatch between client and server
2 Months Ago
Added new gestures - "Loser" and "No-no" (finger wagging).
2 Months Ago
Show the full underwear skin for the mummy wraps in the item store
2 Months Ago
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2 Months Ago
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2 Months Ago
Fioxed cultist deer torch renderer appearing at the wrong size in the item store
2 Months Ago
Fixed skull rock and baseball bat 3d renders not appearing properly in the item store
2 Months Ago
unify layer tool: - save/load for configuration - add toggleable gizmo to visualize radius - add scene filter - UI updates
2 Months Ago
Unsaved icon change
2 Months Ago
Add to options menu - add support for the dropdown options menu to display text or a color - will show "Random" or the color of the map marker
2 Months Ago
merge from siege_weapons
2 Months Ago
Compile fixes
2 Months Ago
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2 Months Ago
merge from siege_weapons
2 Months Ago
merge from main
2 Months Ago
Added a system to slowly move and rotate siege weapon in place using physics Enabled on catapult, ballista and siege tower
2 Months Ago
npc_spawn_on_cargo_ship_fix -> main
2 Months Ago
Compile errors
2 Months Ago
npc_spawn_on_cargo_ship_fix -> main
2 Months Ago
Made npc_spawn_on_cargo_ship actually do what it says it does
2 Months Ago
cherrypicking 106659
2 Months Ago
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2 Months Ago
Clientside affordability check first
2 Months Ago
Clicking a mixing table recipe will auto add all the ingredients to the mixing table inventory in the correct amounts/locations
2 Months Ago
Markers now default to a number as their name (0,1,2,3,etc) - can toggle behavior with `map_marker_autoname` - can specify the default color for map marker with `map_marker_color` convar - -1 = random, 0 = yellow, 1 = blue, 2 = green, 3 = red, 4 = purple, 5 = cyan https://files.facepunch.com/jakerich/Xy99wr6maG1h/g9nPKC3XjPA2WYIf.mp4
2 Months Ago
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2 Months Ago
merge from halloween24
2 Months Ago
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2 Months Ago
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2 Months Ago
- More logs - Call set tow id with detach