256,248 Commits over 4,018 Days - 2.66cph!
Heightmap generation tweaks
Properly replace binds, properly remove binds
Removed DSE Settings, ported to DSE params setup, added DecisionPlanParametersDrawer
More dx9 water fixes (nvidia)
-statmodifier is now the base type again, IStatModifierTickable has been reinstated, and the generic base/total modifier is now called StatModifierBasic.
turning off shadows on oceanfloor to improve shadow banding
Water_treatment_plant splats painting backup
Fixed find, save convars
Converted unity GetButton to custom system
Blog image change, Texture additions, Pause Menu.
Fixed keys_default not always running
Added new images for blog. Deleted old ones.
Fixed dx9 compilation error in DepthOfFieldScatter shader
Fixed dx9 water issues
FOR FUCK SAKE tile set prefab
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FOR FUCK SAKE factory prefab room, fix minimap mismatch (hopefully), fix beertap turret size
FOR FUCK SAKE factory prefab room for shadow leak
Improving lot generation a bit. Fixed a pretty big bug with deletion.
Automated Linux DS Build #73
Automated Windows Build #73
Automated Linux Build #73
Automated Linux DS Build #72
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Automated Windows Build #72
Automated Linux Build #72
Fixed a client crash issue with some crap ragdoll models ( unreasonable position )
FOR FUCK SAKE adding asteroid socket to the doorway enum socket list
- Timeslow shield layer changed to IgnoreRaycast so player aiming laser doesn't hit it
- Globally reduced the hit effect flash
- Abilities are no longer auto equipped if the player already has one equipped from the same category
Shitty temp splat maps for all the new monuments
Monument topology mapping support (via terrain tools)
removed footstep sounds when player turns in place (it was freaking people out)
Coastline 2.0
More interesting main island shapes
Slight altitude bias towards the world center
Chance for isolated islands off coast
Better mountain and hill blending
Fixed 40 byte per-frame leak on riverless maps
Fixed massive performance hit in water quality modes 1 and 2
- Death Row now has a reduced cooldown of 0.1s if you hit anything with it, upto a max of 3 shots in a row, before resetting to full cooldown
- Death Row is now less opaque when you miss to make it more obvious when you will have a reduced cooldown