253,747 Commits over 3,990 Days - 2.65cph!

bot
10 Years Ago
LinuxDS Build 718
bot
10 Years Ago
Windows Build 606
10 Years Ago
- More whitebox level work
10 Years Ago
OSX build fix (hopefully)
10 Years Ago
Weeping swamp tester for Bill.
10 Years Ago
* GitSync * Fixed OSX Build error * Removed 2 obsolete/no longer user Steamworks API files * Fixed util.KeyValuesToTable incorrectly interpreting keys starting with
bot
10 Years Ago
Windows Build 605
bot
10 Years Ago
LinuxDS Build 716
10 Years Ago
* GitSync * Fixed Linux build error * Possible fix for Linux autorefresh
10 Years Ago
banks
10 Years Ago
Swamp bank test, maybe I made smartobject_test really bad for testing and more of a biome vignette. Whatves!
10 Years Ago
Fixed some suuuper ugly seams on the hide boot textures Removed some unnecessary geo on the male hide shirt Changed the hide shirt material to the double-sided clothing material Added female hide clothing pieces
bot
10 Years Ago
Windows Build 604
10 Years Ago
Latest Steam API binaries
10 Years Ago
Moved to latest Steam API
10 Years Ago
Removed some unnecessary geo from the hazmat helmet Changed the hazmat helmet material to the double sided cloth material Fixed small issues with the female burlap gloves Added female hazmat items
10 Years Ago
HUD tweaks
10 Years Ago
HUD tweaks
10 Years Ago
Made forests less blobby
10 Years Ago
Post-merge game manifest
10 Years Ago
Merge from main
10 Years Ago
Crouch jump fix
10 Years Ago
Fixed toptier door collider offset (this means its mesh will be offset slightly until paroxum fixes the mesh pivot point)
10 Years Ago
croc + bird vpaint and rig
10 Years Ago
Missed a bit
10 Years Ago
Added DrawActivityParamaters to BeforeEditorLayout
10 Years Ago
Female urban boots model and prefab
10 Years Ago
Fixed a skinning issue with the female burlap shirt
10 Years Ago
-unbreaking the broken
10 Years Ago
-generic activity system wip
10 Years Ago
Croc/terrorbird import and asset setup BeforeAnimal shader now supports optional valpha as blend or tint
10 Years Ago
Fixed some wrong path names
10 Years Ago
Startup time tweaks
10 Years Ago
Clear replay events
10 Years Ago
Field rock tweaks
10 Years Ago
bad directive
10 Years Ago
Human control rig updates, new idles
10 Years Ago
HumanView randomisation placeholder, split IK to partial
10 Years Ago
Fixed issue with number of games / sets being displayed properly Added match stats state Unified transition handling across modes
10 Years Ago
adding water area and new court rocks play area to test court WIP
10 Years Ago
adding water area and new court rocks play area
10 Years Ago
Merge from main
10 Years Ago
Merge from main
10 Years Ago
Audio clips, optimizing for CPU, loadtime + memory
10 Years Ago
Made terrain normal calculation more accurate Reduced terrain heightmap memory usage by 50%
10 Years Ago
Reset the step value of hunger to -0.1
10 Years Ago
debug twaeks
10 Years Ago
Fixed NeedSettings not creating triggers from paramaters on init
10 Years Ago
human imports, attachment mesh filter/renderer cleanup in view creation
10 Years Ago
Added scoring for a unit's need for food to the Value of Harvest consideration, but looks like we're having some issues triggering the Need.Food. Will have to solve that before this change can be tested (it depends on needs).