253,722 Commits over 3,990 Days - 2.65cph!

10 Years Ago
buildings and human updates
10 Years Ago
Fix for multiple characters selected
10 Years Ago
Matx mat lib and human updates
10 Years Ago
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10 Years Ago
Changed racket hit point
10 Years Ago
creating new test court play area with walls and rock garden
10 Years Ago
backup
10 Years Ago
merge from main again
10 Years Ago
Human control rig
10 Years Ago
merge from main
10 Years Ago
Added input.autocrouch convar (default false) Enforce crouching if required (for example when waking up under a rock) Added stuck tests to PlayerMovement scene Fixed some scenarios that would trap the player in the falling state, resulting in him getting stuck Made player movement gravity and friction tests more reliable Fixed locks colliding with player movement (door exploit) Made lock colliders more accurate
10 Years Ago
Boonie hat with all the files and lods
10 Years Ago
-IM queries now take an optional weight parameter, so threatening things can be differently threatening
10 Years Ago
Build process tweaks
10 Years Ago
Fixed trash looting not syncing. Fixed UI not showing mouse cursor.
10 Years Ago
Stopped TOD from getting dark. Fixed Inventory UI from stacking.
10 Years Ago
Added interactions based on intention for harvesting stuff, etc. Fixed some minor NRE issues related to activity.
10 Years Ago
Reverted step value on Health
10 Years Ago
Bins spawn ammo. Fixed missing dll Fixed muzzle position Fixed Server bugs
10 Years Ago
Build process updates
10 Years Ago
Fixed some door socket mods that were being overly preventative
10 Years Ago
10 Years Ago
Cleaning up some Building and Machine code. Cleaned up old removal routines for Unit Senses Added missing Berries item view
10 Years Ago
beard
10 Years Ago
Fixed issue with Buildings init not working properly
10 Years Ago
split some bridge objects out to make things simpler.
10 Years Ago
ownerPlayer NRE
10 Years Ago
Updated Steamworks.
10 Years Ago
Fixed ammo reload mismatch. Updated Steamworks.net
10 Years Ago
New error urls
10 Years Ago
UpdateSteamInventory NRE
10 Years Ago
Fix for reload sync.
10 Years Ago
NRE
10 Years Ago
Deployer/Planner NRE ItemIcon NRE
10 Years Ago
GetActiveItem NRE "WorldSetup.Instance is null" stacktrace for Andre
10 Years Ago
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10 Years Ago
Tweaking stone wall prefab
10 Years Ago
Phanton viewmodel fix
10 Years Ago
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10 Years Ago
▍▇▋▍▅▉▉▅ ▍▉▆▇▆██▉ █▅ ▇▍▋▌▋▍█ ▇▍▊▌▄▍▊▆▆ █▇▉▇▊ ▊ (▆▌▆█▋▋▄ ▊▊▆▋▉▊▋▅▄▉) ! ▌█▋▉▍▆▌▉ ▊▅▄▍ ▅▄▅█▋▊▍▊▇ ▆▋▇▇▍ ▊▇▇▄▉▅█ ▋▋▍▍▄▇▉ ▇▌ ▅▉▄▋▉▅▊▄▍▄ ▆█ ▅▉▊ █▆▍▊ ▉▆▊▊▌▉
10 Years Ago
Profiler stuff
10 Years Ago
Fixed headshots again
10 Years Ago
Added TextTable class status and players console commands now use TextTable class to properly align everything
10 Years Ago
Replaced use.
10 Years Ago
Ammo stuff.
10 Years Ago
Added MaxInputEntities to MachineProcessSettings Added InfluenceMapEffectorParameters, included in EntitySettings and used to create effectors on init Updated Before Editor with some of the new data (inf map, predator list for species etc) Removed requirements from campfire Fixed NRE in ActivityManager
10 Years Ago
▉█▊█▇ ▊▋▊▌▅█▋▅ ▄▇▍██▉▊▊ ▉▍█▅▌ ▍▍ ▋▊▉ ▉▄█▍▊ ▇▅▌▉▊▋▆▆ █▌█▋▇▅▉▋▋▅▉ (▄.█. ▆▆█▊▋▌▅▉ ▍▋▊ ▅▋▉▆▊▍▍▌, ▇▋▄▇█▆▊ ▊▅▋ ▋▌▍▍▅▄▌█▍▍ ▌▄▊█▄▌▊)
10 Years Ago
radiation off by default
10 Years Ago
▊▄▄▌▆▇▊ ▊▄▌▍▇█▅▋ ▅▆ ▋▉█▍▄▇▅▇▅ ▋▆▇▆ ! ▆▄▌▉▊▊▍ ▉▆▋▆▇▇██ ▊▅▌ ▉▇▋▊▆▉▍▉▊, ▍█▄ ▊█▇▋▉▌▉▍ █▄▅▋▉▌▆▉ ▋▌▊▋▄ ▍▊▍▉▊▌ ▆▉▄▄▄▄▅ ▄▌▍▉▌▉▄ ▅▇█▆▄▅▇ ▇▇▌ ▋▆▋▄▋▋ ▇▆▍▄▆█ █▄▅▋▇
10 Years Ago
slightly higher HQM ore drops can find HQM in some barrels and radtowns (not much, though)