253,694 Commits over 3,990 Days - 2.65cph!

10 Years Ago
terrain noise on sat dish
10 Years Ago
crude_oil mat changes
10 Years Ago
More accurate collisions on sphere tank walkways a,b,c,d,e,f Updated material at the bottom of the tank, updated collision
10 Years Ago
Updated Igor controller / config Re-enabled dives
10 Years Ago
-renamed namespace of InfiniteInfluenceMap
10 Years Ago
Minor player movement tweaks and fixes
10 Years Ago
Fixed server shit.
10 Years Ago
added new wild west alarm anims, bunched in to one animation. tweaking textures and lighting on test court environment
10 Years Ago
tweaking textures and lighting in test court scene
10 Years Ago
merge from main
10 Years Ago
More precise collisions, quarry and pumpjack
10 Years Ago
Construction plan uses non-weapon lookat weights
10 Years Ago
Minor tweaks to IM.
10 Years Ago
Always get at least one seed from eating corn/pumpkin
10 Years Ago
Fixed BeforeEditorTab.CreateTypeGroups not working
10 Years Ago
More IM tweaks.
10 Years Ago
updating hat prefab hopefully the mesh is all good.
10 Years Ago
Adding tar_sand textures, tempoary oil crater model
10 Years Ago
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10 Years Ago
In two player mode, server now at bottom of screen
10 Years Ago
Only allow voice chat when wounded, not when a dead ragdoll forever
10 Years Ago
Closing console executes any command entered in the text field
10 Years Ago
Fixed warning
10 Years Ago
Cavemen should probably not be considered a threat in the context of the SO gizmos.
10 Years Ago
misc hat textures
10 Years Ago
Inventory drag & drop between occupied clothing slot and occupied non-clothing slot makes the non-clothing item disappear
10 Years Ago
Better debugging of smartobject influence response. Each smartobject will now on OnDrawGizmos query the threat influence at their point.
10 Years Ago
Distance checks for runs are now per shot Toned down Igor shot power
10 Years Ago
base hat.cap
10 Years Ago
Some tweaks to IM stuffs.
10 Years Ago
Replays use hit reach param
10 Years Ago
-added a ctrl+alt+b shortcut to open the data editor.
10 Years Ago
Tweaked the gizmo drawing of influence response a bit to display only for selected units.
10 Years Ago
Fixed possible overflows of F1 console text buffer
10 Years Ago
tinkering
10 Years Ago
improved dodgy eyes on skin normals 2 texture
10 Years Ago
Some tweaks to influence maps + added a slight hacky debug gizmo for influence per target (see Smart Object for DrawInfluence).
10 Years Ago
Species view creation automatically sets animator properties, including assigning a controller from the source asset directory if one exists
10 Years Ago
exploitable hat.cap with textures, materials, prefab and LODs
10 Years Ago
Player model cleanup
10 Years Ago
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10 Years Ago
Deleting UnityVS on the repo
10 Years Ago
and again
10 Years Ago
ignore conf
10 Years Ago
Hit effects work again in replays
10 Years Ago
-checking in yesterday's temporary considerations.
10 Years Ago
Fixed stone wall dealing damage
10 Years Ago
Added toggle for IME gizmos
10 Years Ago
Added InfluenceMapEffectorEditor Assigned anim controllers on all view prefabs
10 Years Ago
Attempt at fixing pumpkins growing stages