253,595 Commits over 3,990 Days - 2.65cph!

10 Years Ago
merge from main.. somehow without conflicts
10 Years Ago
pre-merge commit added oil refinery added oil pumpjack added high quality ore !all hardcore weapons use high quality ore now crossbow fires arrows 20% faster
10 Years Ago
bridge decal tweaks
10 Years Ago
A whole bunch of sound tweaks
10 Years Ago
10 Years Ago
Better handling of entity destruction (GameManager does it) Fixed effects not applying "bug" (Action.Start() was returning if SmartObject property was null, falsly assuming that all Actions required an SO.. my fault!)
10 Years Ago
crossbow lods - needs some more work but it's good enough for now
10 Years Ago
Asset bundle tweaks (loadtimes)
10 Years Ago
Some itemview attachment tweaks
10 Years Ago
Filesystem timing
10 Years Ago
Stop certain materials being tinted in the biome library (name filter)
10 Years Ago
Modernized ItemManager
10 Years Ago
Locking down ObjectRef
10 Years Ago
fixed bug with player playing a punching animation when a weapon was unequiped; Those are TOP SECRET animations not ready for the public :P
10 Years Ago
Force construction skins into the bundle
10 Years Ago
redid 3rd person attack animations for the 2handed sword added prefabs for the 2handed baseball/mace and 2handed cleaver
10 Years Ago
There is no collision_setup silly
10 Years Ago
Updated the pumpjack lods to skinmeshes
10 Years Ago
Decoupled head and body directions in PlayerEyes
10 Years Ago
Boots highpass
10 Years Ago
Added CheckCapsule to GamePhysics (unused for now)
10 Years Ago
compile issues
10 Years Ago
Initialize PlayerEyes rotations with Quaternion.identity (for serverside)
10 Years Ago
fixed crossbow being fubar
10 Years Ago
crossbow loaded state + recoil
10 Years Ago
Added BeforeAnimal shader with RGBA vertex color tinting MeshColliders on source assets used in view creation are automatically set to convex Imported 10 new/updated music files from Jenny Music is now arranged and played together regardless of Season (for now) Updated wolf, deer, bear and mammoth to use vertex colors for tinting as per new shader Fixed issue with view creation not adding the correct view component type Updated resharper settings to ignore some things Hunger step value is -1 for testing, but the Starving Effect isn't triggering/being applied (bug cc ptrefall if you have time to look at it tonight :3)
10 Years Ago
mammoth
10 Years Ago
fixed hipfire exploit updated some armor icons with higher quality versions
10 Years Ago
addedc conveyor psd
10 Years Ago
Manifest
10 Years Ago
Added highwalls to buildingtest scene Planner doesn't need manifest rebuilds in editor Compound wall
10 Years Ago
nerfed wood spear - slightly less range, less radial grace
10 Years Ago
Updated holdtype on player crossbow
10 Years Ago
tweaked lighting on wild west court, tweaked sunshafts and bloom. adding colour to materials
10 Years Ago
Animal material consistency and vpainting
10 Years Ago
Crossbow -Added a 'loaded' bool to trigger when loaded/unloaded, updated animator, added loaded deploy & holster anims
10 Years Ago
fixed placement check on mining quarry
10 Years Ago
added new props, anims and materials to wild west scene, starting on lighting
10 Years Ago
re-exported max anims. added conveyor belts
10 Years Ago
closed a few gaps in the meshes
10 Years Ago
Updated shot selection Removed Marmoset
10 Years Ago
removed temp wood constructions around quarry
10 Years Ago
missed protocol++ (whoops) updated crossbow icon
10 Years Ago
crossbow implementation
10 Years Ago
Quarry, pumpjack, windmill now have gradient foundations
10 Years Ago
Moved running hit backhand event Updated Igor controller
10 Years Ago
pants icons
10 Years Ago
Remade item views
10 Years Ago
UpdateViewFromSourcePrefab fixes
10 Years Ago
Crossbow - Updated animator, triggers, ironsights & added dryfire. Now works like the pipe shotgun.