253,581 Commits over 3,990 Days - 2.65cph!

10 Years Ago
merge from main
10 Years Ago
fixed placement of mining quarry fixed bug with planner trying to play an effect after it had destroyed itself
10 Years Ago
new bridge material
10 Years Ago
bridge material and model updates
10 Years Ago
10 Years Ago
Basic prefab caching for DecorSpawn FoliageTools cleanup and fixes for duplicat material creation
10 Years Ago
Fixed constant reimporting when pressing play or saving
10 Years Ago
merge from main
10 Years Ago
Temperate biome tweaks and some manual (ew) foliage material fixes.
10 Years Ago
GrassSpawn/DecorSpawn Biome integration
10 Years Ago
sockets work with deployables survey charge creates a crater, & mining equipment snaps to it
10 Years Ago
Making skins for building blocks more straight forward, less magic
10 Years Ago
updated AssetGallery test scene.
10 Years Ago
Bridge material and parts tweaks
10 Years Ago
10 Years Ago
Biome editor material library improvements. Enabled TOD Scattering on player camera prefab again (whoops)
10 Years Ago
Fixed floaty airfield hangars and warehouse
10 Years Ago
Merge from radtown-spawn-refactor
10 Years Ago
Updated Mavis flying anims
10 Years Ago
Changed holdtype & adjusted position of player crossbow prefab
10 Years Ago
Moved Spawnable to the same folder as SpawnPopulation
10 Years Ago
Merge from main
10 Years Ago
Added LocalClock (same as SynchronizedClock, but without the synchronized bit) Spawn group now uses LocalClock Fixed some radtown barrels spawning underground
10 Years Ago
Fixed UI bugs (sort of), sorted out networked destroy, refactored helditem stuff.
bot
10 Years Ago
Windows Build
bot
10 Years Ago
OSX Build
10 Years Ago
Fixed hapis tunnel layers Ran scene2prefab all
10 Years Ago
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10 Years Ago
Updated to latest XInput
10 Years Ago
Latest
10 Years Ago
created new wild west layout
10 Years Ago
added new wild west geometry to unity. setting up new materials and lighting
10 Years Ago
Missed this file
10 Years Ago
Don't let them in the server if family share owner is banned
10 Years Ago
Don't let them in the server if family share owner is banned
10 Years Ago
Long sleeved shirt and pants highpass, mask
10 Years Ago
FoliageTools updates, now resides under Tools menu > Process SPM Assets. Takes all SPM assets, consolidates materials, creates prefabs with NavMeshObstacle components using ST exported CollisionObject0 collider size, copies materials (with sensible names, using the Before/SpeedTree shaders, assinging TintMask textures if they exist) to Resources/Materials/Foliage for runtime tinting.
10 Years Ago
updated bridge material
10 Years Ago
Refactored radtown loot spawn
10 Years Ago
merge from main
10 Years Ago
specific socket fixes
10 Years Ago
Latest
10 Years Ago
Adding model and textures for the mining crater
10 Years Ago
merge from main
10 Years Ago
Added bridge shit to Asset Gallery and updated materials
10 Years Ago
missing icons
10 Years Ago
Added initial crossbow world model & wm prefab
10 Years Ago
Inventory reliability tweaks
10 Years Ago
Bridge material and model tweaks