253,360 Commits over 3,990 Days - 2.65cph!
tweaked the semi_auto pistol animations
Updated View AttachmentPointOffset data for stick, axe, spear, log, basket and rock
Optimized rendering 7,457 bows at the map's origin for Battle Royale
Enforce fog when rain reaches a certain strength
Increased rain and fog chance
- Bouncer outerlayer/shield now breaks apart as it loses health
Fixed rain drop impacts sometimes being spawned midair
* Fixed SetPos and SetAngles crashinh with math.huge and tonumber("nan")
* GitSync
Fixed warnings
Do a assetdatabase refresh before generating manifest
Made SceneSaveHook not shit
Updated ItemView/ResourceView and BuildingView with custom handles for SO interaction distance
Moved AttachmentPoint transform offset handling to ItemView, updated custom Editor with buttons to copy/save the current transform data for each AP
twaeked swamp partical system
Only check colors of valid splats for grass meshes if smooth color transitions are disabled
added particle fog to swamp court scene
Fixed dropping items between the grid in loot panels
Fixed wooden storage lock fuclups
Reset IdleDestroy timer on dropped items when stack added
FOR FUCK SAKE workerbot prefab
Refactoring, cleanup and fixes
Can't drag more items than max stack amount
Can right click in loot to move item to your inventory
- More placement of workerbots
FOR FUCK SAKE workerbot rig to fix missing arms
!A workerbot anim controler with idle placeholder
Updated character select prefabs
Fixed shaky ball on Igor serve
Added some temporary sound effects
- Workerbots now use their cutting effect tool in random bursts
- Placed some workerbots throughout areas of 1-1
Changed weather blending to use ingame time
Added day, month and year convars
Added addtime console command (addtime 1 adds 1 day, addtime 1:00 adds 1 hour)
Added Lion-El backhand volleys & events
Dropped items combine and stack on collision
Updated test scene for frontend
Fixed greenbox scene
Moved Spawn/Decor/Grass assets into Resources/Settings/World
Updated Candelight Handles (maur
New frontend scene. Adjusted character shader and character materials.
added correct water normal texture