250,104 Commits over 3,959 Days - 2.63cph!
Merge branch 'master' of github.com:Facepunch/arcade
Made the default server seed get generated from a unique device identifier
Implemented .mdb generation when testing games in the BBDK on Windows so that stack traces list file names and line numbers.
Allowed water streams to form in the arctic biome again
Tweaked water level in the arid biome
Smoothened island outline shape falloff
Added separate conditional cliff texturing to beaches to allow for nice cliffs towards the ocean in the future
[platformer] walls of the room can have spikes
Fixed compile error due to missing root bone in chicken skin
Fixed generatemanifest/prefabupdate changing prefabs without changes
prefabupdate now 70x faster
grabbed latest phrases
Fixed terrain slope calculation being slightly off on diagonal polygons
Fixed terrain slope calculation being slightly off on diagonal polygons
[platformer] blocks display their current and next direction
[platformer] blocks pause for a sec after impact
[platformer] fixed some spike collision false positives
[platformer] blocks can have spikes on the sides
[platformer] think i finally got crush detection working well enough
Animals now use one behaviour tree.
Mumurths and deeeerrrrrsss
Builder - try to build the bundle
Fixed a crystal material being pink
Made the generated savegame name more failsafe
Disabled server autosave in-editor for less stuttering while testing
Removed chicken/temp.mb (?)
fixed the footsteps playing multiple times
Changed default world size to 4000
Changed default world seed to 0 (i.e. generate a random seed)
Gave beaches a bit more slope to counter water z-fighting and reduce the average beach width
Tweaked decor rocks
Protocol++ (network + save)
added an "chicken_skin" prefab with all the components set up (copied how the other animals were set up)
added sound fx for the chicken
added particle fx for the chicken (feathers flying around when flapping)
added a script to change animal skins
Adding WIP satellite source files for backup
Made the grass slope calculation work correctly at cliffs
Lots of player changes. Base player almost done.
Merge branch 'master' of ssh://github.com/Facepunch/arcade
Now pdb2mdb.exe and its dependencies are copied to the Managed directory of Windows builds.
Converted Rock to new HeldEntity system
Animal attack stats now part of BaseAnimal.
New nav bake for murmuth scene
Added max slope parameter to the grass mesh types
Fixed Games directory location depending on the current working directory, rather than always being in the same place as the game executable.
Fixed NRE in TerrainMath when the height map resolution is different from the normal map resolution
Updated image effects to b13
Made sharpening toggle with AA
Moved water image effects to their own child object (like radiation)
Documentation updated during deployment build 46f18efe-ac8e-4a4f-8bdb-a7ab3d918485.
Documentation updated during deployment build 46f18efe-ac8e-4a4f-8bdb-a7ab3d918485.
Merge branch 'deploy' of ssh://github.com/Facepunch/arcade
Merge branch 'master' of arcade
Finished 2 channel PNG support.
Removed some unused Lua related stuff.