192,703 Commits over 4,049 Days - 1.98cph!

34 Days Ago
Merge from vines
34 Days Ago
Attacking a vine will standing near one of it's destinations will make the vine swing to that destination if it is not at that destination
34 Days Ago
merge from softcore_update -> respawn_changes (before the merge from main)
34 Days Ago
Added a temp interaction icon
34 Days Ago
Change DroppedItemContainer to use the same `RemoveFractionOfContainer()` method that softcore uses - expose static function for moving multiple containers into a single inventory inside DroppedItemContainer - also change ContainerCorpse to point to the same static function that the DroppedItemContainer uses - remove default destroyPercent of 0, force it to be supplied to the method
34 Days Ago
Don't show the world vine to the person riding that vine in first person
34 Days Ago
Fixed vine repositioning incorrectly when swing ends, refactor vine visual out into it's own separate class/hierarchy and move into a budgeted update method
34 Days Ago
Merge from creative_alwayson
34 Days Ago
Update FP.Steamworks - possible fix for steam load error
34 Days Ago
Merge from main
34 Days Ago
Scene backups/unsaved
35 Days Ago
Merge from jungle_update, better crocodile behaviour
35 Days Ago
- Make croc better at pretending to flee to bait player into following it to the water - Make croc even more sluggish when it didn't take enough damage to be angry - Give croc same protection value as tiger (effectively buffs melee weapons which would be moskito bites otherwise)
35 Days Ago
Merge from jungle_update
35 Days Ago
Merge from jungle_update
35 Days Ago
Merge from snakes
35 Days Ago
Force snake back into alert anim when reappearing. Restore rotation. Fix some warnings from trying to play anims on disabled GO.
35 Days Ago
Zero exit time for idle->alert. Detect being enabled again after reposition.
35 Days Ago
Refactor ContainerCorpse to use `RemoveFractionOfContainer()` so all "remove fraction of items from inventory" methods share the same logic
35 Days Ago
Add ability for `RemoveFractionOfContainer()` to take out different percentage than 50% Fix it not looping backwards since it's iterating while removing items Fix single stack items not being removed from source container
35 Days Ago
Merge from snakes
35 Days Ago
Croc will now start quite slow, and get more and more aggressive the more it's shot at
35 Days Ago
Add client events for disappear/reappear. Play (placeholder) rustling sounds when disappearing and reappearing during location change, to make it easier to track the snake. Increase player movement speed reduction to 70% (but still much shorter duration)
35 Days Ago
Fixed seismic senor and electric heater volumes
35 Days Ago
Merge from quality_level_squash: Remove all quality levels but one
35 Days Ago
main -> io_consistency
35 Days Ago
Attempts to stop boomerang flipping mid way through its flight
35 Days Ago
Fuel generator has an exhaust FX when active.
35 Days Ago
Fixed infinite loop with removing world decals
35 Days Ago
Refactor so `RemoveFractionOfContainer()` method is moved from softcore gamemode -> ItemContainer
35 Days Ago
Revamped heater and fixed mipmap light bleed. Electric furnace doesn't spew embers. Tesla coil shadow opt.
35 Days Ago
merge from softcore_update
35 Days Ago
ItemContainer merge unfuckery
35 Days Ago
fix decals RTs when 0 decals
35 Days Ago
merge from softcore_update
35 Days Ago
merge from main
35 Days Ago
merge from softcore_update/deployable_corpse
35 Days Ago
Fixed hammer model scale preview scaling bones multiple times Unhide sv_hl2mp_weapon/item_respawn_time Also made mp_weaponstay work for map spawned entities Added prop_disable_distance_fade to console switches Also made cheat convars be disabled if sv_cheats=0 HTTP calls the fail function with -disablehttp Fixed ep2 props overriding hl2 content unintentionally Updated a bunch of HL2 map icons To better represent the areas on them/be more recognizable and less dark Touch up episodic icons as well Added missing TF2 map icons console quick switch adjustments Having cheat cvars be disabled is annoying, since they still work in singleplayer Also just remove prop_disable_distance_fade from this, as I don't feel like it belongs
35 Days Ago
auto-set file prefix from prefab name
35 Days Ago
merge from respawn_changes -> softcore_update
35 Days Ago
account for alpha tested overlays
35 Days Ago
Description update for all 'Construction' items.
35 Days Ago
security gate fixes. lods, collision, prefabs
35 Days Ago
Fixed wrong max item count on box corpses, so they don't spill items into the world when spawning
35 Days Ago
Container corpse now retains skins, gibs are skinned as well
35 Days Ago
Added AO map for Wood Storage Box
35 Days Ago
Merge: from main
35 Days Ago
Merge from workshop_normal_and_compression_fix
35 Days Ago
Merge from jungle_update
35 Days Ago
Merge from snakes