248,612 Commits over 3,928 Days - 2.64cph!
Increase stone wall player deploy volume area to include collision area.
Set time placed.
- Wrote a script to resolve duplicate bone names by appending digits
- Removed the vast majority of duplicate bone warnings on siege tower (rest will need looked at after art pass)
- Fixed door NRE still happening sometimes
- Changed my stupid OnChildAdded override
Scene ref gizmo: show one entry per graph, most recently triggered
Expose Local/World transform shorthands to ActionGraph
Add "skybox" tag for now and draw black background behind minimap to prevent alpha issues
Fixed siege tower drawbridges replication
Fixed SiegeTowerDoor NRE
Manifest
Fix some couple sounds
can't dev cam out of editor
Music in tutorial stage
More UI cleanup
Update fisher interact height
Birds Scared Stat
Update intro area map
Merge branch 'main' of sbox-piecrumb
Added Interactable.InteractHeight instead of assuming based on bounds
Fix not actually excluding them
Disallow sending voice packets unless fully connected
Try to mitigate server reconnect spam
Also reset owner SteamID in more places
don't throttle loopback connections
Minor code cleanups
added GameTip for additional sculpting controls
Added clip brush to lower area, added more coins
Added a ton of coins to the intro area, fixed water particles
Prevent camera from infinitely zooming out in Pause Menu
able to switch tool into a smoothing mode with shift+rmb to smooth out the sculpture (desturctively)
- hit guide changes colour and taost appears with current state
- fixed issue where blurring was setting boundary values to true and causing holes to appear in the mesh
Creating new non-asset registers entry and opens rename properly, fixes Facepunch/sbox-issues#7001
Don't let creating new resources be blocked by not yet having a compiled version on disk, fixes Facepunch/sbox-issues#6991
Fix duplicate GameClosing panels
Added a detail layer property section to each of the blend shaders
Waterlogged methods cleanup
Tweaked ballista waterlogged point
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Hide game packages that don't have cll files until they update
Hackfix: skip bootstrap smoke test at the start
- Key here is skipping error logs, since they trigger test failures.
Right now we build this weird mutant executable, and it tries to run server-side smoke test despite being on client. It emits an error, that we can't suppress that early, and which tips over the tests. I'll need to fix this properly once I got better build pipeline control.
Tests: ran LoadProcTest - it passed (though it's mostly a dummy test)
- Removed doubled stats prefab
- More logging
- Setup feed object parent
Added placeholder damaget to battering ram mats. Added damage script to entity. Added glass decals back.
Added camera positions to Ginnle
Added Rubert Voice Lines for quest complete and hooked up SpeakingObjects
Give better titles to collider trigger actions
Add Collider.OnObjectTriggerEnter/OnObjectTriggerExit
enabled damage layer on all siege tower materials with detailLayer
Timer no longer displays in hub levels
UI cleanup
Fix dialogue not set errors in intro area
Buildfix: added missing namespace qualifier
Tests: none, trivial change
Stop NRE on clearing feed
Get admin panel stats instance properly
adding damaged materials for the ram shell
Bugfix: resolve location of asset bundles when running standalone perf test
- Also symlinking server bundles instead of client, for now
Tests: ran the LoadProcTest, no more logs of failing to open bundles
ram bucket texture upres - 1k feels a tad lowres for a focal point object
fixed incorrect material definition on battering ram rear door LOD2
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merge from creativemode_io_text
Change facepunch.sandbox test to facepunch.walker
Only show the creative mode text when a pending wire is active
added ability to alter carve radius while carving with shift+scroll (can also use the convar directly) for quicker large changes and finer control
Adjusted finishline
Widemode for cameraintro
Sort leaderboard correctly
Hide items on platform runs
Fix missing logo on intro
Move to tutorial after intro
Move map icons to /ui
Update .sboxproj
Disable package tests that don't have code archives (garry.testbed, carsonk.voip_roulette)